Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » Core Patches » Voice Overs
Voice Overs [message #157813] Tue, 31 May 2005 20:51 Go to next message
trunkskgb is currently offline  trunkskgb
Messages: 214
Registered: September 2003
Karma: 0
Recruit
Anyway we can have added voices in the game for when you purchase a character/tank?

They did it in Ren Alert and I think it would be neat here.

For example, if you buy a Hotwire, have the voice that plays her in the campaign say something. Same with Patch, Raveshaw and other characters.

Could that be possible?


My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
Re: Voice Overs [message #158215 is a reply to message #157813] Thu, 02 June 2005 19:06 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
would be nice
Re: Voice Overs [message #158233 is a reply to message #157813] Thu, 02 June 2005 21:29 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
heh, as long as the "Medium Tank bug" fom the beta that I've heard so much about does not occure.

[Updated on: Fri, 03 June 2005 00:05]

Report message to a moderator

Re: Voice Overs [message #158236 is a reply to message #157813] Thu, 02 June 2005 22:01 Go to previous messageGo to next message
Griever92
Messages: 593
Registered: February 2003
Location: Calgary, Alberta, Canada
Karma: 0
Colonel
not sure if i'm right here, but while browsing through the Commando editor, i found some internal files with text that resembles that found in cutscenes and random parts within the game.

would editing the text in those parts alter what the speech is? i doubt that it would, but wondering if anyone else has come across this/tested it out.

got a couple screens here that show what i'm talking about.

http://www.dragonselite.com/n00bstories/screen 1.jpg
http://www.dragonselite.com/n00bstories/screen 2.jpg
http://www.dragonselite.com/n00bstories/screen 3.jpg


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Re: Voice Overs [message #159480 is a reply to message #157813] Sun, 12 June 2005 14:44 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
No of course not. The voices don't follow what is on the text. Those are just strings which the programmers have set to be displayed at the same time the sound files that go with them are played.
Re: Voice Overs [message #160598 is a reply to message #157813] Sat, 18 June 2005 02:27 Go to previous message
dead6re is currently offline  dead6re
Messages: 602
Registered: September 2003
Karma: 0
Colonel
Make a new copy of the sound file and it should play it instead of the one already made.

Let all your wishes be granted except one, so you will still have something to strieve for.
Previous Topic: cool new features that are probobly going to be in scripts.dll 2.2
Next Topic: Flamethrower upgrade
Goto Forum:
  


Current Time: Fri Apr 26 20:32:35 MST 2024

Total time taken to generate the page: 0.00728 seconds