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Re: CnC Reborn Update: Hunter Seekers [message #162189 is a reply to message #161998] Thu, 30 June 2005 12:04 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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i didnt know you could kill a waypath when a building controller decides its dead..

well in that case it seems to be the best idea in my opinion.


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Re: CnC Reborn Update: Hunter Seekers [message #162191 is a reply to message #161998] Thu, 30 June 2005 12:36 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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I should think you could anyways, it has a unique ID, so it should.

However I am trying out other ways as we speak. And its going quite well!


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Re: CnC Reborn Update: Hunter Seekers [message #162253 is a reply to message #162191] Fri, 01 July 2005 11:32 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Why not make it a beacon...

Have a launching animation and everything...
Re: CnC Reborn Update: Hunter Seekers [message #162258 is a reply to message #161998] Fri, 01 July 2005 12:59 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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but if people planted multiple hunter seeker beacons then there would be swarms of them coming...and disarming the beacon would mean it would come and dissapear...although i guess thats not much different to renegade where if you disarm at the last second the nuke / ion cannon still attacks, but no damage is done...

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Re: CnC Reborn Update: Hunter Seekers [message #162264 is a reply to message #161998] Fri, 01 July 2005 14:34 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Quote:

but if people planted multiple hunter seeker beacons then there would be swarms of them coming...

That's IF they allowed more then one to be purchased/used at a time.


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Re: CnC Reborn Update: Hunter Seekers [message #162265 is a reply to message #161998] Fri, 01 July 2005 14:43 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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About the waypaths:

If you can get the seeker droid computer controlled with those JFW scripts, why not just test a condition before sending it on a waypath. Let's say you have a waypath leading to each building of the enemy base. Check to see if any buildings are destroyed....if so, don't use the waypaths that will lead to those buildings. So if you had one waypath called "waypath_AGT" and the AGT was destroyed, rule waypath_AGT out of the selection.
Re: CnC Reborn Update: Hunter Seekers [message #162267 is a reply to message #161998] Fri, 01 July 2005 15:09 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
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How much are these things gonna cost? And are they gonna be destroyable while they're on the waypaths? And how fast will these go? If they blow up buildings like you say they do, then it will totally unbalance the game.

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Re: CnC Reborn Update: Hunter Seekers [message #162271 is a reply to message #161998] Fri, 01 July 2005 15:34 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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How would it unbalence the game if both sides have the same thing?

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Re: CnC Reborn Update: Hunter Seekers [message #162276 is a reply to message #161998] Fri, 01 July 2005 15:48 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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however to make it work better as an FPS they might just heavily damage buildings? say 3/4 of total health, meaning the rest of the team must inflict the other 1/4 damage to take the building down, either before or after the HS detonates...

but thats just my suggestion


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Re: CnC Reborn Update: Hunter Seekers [message #162291 is a reply to message #162271] Fri, 01 July 2005 18:03 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
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Sir Phoenixx wrote on Fri, 01 July 2005 18:34

How would it unbalence the game if both sides have the same thing?



Yea, but what if one doesn't? (ie: the building that makes them gets blown up)


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Re: CnC Reborn Update: Hunter Seekers [message #162293 is a reply to message #161998] Fri, 01 July 2005 18:58 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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If you are going to make the hunter seeker buyable, set a time limit on it after a player buys it. When the timer reaches 0, it deploys automatically like the harvester builds automatically when destroyed. This way is a little backwards from the original tiberiun sun, but this way will work a little better.

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Re: CnC Reborn Update: Hunter Seekers [message #162295 is a reply to message #162291] Fri, 01 July 2005 19:17 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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bandie63 wrote on Fri, 01 July 2005 21:03

Sir Phoenixx wrote on Fri, 01 July 2005 18:34

How would it unbalence the game if both sides have the same thing?



Yea, but what if one doesn't? (ie: the building that makes them gets blown up)

Then you don't let it get destroyed.

By that logic, everything in the game is unbalenced, since the other teams barracks/war factory/heli pad/etc. can be destroyed.


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Re: CnC Reborn Update: Hunter Seekers [message #162302 is a reply to message #162258] Fri, 01 July 2005 21:27 Go to previous messageGo to next message
Renx is currently offline  Renx
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danpaul88 wrote on Fri, 01 July 2005 15:59

but if people planted multiple hunter seeker beacons then there would be swarms of them coming...and disarming the beacon would mean it would come and dissapear...although i guess thats not much different to renegade where if you disarm at the last second the nuke / ion cannon still attacks, but no damage is done...


You do realize that when you plant multiple beacons in renegade, multiple nukes/ions come, and when you disarm the beacon the nuke/ion blast disappears, right?

Although if it were made so the hunter seeking out the target was not just an animation, it could probably be made so if a beacon was disarmed then the hunter would explode where it was while on its way to the beacon.


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Re: CnC Reborn Update: Hunter Seekers [message #162319 is a reply to message #162302] Sat, 02 July 2005 06:34 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Renx wrote on Sat, 02 July 2005 00:27

danpaul88 wrote on Fri, 01 July 2005 15:59

but if people planted multiple hunter seeker beacons then there would be swarms of them coming...and disarming the beacon would mean it would come and dissapear...although i guess thats not much different to renegade where if you disarm at the last second the nuke / ion cannon still attacks, but no damage is done...


You do realize that when you plant multiple beacons in renegade, multiple nukes/ions come, and when you disarm the beacon the nuke/ion blast disappears, right?

Although if it were made so the hunter seeking out the target was not just an animation, it could probably be made so if a beacon was disarmed then the hunter would explode where it was while on its way to the beacon.


It depends, if you disarm when the nuke is about 10 meters above you and about to detonate then it still comes down and the mushroom cloud appears, but no damage is done, it depends how soon you disarm it...not 100% sure bout the ion cannon but i think its the same,...


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Re: CnC Reborn Update: Hunter Seekers [message #162323 is a reply to message #161998] Sat, 02 July 2005 07:39 Go to previous messageGo to next message
Renx is currently offline  Renx
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That only happens when you disarm as the very last possible second. I've seen the nukes disappear while touching the building before.

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Re: CnC Reborn Update: Hunter Seekers [message #162326 is a reply to message #162323] Sat, 02 July 2005 08:12 Go to previous messageGo to next message
reborn is currently offline  reborn
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Sweet-ass lokking model and v.nice texture, loving this feature Smile A respective logo would be cool however... Very Happy


Re: CnC Reborn Update: Hunter Seekers [message #162419 is a reply to message #161998] Mon, 04 July 2005 01:44 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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The Problem with the scripts was that its not possible to detect if the hunter seeker reached its aim if I rembering right.

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Re: CnC Reborn Update: Hunter Seekers [message #162468 is a reply to message #161998] Tue, 05 July 2005 00:34 Go to previous message
Doitle is currently offline  Doitle
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You should have it follow one of several waypoints to the enemy base and do say, half total damage to a building. That way a well timed Hunter Seeker could turn the tide during a seige. Make it expensive to the point where people pool to buy it. I would DEFINATELY do the waypoints as opposed to player controlled. Feel free to waypoint this and actually ADD a demo truck though. I don't care if it wasn't in Tiberian Sun, I love demo trucks. ;D

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