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CnC Reborn : MMKII Texture Update [message #117988] Sat, 02 October 2004 17:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That is "real" bump mapping. It doesn't matter what other games do, W3D uses Dot 3 mapping and that's why it's out of date and not as consistent as other forms are.
CnC Reborn : MMKII Texture Update [message #117989] Sat, 02 October 2004 17:09 Go to previous messageGo to next message
PermaGrin
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icedog90

It's not bump mapping. If you play games today and look at their bump mapping at an angle, they look like real bumps on the wall that make shadows, not simulated bumps. That doesn't even look good anyway.

Looking at a bump at an angle, you will not see actual bumps. Bump mapping simulates the view of bumps without actually adding/changing geometry. Normal/Displacement maps actually add/change the geometry.
CnC Reborn : MMKII Texture Update [message #118003] Sat, 02 October 2004 18:16 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Okay, let's try to get back on topic please. I've kept everything in this thread that hasn't taken a negative turn.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
CnC Reborn : MMKII Texture Update [message #118066] Sat, 02 October 2004 23:03 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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The texturing looks like courdoroy in the first pic. I think thats the bump mapping.

And in the second pic it just doesn't look like metal at all. Maybe it's the unnecesary application of specular all over it or maybe its it's the distance or maybe both. But I don't think the Mammoth Mk. II should look like it has been buffed over 300 times with turtle wax
CnC Reborn : MMKII Texture Update [message #118074] Sat, 02 October 2004 23:35 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Aircraftkiller

That is "real" bump mapping. It doesn't matter what other games do, W3D uses Dot 3 mapping and that's why it's out of date and not as consistent as other forms are.


Most games that use bump mapping use Dot-3

Permagrin

Looking at a bump at an angle, you will not see actual bumps. Bump mapping simulates the view of bumps without actually adding/changing geometry. Normal/Displacement maps actually add/change the geometry.


Displacement maps alter geometry, normal maps don't. You'd be hard-pressed to find a game that allows realtime displacement maps, too.


CnC Reborn : MMKII Texture Update [message #118075] Sat, 02 October 2004 23:36 Go to previous messageGo to next message
liberator is currently offline  liberator
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My advice?

Toss the "doors" to the SAM launchers.
It's not wide enough, it looks like a ****ing AT-ST.
Don't post screenshots that make people exclaim "That's no moon..."

Also, a couple of generalized bits:

Don't tile textures, period. Even if it ends up being one map it's going to look like crap.

Don't use promotional, high resolution renders as an example of what a model looks like. Instead, post an untextured version so people can get the feel of the model, then a textured version from the same veiwpoint and finally a few in-game shots from different angles.


There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
CnC Reborn : MMKII Texture Update [message #118097] Sun, 03 October 2004 03:48 Go to previous messageGo to next message
Demolition man
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My advice?

Go make it on the source engine.
CnC Reborn : MMKII Texture Update [message #118123] Sun, 03 October 2004 14:09 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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PermaGrin

icedog90

It's not bump mapping. If you play games today and look at their bump mapping at an angle, they look like real bumps on the wall that make shadows, not simulated bumps. That doesn't even look good anyway.

Looking at a bump at an angle, you will not see actual bumps. Bump mapping simulates the view of bumps without actually adding/changing geometry. Normal/Displacement maps actually add/change the geometry.


That's what I meant, I didn't mean it actually makes geometrical bumps, it makes it look like it's geometrical.
CnC Reborn : MMKII Texture Update [message #118134] Sun, 03 October 2004 14:45 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Demolition man

My advice?

Go make it on the source engine.


I second that. It will look much better.
CnC Reborn : MMKII Texture Update [message #118165] Sun, 03 October 2004 15:41 Go to previous messageGo to next message
Everyone
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This is going off-topic, all i asked was "Will this be bumpmapped in-game?" and yet no one has given me a straight answer.
CnC Reborn : MMKII Texture Update [message #118169] Sun, 03 October 2004 15:48 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Everyone

This is going off-topic, all i asked was "Will this be bumpmapped in-game?" and yet no one has given me a straight answer.


There's something called common sense that you should learn to use.

They cannot render a high quality bump map on it in-game, obviously. What you see in the render is almost nothing like what you'll see in-game. The only way they can make it look like that is if they did what Sanada showed, but it'll look like poop if they did that.
CnC Reborn : MMKII Texture Update [message #118180] Sun, 03 October 2004 16:01 Go to previous message
Doitle is currently offline  Doitle
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Moderator/Captain

Why did they mess with it? I really really liked the old MKII...

http://www.n00bstories.com/image.fetch.php?id=1285726594
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