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Good VTOL Script combination [message #159708] Mon, 13 June 2005 17:11 Go to next message
Oblivion165 is currently offline  Oblivion165
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Has anyone actually had a VTOL follow a waypath and attack people? Renegade just wont do combo scripts!

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Re: Good VTOL Script combination [message #159716 is a reply to message #159708] Mon, 13 June 2005 18:14 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Err, the only way I ever got a VTOL to work was like the one in Sole Survivor. In that we just used animated a bone in a cinematic and attached an Orca and a script to it to shoot enemies. It worked alright, but even if you set a looped animation of the bone it wouldn't be very realistic.

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Re: Good VTOL Script combination [message #159720 is a reply to message #159708] Mon, 13 June 2005 18:36 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Yeah i dont think that would work. It needs to be bot like, follow you, listen for you etc, etc.

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Re: Good VTOL Script combination [message #159722 is a reply to message #159720] Mon, 13 June 2005 18:40 Go to previous messageGo to next message
zgunner12 is currently offline  zgunner12
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Oblivion165 wrote on Mon, 13 June 2005 20:36

Yeah i dont think that would work. It needs to be bot like, follow you, listen for you etc, etc.


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Re: Good VTOL Script combination [message #159730 is a reply to message #159708] Mon, 13 June 2005 19:01 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Basic Ai*

Just no a waypath fire bot.


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Re: Good VTOL Script combination [message #159750 is a reply to message #159708] Mon, 13 June 2005 22:46 Go to previous messageGo to next message
Napalmic
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Ah yes, I remember doing this a few times during some of my RP2 internal tests. I was looking for a script that would attack automatically as well as follow a certain waypath. Try using M08_Facility_Tank and define the Waypath ID for it. However, your VTOL might have to start out on a solid terrain object before it begins. Seems to be the nature of the script.

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Re: Good VTOL Script combination [message #159753 is a reply to message #159708] Mon, 13 June 2005 23:24 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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YES! Finally!

Its a little awkward, but it works by god!

Thanks alot, you just put having SP Maps for A New Hope forward Wink


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Re: Good VTOL Script combination [message #159772 is a reply to message #159708] Tue, 14 June 2005 04:53 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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cool, somebody has finally found a vehicle AI script.
Might try this sometime tonight if I have the chance!


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Re: Good VTOL Script combination [message #159860 is a reply to message #159772] Tue, 14 June 2005 14:28 Go to previous messageGo to next message
Napalmic
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WNxCABAL wrote on Tue, 14 June 2005 07:53

cool, somebody has finally found a vehicle AI script.
Might try this sometime tonight if I have the chance!


However, the only downside is that when it finally kills its target, it stops any and all activity. Since it's a solo script, it was probably meant to behave this way. You could call it a one-shot script.


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Re: Good VTOL Script combination [message #159911 is a reply to message #159708] Tue, 14 June 2005 19:41 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Couldn't somebody break it down and find out how it works, then set it so that it repeats itself?

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Re: Good VTOL Script combination [message #159958 is a reply to message #159708] Wed, 15 June 2005 05:54 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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for scripts.dll 2.2, I will take a look at that script (and any other scripts people can point me to that have to do with vechicle AI) and see if I can pull off something usefull...


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Re: Good VTOL Script combination [message #160037 is a reply to message #159958] Wed, 15 June 2005 13:06 Go to previous messageGo to next message
ghostSWT
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jonwil wrote on Wed, 15 June 2005 05:54

for scripts.dll 2.2, I will take a look at that script (and any other scripts people can point me to that have to do with vechicle AI) and see if I can pull off something usefull...

I'de like to see 2 AI vehecle scripts,

1. vehicle is on a way path, it never stops, and when it sees someone it starts shooting(staying and driving on the waypath) untill it's out of range.

2. vehicle is on a waypath, it will stop when it sees someone and will start shooting untill they are dead/out of range, then it will resume the waypath it was in.
Re: Good VTOL Script combination [message #160213 is a reply to message #159708] Thu, 16 June 2005 05:04 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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What if you were to code it to have its target something that it will never get to, like an object miles away, thus making it never stop, and script it to attack things it comes across on the way while its real target is this object it won't reach? Brings up another question. Does the object it wants to kill have to exist at the time you use it.
Re: Good VTOL Script combination [message #160807 is a reply to message #159708] Sun, 19 June 2005 16:06 Go to previous message
Cpo64 is currently offline  Cpo64
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How bout the apatchy script at the biggening of the third level, where it flys around and lands on the helipad once in a while.

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