Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Commando : Open Source
Commando : Open Source [message #115009] Thu, 16 September 2004 10:51 Go to next message
Genocide is currently offline  Genocide
Messages: 222
Registered: October 2003
Karma: 0
Recruit
As you may or may not know, C&C Commando , The Tiberian Dawn mod for Renegade is planning to move to another engine, i have therfore resigned from the mod and all my assets are not to be used in the further engines, so i have released everything i have made for commando.

You will need a program the opens .RAR (Winrar)

The Rar Contains The Following:

Commando Combat Knife
Commando GDI And Nod Helipads
Commando Nod Buggy
Commando Nod Turret
Commando Repair Facilites
Commando GDI Hummvee (Model By Havoc89)
Commando GDI Orca Lift Truck
Commando Nod Cargo Truck
Commando Plastic C4 Charge
Commando Samsite

I demand that if they are used, they are only used within the C&C Renegade community and that i get credit for them.

Enjoy, and i hope these prove useful modding assets:

http://tgnetwk.com/~gen0cide/Commando_Source.rar


Genocide


Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
Commando : Open Source [message #115016] Thu, 16 September 2004 11:41 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
Karma: 0
General (1 Star)

You too? I wasn't really expecting that.

I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
Commando : Open Source [message #115028] Thu, 16 September 2004 13:03 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Just because RenAlert is doing it, everyone else wants to do it.
Commando : Open Source [message #115033] Thu, 16 September 2004 13:32 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

We're not doing anything...

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Commando : Open Source [message #115035] Thu, 16 September 2004 13:40 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
Why is Seaman bothering to move Commando to a new engine? He's just gonna work into a stall on that one, too, and by the team he has this much work done again, a new game engine will be out that will be that much better. I sense an endless loop...

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Commando : Open Source [message #115036] Thu, 16 September 2004 13:44 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
Messages: 1827
Registered: August 2004
Location: Winnipeg
Karma: 0
General (1 Star)
i was thinking that this would be the best mod, but who wants a cnc mod on a different engine?

No. Seriously. No.
Commando : Open Source [message #115037] Thu, 16 September 2004 13:45 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
well, I'm guessing I'm saying bub-by to commando then Sad

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Commando : Open Source [message #115038] Thu, 16 September 2004 13:53 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
I said buh bye to that mod as soon as I saw what that awful awful man did to the harvester
Commando : Open Source [message #115039] Thu, 16 September 2004 14:09 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Sir Phoenixx

We're not doing anything...


What are you talking about?

http://dynamic6.gamespy.com/~renalert/forum/index.php?showtopic=4512

And no, I didn't mean "right away", so don't bother to try to correct me on that.
Commando : Open Source [message #115064] Thu, 16 September 2004 16:31 Go to previous messageGo to next message
smwScott is currently offline  smwScott
Messages: 225
Registered: February 2003
Karma: 0
Recruit
SuperFlyingEngi

Why is Seaman bothering to move Commando to a new engine? He's just gonna work into a stall on that one, too, and by the team he has this much work done again, a new game engine will be out that will be that much better. I sense an endless loop...


Not really, it's downright silly to continue work on a mod for Renegade unless it's right on the verge of being released. Ren Alert, the most popular mod for Renegade, isn't getting nearly as many players as a lot of shitty, unpopular Half-Life mods. This certainly isn't because of quality, but because the game the mod is built off of was not very popular.

Just look at it this way. You can make two relatively identical mods (gameplay wise) for Renegade and Half-Life 2. With Renegade, you have to do a tremendous amount of scripting and hacking to the engine just to get it to do basic things that come standard in modern engines. You will probably spend more time and more work getting the mod out in a relatively stable form. After all this work, you will get a fairly small number of players compared to mods for more popular games. Now, if you made that same mod for Half-Life 2 then you wouldn't have spent nearly as much time coding and more time fine tuning the gameplay. The graphics would be uncomparably better, and it would be an overall much higher quality product. The best part is you will have many, many times the amount of players you would have with Ren.

Renegade is a great game. In my opinion it's the most underrated game ever. But that doesn't change the fact that it's a shitty basis for a successful mod.


-smwScott

47% of all statistics are made up on the spot.
Commando : Open Source [message #115095] Thu, 16 September 2004 21:23 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
obviously you fail to realise the large amount of coding that it is going to take even on the Source engine to make anything remotely close to Renegade?


just letting you know, all FPS games "programatically" work different.


Commando : Open Source [message #115098] Thu, 16 September 2004 22:00 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
That also goes for Dead 6, Dante.
Commando : Open Source [message #115099] Thu, 16 September 2004 22:01 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.

Commando : Open Source [message #115105] Fri, 17 September 2004 01:31 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
smwScott

Not really, it's downright silly to continue work on a mod for Renegade unless it's right on the verge of being released. Ren Alert, the most popular mod for Renegade, isn't getting nearly as many players.... -snip-.


My point exactly. The Source allows to do things that that was not possible do in Renegade or they were in very limited form. Like for example, a true night vision/IR goggles mode can be done with Source while Renegade could only make the screen green with an alpha channel.

[Updated on: Fri, 17 September 2004 03:38]

Report message to a moderator

Commando : Open Source [message #115106] Fri, 17 September 2004 01:42 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma: 0
Commander
Something else to bear in mind is that no assets from Renegade (textures, models, sounds etc) can be used in a mod on another engine - everything would have to be created from scratch.

Commando : Open Source [message #115107] Fri, 17 September 2004 01:49 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
I am fully aware of that.
Commando : Open Source [message #115112] Fri, 17 September 2004 05:20 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

icedog90

Sir Phoenixx

We're not doing anything...


What are you talking about?

http://dynamic6.gamespy.com/~renalert/forum/index.php?showtopic=4512

And no, I didn't mean "right away", so don't bother to try to correct me on that.


They're just giving up on their little dead mod and abandoning Renegade, we simply announced that when our mod is finished we might move on to create a new mod together on a new engine, what we're doing is completely different.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Commando : Open Source [message #115114] Fri, 17 September 2004 05:24 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Only those who didn't want to move on quit.
Commando : Open Source [message #115125] Fri, 17 September 2004 07:26 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

Dante

yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.


what about sharing your code ( when done of course ) later to help other people to make renegade-like mod on HL2 engine ?

If you do a such thing, we will make an HL2 version in the future.
Commando : Open Source [message #115126] Fri, 17 September 2004 07:29 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma: 0
Commander
Ha, now that's an interesting question.

Commando : Open Source [message #115127] Fri, 17 September 2004 07:32 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Should have seen that question coming.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Commando : Open Source [message #115140] Fri, 17 September 2004 09:29 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
Renardin6

Dante

yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.


what about sharing your code ( when done of course ) later to help other people to make renegade-like mod on HL2 engine ?

If you do a such thing, we will make an HL2 version in the future.



no offense...

LMFAO


Commando : Open Source [message #115144] Fri, 17 September 2004 09:47 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma: 0
Commander
1) We've never stated that we're making a Renegade multiplayer clone.

2) If we built a common Renegade-style multiplayer framework, then there'd just be a bunch of near-identical mods with slightly different characters/units/vehicles. Not fun.


Commando : Open Source [message #115145] Fri, 17 September 2004 09:53 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Wasted all of that time.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Commando : Open Source [message #115153] Fri, 17 September 2004 10:22 Go to previous messageGo to previous message
Demolition man
Messages: 670
Registered: February 2003
Location: dutchland
Karma: 0
Colonel
Renardin6

Dante

yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.


what about sharing your code ( when done of course ) later to help other people to make renegade-like mod on HL2 engine ?

If you do a such thing, we will make an HL2 version in the future.
The only way could be that they work to gether with an other team but this community was never really help friendly so why would they work together with ppl like that?
Previous Topic: W3D importer and map coordinates?
Next Topic: Two Questions
Goto Forum:
  


Current Time: Tue May 07 12:20:43 MST 2024

Total time taken to generate the page: 0.01382 seconds