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SSAOW and New CP1 Maps Question [message #119707] Mon, 11 October 2004 13:00 Go to next message
ohnou812 is currently offline  ohnou812
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Does anyone know the map ID#'s for the new maps that came with CP1? I would like to run these along with the SSAOW mod and was wondering if anyone had found the ID #'s.

The Config File for the mod states
Quote:

To add your own map, copy the ID of an object present on the map with the script "M00_BUILDING_EXPLODE_NO_DAMAGE_DAK" attached
to it. Usually, any building controller has this script attached to it. Set
the ID# as the key, and the name you want to use to refer to the map as the value.

I don't know how to do this. Any help is appreciated.
Thanks


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SSAOW and New CP1 Maps Question [message #119722] Mon, 11 October 2004 14:20 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Maybe the creators of the Maps can lookuo one ID of a buildingcontroller? Cool

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SSAOW and New CP1 Maps Question [message #119723] Mon, 11 October 2004 14:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.
SSAOW and New CP1 Maps Question [message #119724] Mon, 11 October 2004 14:26 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Aircraftkiller

Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.

How was the level then created? Shocked


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SSAOW and New CP1 Maps Question [message #119725] Mon, 11 October 2004 14:29 Go to previous messageGo to next message
xptek is currently offline  xptek
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Aircraftkiller

Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.


scripts.dll


cause = time
SSAOW and New CP1 Maps Question [message #119729] Mon, 11 October 2004 14:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I lost the source files about six months ago.
SSAOW and New CP1 Maps Question [message #119730] Mon, 11 October 2004 14:35 Go to previous messageGo to next message
xptek is currently offline  xptek
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Regardless, you can get the building ID's with the SSAOW modification.

cause = time
SSAOW and New CP1 Maps Question [message #119844] Tue, 12 October 2004 03:09 Go to previous messageGo to next message
ohnou812 is currently offline  ohnou812
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Quote:

Regardless, you can get the building ID's with the SSAOW modification.

How do you do this?
Thanks


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SSAOW and New CP1 Maps Question [message #119854] Tue, 12 October 2004 05:14 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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"Aircraftkiller"

Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.

Actually, depending on what information one needs to extract from the map, its probobly possible to extract it by examining the binary map files with a program that can view the chunked format used for them then finding the chunks in question.
For example, if you need to find the ID of the barracks building, you can load it into the chunk dumper (I have such a dumper myself) and find the chunks that correspond to SoldierFactoryGameObj. Then from there, you can drill down and find the chunk that holds the ID of the object and grab it from there.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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SSAOW and New CP1 Maps Question [message #119855] Tue, 12 October 2004 05:18 Go to previous messageGo to next message
xptek is currently offline  xptek
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ohnou812

Quote:

Regardless, you can get the building ID's with the SSAOW modification.

How do you do this?
Thanks


Set the "showbuildingids" or something like that to 1 on the server2.ini. Then load the map in the FDS with SSAOW on and it will output them to the console.


cause = time
SSAOW and New CP1 Maps Question [message #119862] Tue, 12 October 2004 07:51 Go to previous message
ohnou812 is currently offline  ohnou812
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Quote:

Set the "showbuildingids" or something like that to 1 on the server2.ini. Then load the map in the FDS with SSAOW on and it will output them to the console.

Great! I will try it. Thanks I appreciate all the help from everyone!
Take Care


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