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C.P.O - Client Physics Optimisation [message #103677] Fri, 23 July 2004 15:59 Go to next message
npsmith82 is currently offline  npsmith82
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Ingame > F8 > CPO

Does it make any noticeable differences in game?!
I usually use it but i can never tell if it helps online at all.

Quote:

CLIENT_PHYSICS_OPTIMIZATION [0|1] - Update only visible physic objects on client. (cpo)

Also, would it be that ingame pings/lag are improved, or is it further related to frames per second?


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[Updated on: Fri, 23 July 2004 16:02]

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C.P.O - Client Physics Optimisation [message #103678] Fri, 23 July 2004 16:02 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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I'm pretty sure that my game play is smoother with it on... It most likely depends on the vid card that you have. 64 MB and less it probably makes a difference, any more and I don't think that it would matter.

w00t?
C.P.O - Client Physics Optimisation [message #103682] Fri, 23 July 2004 16:49 Go to previous messageGo to next message
Falconxl is currently offline  Falconxl
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I get smoother play with it on in tunnels, but in open fields I dont see a difference.

I'm runnning a Radeon 9700 Pro though.


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C.P.O - Client Physics Optimisation [message #103708] Fri, 23 July 2004 18:48 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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It does do something. Turn it in in an online multiplayer game and then start a LAN game. You'll notice the harvesters acting weird.

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C.P.O - Client Physics Optimisation [message #103712] Fri, 23 July 2004 19:10 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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That's the solution to the harvester bug when hosting a game, thanks.

And the reason the harvesters act weird, is because the game only gives a crap about objects actually visible when you turn on CPO. It's ok in multiplayer because as you know the server handles harvester waypaths and things like that.
C.P.O - Client Physics Optimisation [message #104119] Sun, 25 July 2004 18:26 Go to previous messageGo to next message
2000_years is currently offline  2000_years
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So what does it actually do?
Can it stop you sliding around / vehicles being jumpy sometimes?
I'll have to have a fiddle around, thanks

it seems to me to improve FPS on larger games (if you're not looking at the action, in a tunnel or something) you'll get higher FPS
C.P.O - Client Physics Optimisation [message #104150] Sun, 25 July 2004 19:34 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Wow, this command is pretti cool. I just tried it and I think that it helps a bit on my slow computer.
Any other usefull commands that I should know about?


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C.P.O - Client Physics Optimisation [message #104157] Sun, 25 July 2004 19:54 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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edit_vehicle (for LAN/MP Practice/MP Host only)
C.P.O - Client Physics Optimisation [message #104161] Sun, 25 July 2004 20:00 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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What does that do?

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Cheaters only Cheat themselves!
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Hasta la vista, baby!
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C.P.O - Client Physics Optimisation [message #104164] Sun, 25 July 2004 20:27 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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Allows you to edit vehicle physics in-game.

WHATEVER, FAGGOT
C.P.O - Client Physics Optimisation [message #104203] Mon, 26 July 2004 09:19 Go to previous messageGo to next message
Renx is currently offline  Renx
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cpo improves my fps by about 10, but only in large games and mainly in tunnels. If I try it in sniper games, my fps drops by about 20-30...

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C.P.O - Client Physics Optimisation [message #104206] Mon, 26 July 2004 09:39 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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From what ive known about using client physics optimization, is that it will make an average of your fps, rather then giving you random numbers dropping at high rates.

So lets say your ingame with 20-50 fps without, when you turn it on, it will make an average depending what you can handle, so it would be around 35 constant fps rather then jumping around alot.

I only use it in large servers, i like to get high fps on low amount of players, so its not needed really.


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C.P.O - Client Physics Optimisation [message #104298] Mon, 26 July 2004 16:08 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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CPO from what i heard a while ago ( correct me if im wrong :oops: )
it only displays / updates what is inview
so say your in the tunnels it wont render the tanks out in the field and it wont update on thier posistions until you move into view
thats why sometimes you will see tanks suddenly teleport or run into walls the same with infantry but not all the time

this helped me on the 56k becuase it lowered the amount of KBPS i needed which allowed me to play more on 20 player servers etc. instead of being limited to 12 or laggy 16 players
C.P.O - Client Physics Optimisation [message #104347] Tue, 27 July 2004 03:48 Go to previous messageGo to next message
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I use it a long time, but don't know what it optimizes too, just think it works good.
C.P.O - Client Physics Optimisation [message #104355] Tue, 27 July 2004 05:44 Go to previous messageGo to next message
Uberfahr is currently offline  Uberfahr
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do you have to activate it every time you join a game, or does it keep the status "cpo 1" once you ve switched it on?

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[Updated on: Tue, 27 July 2004 09:10]

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C.P.O - Client Physics Optimisation [message #104362] Tue, 27 July 2004 06:39 Go to previous message
flyingfox is currently offline  flyingfox
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As has already been explained at least twice in the thread. And no, you need to activate it every time you run the game.
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