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wuts with ren alert? [message #131933] Wed, 12 January 2005 16:32 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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UT uses a brush system, but it is way easier to use than Hammer's brush system. Just getting use to the new tools is a pain. Crying or Very Sad Using 3ds max or RenX (GMax) allows more customization to me, but that's only because I've been messing with it for several months now. I'm sure if someone gets deticated, they could make some awsome levels in Hammer.

Another few things though I don't like compared to Renegade's editors. You cannot truely walk around in the level before export, export is a pain (takes forever even with a gig ram), and you have to compile crap to add new things.

Oh yeah, cannot forget...STEAM SUX (still). Very Happy


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
wuts with ren alert? [message #131944] Wed, 12 January 2005 17:13 Go to previous messageGo to next message
Toolstyle is currently offline  Toolstyle
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PiMuRho

I've been using it since 1996 - you could cut off my arms and remove my eyes and I could still use it Smile


Can I please put that to the test, should be fun.


Aircraftkiller

That's irrelevant to this thread.

Common fallacies of logic and rhetoric:
Ad hominem - attacking the arguer and not the argument.
wuts with ren alert? [message #131956] Wed, 12 January 2005 18:50 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Quote:

the "brush based system" which has always sucked for any game it was used for. It's like building things out of lego blocks you can mould, it just doesn't feel right to me.


I've made some maps for Call of Duty which also uses brushes, and they suck terribly. I really don't understand the advantage of them.


wuts with ren alert? [message #131965] Wed, 12 January 2005 19:32 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's because the engine is physics first, and isn't based on variable geometry like Renegade is. You can create anything in Renegade and have it be terrain, which is its only advantage. I can run around on a teapot world with loops and corkscrews and the game will render it all just fine.

The brush system works, and I'm able to work with it fine, I just don't like it as much as I like 3D Studio.

http://www.n00bstories.com/image.fetch.php?id=1384103295

That's the beginning of a level I'm making for CS: Source right now. Hammer is really equipped to do a lot of amazing things, but the interface for designing geometry is what annoys me. I love decal applications and the ability to place overlays on terrain, it masks texture tiling and makes it look amazingly real.
wuts with ren alert? [message #131981] Wed, 12 January 2005 21:01 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Yeah, It's more CoD Radiant that I'm frustrated with than the brush system.

I read in PC gamer that you can map straight out of 3ds max for HL2. Is there a similar feature for Source?


wuts with ren alert? [message #131992] Wed, 12 January 2005 23:57 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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There's a tool for XSI that allows you to create maps for any Source mod. It's not impossible to create an exporter from 3D Studio (there's at least one commercial exporter available)

The thing you have to remember is that Hammer is just a graphical front end to a text editor. If you were masochistic enough, you could make your maps with graph paper and Notepad (just like we did for qtest, back in the day). As long as you keep things nice and convex, the compilers will still work.


wuts with ren alert? [message #132006] Thu, 13 January 2005 03:52 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Where's the link to said tool? I'd like to take a look at it. I can design things five times faster in 3DS than I can in Hammer...
wuts with ren alert? [message #132011] Thu, 13 January 2005 05:28 Go to previous messageGo to next message
Demolition man
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http://www.google.nl/search?hl=nl&q=xsi+half+life&lr=

hammer loves to crash for me Mad
wuts with ren alert? [message #132016] Thu, 13 January 2005 06:50 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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http://www.softimage.com/products/Mod/v4/

That's the XSI mod tool. Bear in mind that XSI is a complete modelling package in it's own right.

I can't currently find the 3D Studio .map exporter. I downloaded it last year sometime, but it had some major limitations. Basically, it was a plugin that you used to create brush-based geometry. The Source VMF map format only accepts brushes, not planes.

I'm pretty sure Dante was working on an actual exporter though. I've not spoken to him for a while.

By the way - if you want the VMF of that War Factory, let me know and I'll upload it for you. I very nearly made the refinery, silo and barracks, too. I wasn't bored enough, though Smile


wuts with ren alert? [message #132061] Thu, 13 January 2005 16:40 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Yeah I wouldn't mind taking a look at how you constructed it.
wuts with ren alert? [message #132079] Thu, 13 January 2005 19:44 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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How you get stuff in VMF anyways? Razz

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
wuts with ren alert? [message #132085] Thu, 13 January 2005 21:41 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I found the plugin, but the son of a bitch cost quite a bit of money. $65 for it, but oh well... It works in gMax too, so I can design levels inside of it and place them into Hammer.

This is easier, but I still need to figure out how to work it inside Hammer properly. I could technically convert one of my RA levels over to it and it would work just fine, but the converion from concave\convex to pure convex causes some areas to look like ass.
wuts with ren alert? [message #132095] Thu, 13 January 2005 23:29 Go to previous messageGo to next message
M1Garand8 is currently offline  M1Garand8
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I still remember Dante said that never do any terrain, small objects etc on XSI/3ds max, unless you want the FPS to plummet through the ground. (That was on RenAlert forums)
wuts with ren alert? [message #132100] Fri, 14 January 2005 00:34 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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http://www.eradicators.co.uk/neale/warfac1.zip

wuts with ren alert? [message #132108] Fri, 14 January 2005 03:25 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Aircraftkiller

I found the plugin, but the son of a bitch cost quite a bit of money. $65 for it, but oh well... It works in gMax too, so I can design levels inside of it and place them into Hammer.

This is easier, but I still need to figure out how to work it inside Hammer properly. I could technically convert one of my RA levels over to it and it would work just fine, but the converion from concave\convex to pure convex causes some areas to look like ass.


just get use to hammer, much easier then using that plugin then exporting ...I tried various methods of getting terrain from max thru GLB to hammer....just isnt worth it for terrain based brushes.

I rather use hammers brush tools now,after several hours on it it gets much easier...besides from GLB you have to snap everything back to grid individually...just a pain in the ass to do all that work when u can do the same inside hammer.

now for glb 4.0 he's going to try to export as a .vmf and try to include displacment meshes as importable....that'd be worth using max to create terrain.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

wuts with ren alert? [message #132149] Fri, 14 January 2005 15:35 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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I would like to make a level right now, but I'm currently so busy I cannot even play. Crying or Very Sad Cannot wait to get back into Hammer and level/model designing. Smile

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
wuts with ren alert? [message #132152] Fri, 14 January 2005 16:38 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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The full SDK still isn't even released.
wuts with ren alert? [message #132183] Sat, 15 January 2005 00:37 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Yes it is.

wuts with ren alert? [message #132185] Sat, 15 January 2005 01:45 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I was told it wasn't by someone I can trust, even though many people think it was released.
wuts with ren alert? [message #132189] Sat, 15 January 2005 01:52 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Hammer
Map compile tools
Faceposer
Model Viewer
Model export/compile tools
Game source code

Can't really see what else they need to release there. Valve said they'll release the source to HL2DM soon, but that's not a required part of the SDK.


wuts with ren alert? [message #132225] Sat, 15 January 2005 07:55 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Most of it was released about a month or two ago, then later they released a couple other parts that weren't initially included.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
wuts with ren alert? [message #132227] Sat, 15 January 2005 08:18 Go to previous message
Deactivated is currently offline  Deactivated
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The SDK for original Half-Life included models for cut items from the game.. too bad this wasn't the case with HL2.
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