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cool new features that are probobly going to be in scripts.dll 2.2 [message #158912] Tue, 07 June 2005 16:52 Go to next message
jonwil  is currently offline jonwil  
Messages: 3534
Registered: February 2003
General (3 Stars)

Do you support forcing BHS.DLL?[ 30 vote(s) ]
1.Yes 18 / 60%
2.No 12 / 40%

I am considering adding 2 new features to scripts.dll 2.2: (among all the other new ideas I have for 2.2)
The first is a changer for the vehicle limit
The second is a feature that lets you change the settings for a PT icon at runtime (i.e. icon, cost, preset it buys, string)

The features will be available as both engine calls and console commands. (so e.g. if you are making a sniper mod you can disable all stuff you dont want them to buy, although you need to put something in somewhere so that every time a new player joins the settings are triggered again so that the new player gets the settings)

The problem is that both of these features would require all players in the game to have scripts.dll 2.2 on the client.

For people running servers and using these commands directly, brenbot will allow you to say "I want to use these commands" and it will then enforce 2.2 on the clients (i.e. if a client connects who doesnt have 2.2, it will kick them out)

As for people using the engine calls, if you are using them on one specific map, you can just put something on the map to force BHS.DLL. (there are ways to do that)

If you are using them as part of a server-side mod, you can put something somewhere again to force BHS.DLL.

I post this here to find out what users, server owners etc think.
I also pose a question:
Given these new features, would you (as a server owner) want to enable force BHS.DLL to take advantage of these features? Would you (as a user) support being forced to download BHS.DLL to run on a server with these features? Would you (as a mapper/mod author) want to use these features in your map/mod and force BHS.DLL?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159028] Wed, 08 June 2005 14:16 Go to previous messageGo to next message
Cat998  
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
General (1 Star)
Moderator/Captain

I would use this feature in my Snipermod (based on ssaow scripts 212 und ssaow 134). It would be also cool to disable refill.


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Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159087] Thu, 09 June 2005 01:44 Go to previous messageGo to next message
reborn  is currently offline reborn  
Messages: 3225
Registered: September 2004
Location: uk - london
General (3 Stars)

whoops sorry, i voted yes by mistake Sad


Don't get me wrong, I love the stuff you release and think that the core patch is great. However forcing a server to erm, well you could call it full corepatch i supposse Razz that would be server suicide Sad not enough people have renguard, let alone the corepatch, so when there is a core patch 2 available it stands to reason even less people will have that.
I am deffinately for new features, and that sounds great for server owners. But I think it would just mean an empty server. Sad



Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159088] Thu, 09 June 2005 02:01 Go to previous messageGo to next message
jonwil  is currently offline jonwil  
Messages: 3534
Registered: February 2003
General (3 Stars)

It wouldnt be forcing core patch.
Or renguard.
Just bhs.dll (which a lot of people have if the evidence I have is anything to go by)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159097] Thu, 09 June 2005 06:02 Go to previous messageGo to next message
Goztow  is currently offline Goztow  
Messages: 9604
Registered: March 2005
Location: Belgium
General (5 Stars)
Goztoe

No. Also you post here but many people who would vote no causet hey never heard of it, will not come here and vote no cause they don't know this site exists. Please do not enforce anything on people. The people who downloaded nothing but the official 1.037 patch should always be able to keep playing renegade.


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Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159110] Thu, 09 June 2005 08:19 Go to previous messageGo to next message
flyingfox  is currently offline flyingfox  
Messages: 1612
Registered: February 2003
Location: scotland, uk
General (1 Star)

I agree, there's too much to download now for ren and it isn't done automatically. We need a few servers that ALWAYS do not use anything except maybe BRENBOT and no crates/vehicle destructions/anything like that.
Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159200] Thu, 09 June 2005 21:40 Go to previous messageGo to next message
zgunner12  is currently offline zgunner12  
Messages: 81
Registered: June 2005
Recruit
I don't agree becuase some people might not be able to install it.Also when I 'did' have it installed it made Renegade a lot slower.


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Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159219] Fri, 10 June 2005 04:56 Go to previous messageGo to next message
mac  is currently offline mac  
Messages: 1018
Registered: February 2003
General (1 Star)
Administrator/General
Actually, RenGuard 1.04 will install it automatically the newest scripts.dll if Core Updates in its options are not disabled.

That means.. everyone that is using renguard will have the newest scripts.dll most likley.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159247] Fri, 10 June 2005 11:45 Go to previous messageGo to next message
Renx  is currently offline Renx  
Messages: 2321
Registered: April 2003
Location: Canada
General (2 Stars)
Category Moderator
Brenbot needs a !forcecp, but as a command, not done only by the server when specific features are used.


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Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159389] Sat, 11 June 2005 20:50 Go to previous messageGo to next message
mac  is currently offline mac  
Messages: 1018
Registered: February 2003
General (1 Star)
Administrator/General
There is a way to force the CP in brenbot 1.41. Check the documentation, it's a config file setting.

I think it is also possible to set it map wise, at least it is supported.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Re: cool new features that are probobly going to be in scripts.dll 2.2 [message #159406] Sun, 12 June 2005 05:46 Go to previous message
Sir Kane  
Messages: 1701
Registered: March 2003
Location: Angerville
General (1 Star)
Who would want a POS like this forced?
It contains more bullshit than it does good.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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