Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Nevermind, Solved
Nevermind, Solved [message #139070] Fri, 18 February 2005 07:45 Go to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
Lets say we have a plane, texture 1 is a alpha channel window frame, I need Texture 2 (which is rain drops) to move down the window in the clear parts of texture 1. I have done this before but I just cant manage to repeat it.

Any help would be great.

UPDATE: I can manage to do it, but at certain angles there are poly errors, I need this to work on a sphere, but currently I cant figure it out.

[Updated on: Sat, 19 February 2005 09:30]

Report message to a moderator

Nevermind, Solved [message #139074] Fri, 18 February 2005 09:07 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
You can always make 2 planes , One directly behind the other. Then attach the Alpha channel shader with VPerSec=0.15 under vertex matieral with the linear offeset mapping on the second plane with the rain drops.

I would think it would give you the same effect.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Nevermind, Solved [message #139075] Fri, 18 February 2005 09:11 Go to previous message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
Nevermind, solved.
Previous Topic: Export Problems
Next Topic: Editing strings help...
Goto Forum:
  


Current Time: Sun May 05 12:59:14 MST 2024

Total time taken to generate the page: 0.00615 seconds