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Dawn battle released... *updated with screen shots* [message #153828] Tue, 10 May 2005 08:41 Go to next message
Naamloos is currently offline  Naamloos
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About 2 months late because i lost intrests in making things, but i finished it up a bit anyway.

I already uploaded it at planetcnc a day ago but i don't know how long it takes there before it's posted so i uploaded it somewhere else for now.

Before downloading please read the readme first.

Also keep in mind that this is only a test to see what people think of it so i can improve it later. Don't expect art, because it uses no model replacements and only 3 new, almost undetailed maps.

http://uploadhut.com/view.php/96294.rar
(^ free file storage i found in other topic ^)

Please post comments here and suggestions on improving it.

Edit: Some screens... http://www.n00bstories.com/image.gallery.php?folder=1456


Beter known as "raapnaap".
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[Updated on: Thu, 12 May 2005 14:07]

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Dawn battle released... *updated with screen shots* [message #153839] Tue, 10 May 2005 12:24 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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You know, I actually enjoyed playing that!
You should go a bit further with that, I would really like to see progress with that!

Well Done!


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Dawn battle released... *updated with screen shots* [message #153957] Wed, 11 May 2005 05:54 Go to previous messageGo to next message
idebo is currently offline  idebo
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It crashes when it's finished loading... Crying or Very Sad Confused
Dawn battle released... *updated with screen shots* [message #153969] Wed, 11 May 2005 06:48 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Huh? Uhmm... Got a newer version of the scripts.dll? If so then i have no idea how that could happen. Confused

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Dawn battle released... *updated with screen shots* [message #153972] Wed, 11 May 2005 07:23 Go to previous messageGo to next message
idebo is currently offline  idebo
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Yea I got the newest one. I think... Confused If someone would mind hosting the newest one, appreciate it.
Dawn battle released... *updated with screen shots* [message #153974] Wed, 11 May 2005 07:40 Go to previous messageGo to next message
Sir Kane
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How about some screenshots?

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Dawn battle released... *updated with screen shots* [message #153975] Wed, 11 May 2005 08:36 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I don't think i can post screen shots of gameplay... Lol.

And i didn't make it to look good (yet) but to play good... Or atleast i hope so.

Edit: Latest scripts should be here: http://www.sourceforge.net/projects/rentools/


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Dawn battle released... *updated with screen shots* [message #153980] Wed, 11 May 2005 09:32 Go to previous messageGo to next message
BlazeDragoon is currently offline  BlazeDragoon
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Not to bad,I tried it and I liked the maps alot:o.As of for "mod" gameplay it seemed mostly like sounds.I think if you spent time on it you could get it somewhere just need to mod it some more,and add in some more sexy maps.Also if you would like I can upload this to an ftp I have access to(www.stackout.com).His has a much faster download and it's where I host my mods.
Dawn battle released... *updated with screen shots* [message #153981] Wed, 11 May 2005 10:00 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Quote:

As of for "mod" gameplay it seemed mostly like sounds


Try playing it a little longer and you may notice "some" differences.

Quote:

spent time on it


Getting balance took me weeks, and it still isn't 100% done. :nervous:


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Dawn battle released... *updated with screen shots* [message #154001] Wed, 11 May 2005 13:16 Go to previous messageGo to next message
idebo is currently offline  idebo
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Hey it works now. Very Happy And I love it, gotta love the C4 too...

Would be cool to have a server with this up...

So, are you going to do a patch?
Dawn battle released... *updated with screen shots* [message #154034] Wed, 11 May 2005 15:51 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Patch? Lol.

It's not a TC mod.

I may fix the bugs and add new stuff in a later version though.


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Dawn battle released... *updated with screen shots* [message #154068] Wed, 11 May 2005 20:33 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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not a bad mod i like it.
Dawn battle released... *updated with screen shots* [message #154092] Thu, 12 May 2005 03:19 Go to previous messageGo to next message
idebo is currently offline  idebo
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Naamloos

Patch? Lol.

It's not a TC mod.

I may fix the bugs and add new stuff in a later version though.

Well, I want to help you with the bugfixes etc.. Maybe even some "skins" too.
Dawn battle released... *updated with screen shots* [message #154103] Thu, 12 May 2005 06:01 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Quote:

I want to help you with the bugfixes etc


Go ahead and post them here, that would help.

Quote:

Maybe even some "skins" too.


For that i would need a modeler. And that is something i can't get atm.

However if you wan't you could be able to help getting beter textures for the terrain.


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Dawn battle released... *updated with screen shots* [message #154115] Thu, 12 May 2005 09:31 Go to previous messageGo to next message
idebo is currently offline  idebo
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Quote:

Maybe even some "skins" too.


For that i would need a modeler. And that is something i can't get atm.

However if you wan't you could be able to help getting beter textures for the terrain.[/quote]
Ok, well, I was thinking of "upgrading" the current textures like the Hummv and some of the Nod vechicles. I can do characters too. Remeber, not going to try hard but like you said, this mod is gameplay effective. You shouldn't make it like a whole new TC.

I have some idea's for the models though, you could ask the SS crew if you could use some of their models, like the SSM.
Dawn battle released... *updated with screen shots* [message #154117] Thu, 12 May 2005 09:44 Go to previous messageGo to next message
BlazeDragoon is currently offline  BlazeDragoon
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Must say this got alot better comments then mine did:P,but anyways would you like me to upload it to an ftp and give you link for faster download or you good?Also yea I noticed some changes:p.
Dawn battle released... *updated with screen shots* [message #154124] Thu, 12 May 2005 10:24 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I know the download speed is not great but i will be updating it a lot more often soon. So having to send it to someone everytime will only take longer.

Once i have a final version it would be ok though.

Quote:

I have some idea's for the models though, you could ask the SS crew if you could use some of their models, like the SSM.


I won't get them.

And if i did it would be cheap to use models from another mod.

And about the vehicle textures, i don't think they need to be edited. They look fine exept for some minor details. So adding new textures for all vehicles that only change a few things would be a waste of space and download times, ect...

Maybe i'll try and use some E3 models if i get them to work.

Oh and before i forget, i still haven't been able to test it online with more then 1 player yet so i will need some help there too.


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Dawn battle released... *updated with screen shots* [message #154170] Thu, 12 May 2005 13:21 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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Can someone post a few screenshots of this map please.
Dawn battle released... *updated with screen shots* [message #154175] Thu, 12 May 2005 14:02 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Fine, i took some anyway.

http://www.n00bstories.com/image.gallery.php?folder=1456

You must play it to know the gameplay...


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Dawn battle released... *updated with screen shots* [message #154179] Thu, 12 May 2005 14:29 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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I like the c4's power nice maps not to bad Smile
Dawn battle released... *updated with screen shots* [message #154284] Fri, 13 May 2005 02:56 Go to previous messageGo to next message
idebo is currently offline  idebo
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Yes, especially that field map, nice layout.

Ok then, but I have some suggestions:

Remove the Nod APC.
Don't make commando's able to shoot aircraft.
Make the Engineers C4 a little bit more powerful.
Replace the commando models with the "original" Havoc model. (I could make a GDI and a Nod version.
Add walls to the bases.

Also, when I have time, I could do some minor texture edits on the vechicle's and characters. You can also use one of my reticles if you like.
Dawn battle released... *updated with screen shots* [message #154287] Fri, 13 May 2005 03:23 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Quote:

Remove the Nod APC.
Don't make commando's able to shoot aircraft.
Make the Engineers C4 a little bit more powerful.
Replace the commando models with the "original" Havoc model. (I could make a GDI and a Nod version.
Add walls to the bases.

Also, when I have time, I could do some minor texture edits on the vechicle's and characters. You can also use one of my reticles if you like.

I will not remove the Nod APC because Nod had them in TD.

Aircraft are not added yet, however i did do some tests with the GDI orca on the field map and it still there in the extra's menu. And snipers will do minor damage to aircraft, it would make no sence if it didn't even get damaged 1 point from a bullet. Remember that commandos did do damage to vehicles in TD. They just couldn't hit aircraft, like most other units. The reason they will do now is an RTS to FPS balance thing.

I'll look into the engineers C4, 3 engineers should be able to take out 1 structure.

That model looks bad IMO but i can do it in a second.

I will be making real base layout's on maps that look a lot like in TD... And to understand what i mean beter take a look at renalert's maps.

Anyway, after thinking about re-texturing ("skinning") models i do think the chem warrior needs a new look... Not a big red head that no one ever misses.


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Dawn battle released... *updated with screen shots* [message #154290] Fri, 13 May 2005 05:19 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Nod didn't have APC's.

http://www.planetcnc.com/tiberiandawn/gameinfo/nodunits/


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Dawn battle released... *updated with screen shots* [message #154291] Fri, 13 May 2005 05:33 Go to previous messageGo to next message
idebo is currently offline  idebo
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Naamloos

I will not remove the Nod APC because Nod had them in TD.

Aircraft are not added yet, however i did do some tests with the GDI orca on the field map and it still there in the extra's menu. And snipers will do minor damage to aircraft, it would make no sence if it didn't even get damaged 1 point from a bullet. Remember that commandos did do damage to vehicles in TD. They just couldn't hit aircraft, like most other units. The reason they will do now is an RTS to FPS balance thing.

I'll look into the engineers C4, 3 engineers should be able to take out 1 structure.

That model looks bad IMO but i can do it in a second.

I will be making real base layout's on maps that look a lot like in TD... And to understand what i mean beter take a look at renalert's maps.

Anyway, after thinking about re-texturing ("skinning") models i do think the chem warrior needs a new look... Not a big red head that no one ever misses.

Oh lol, then I accedently used the Orca on that field map...

Yes, 3 engineers can take out a building, but I noticed that the first C4 an engineer uses, does less damage than the second one (don't know if that's a bug?). I think 2 engineers should be able to take out a structure.

The "Logan" model fits better than Havoc or the Black Hand Sniper.

I can edit the chem-warrior texture, but if you wan't it to have a different look, I think you should call in someone who could make a new model.

I will be doing to commando textures anyway for the public to download, there will be a Nod version and a GDI version. Note those are only edits of the current texture.

[Updated on: Fri, 13 May 2005 06:46]

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Dawn battle released... *updated with screen shots* [message #154302] Fri, 13 May 2005 06:45 Go to previous messageGo to previous message
Naamloos is currently offline  Naamloos
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Quote:

Nod didn't have APC's.

Nod had an APC in single player missions, and since TD only had single player...

I never had the chance to play TD online, so if you are saying Nod doesn't have APC's there then i could always remove it.

Quote:

I noticed that the first C4 an engineer uses, does less damage than the second one (don't know if that's a bug?).


It does? :huh:

Quote:

The "Logan" model fits better than Havoc or the Black Hand Sniper.


I don't think so. That model looks ugly.

Quote:

I can edit the chem-warrior texture, but if you wan't it to have a different look, I think you should call in someone who could make a new model.


A texture can change the looks of something just as good as a model can...


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