Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Objects not appearing, GMAX
Objects not appearing, GMAX [message #14829] Wed, 16 April 2003 13:04 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

I am at near completion of my first map but I have a problem. I find that when I export it and then open it up in W3D viewer some of the objects just don't appear like they weren't there in the first place. This is really odd because some of the objects have the exact same settings but a few of them mysteriously don't appear. They’re not invisible because you can work through where they are and the collision settings at set to. I can't understand why this is happening, I have changed numerous settings such as disabling UVW mapping, taking away the texture but still it won't appear.
Objects not appearing, GMAX [message #14840] Wed, 16 April 2003 14:09 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Do several objects in the map have long/similar names? Names are limited to 15 characters maximum I think. If you have two objects, each with 15+ character names and the only differences in the names come after the 15 limit, you'll end up with two objects with the same name, and only one will properly appear.

Example:
GroundObjectExterrior01
GroundObjectExterrior02

Both of these would export as something like GroundObjectExt, giving you two objects with the same name. That causes problems like an object not appearing.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
Objects not appearing, GMAX [message #14847] Wed, 16 April 2003 14:42 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

My objects do have long names and have similar names. I didn't think the name could be a problem, I'll change some of the longer names to smaller more unique names and see if that fixes the problem.

thanks Neo
Objects not appearing, GMAX [message #14917] Wed, 16 April 2003 16:44 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

Sorry to be a pain in the ass but now I have a problem with it in Commando Editor. When I open it up it simply doesn't appear but if I click on the stick man to go into that mode I see bits of the map flicker/appear slightly then disappear again. God, can't anything just WORK.
Objects not appearing, GMAX [message #14929] Wed, 16 April 2003 16:58 Go to previous messageGo to next message
Ingrownlip
Messages: 59
Registered: February 2003
Karma: 0
Recruit
I'd recommend using the tutorials in the thread at this forum.

aliases: Beach Head, or Iny
Wildfiregames.com
Objects not appearing, GMAX [message #14937] Wed, 16 April 2003 17:10 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

This is more of a troubleshoot question, the are FAQ's but they’re like 14MB, that will take a hour to download on my 56K and it might not even answer my question so it's quicker just to get expert advice.
GMAX [message #14955] Wed, 16 April 2003 17:47 Go to previous messageGo to next message
Garth8422 is currently offline  Garth8422
Messages: 18
Registered: February 2003
Location: Earth
Karma: 0
Recruit
In GMAX open your map file, then hit H key, that should list all the meshes on a Menu. now look for any names that are too long or duplicated. fix those. also You can highlight one and click on the select button, now close the H window and check the W3dtools tab and make sure all the settings are correct. I always uncheck EXPORTGEOMETRY(bone) box unless Im making Bones. then make sure the NORMAL dot is ticked (unless you are doing a Worldbox or something) and then double check your Collision options.

If it still dosnt work, the file may have gotten corrupted. Always save GMAX files with different names at each save. like CNCMAP01.gmax, CNCMAP02.gmax and so on.

and oh yeah, KANE LIVES!


and oh yeah, KANE LIVES!
AIM:Garth8422
Objects not appearing, GMAX [message #15101] Thu, 17 April 2003 07:09 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

It's strange my map opens fine in W3D viewer, all textures appear etc but it just won't appear in Commando. I noticed that when I export my map it says "Enable Multi-Texture Transparency", would this have anything to do with it not appearing?
Objects not appearing, GMAX [message #15102] Thu, 17 April 2003 07:19 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
"Enable Multi-Texture Transparency", usually means you have multiple textures on one object or you have a transparent or translucent texture. In most cases, you would want to click yes.

Make sure your map is centered in gmax, because when you open commando, you spawn at 0,0, (whatever height). If you are more than 200m away from an object, you will not be able to see it.


Objects not appearing, GMAX [message #15214] Thu, 17 April 2003 16:19 Go to previous message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Sanada78

I noticed that when I export my map it says "Enable Multi-Texture Transparency", would this have anything to do with it not appearing?


I think that happens when a texture's Pass 1 is set to have alpha blending of some kind. I don't know if it causes problems, but if it were me I'd get rid of the extra alpha blending to see if that fixes your problem.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
Previous Topic: FPS
Next Topic: A Few questions
Goto Forum:
  


Current Time: Mon May 06 12:51:05 MST 2024

Total time taken to generate the page: 0.00832 seconds