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Making Serverside M0-M13.mix maps [message #101386] Wed, 14 July 2004 09:11 Go to next message
Alkaline is currently offline  Alkaline
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I think people should look into this, already xptek made m01.mix which I'm hosting on 2 servers. Its a fun little map that includes pts and a ref + bar/hand for both teams.

The objective is to beacon the ped.

THe beauty about this map is that no one has to download it, its a complete server-side mod.

I'm wondering if more people will experiment with some server-side mods for the original single player missions

they would make great CTF and deathmatch maps. Heck even an assualt type map. AOW could be done also I heard...not sure how that will work though.


Making Serverside M0-M13.mix maps [message #101433] Wed, 14 July 2004 12:28 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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There is a server (sometimes 2) in the EU server that uses SP maps that way. It`s fun... but gets boring if it`s used wrong.

I think the owner of the server is someone named "zunnie", i think.


Beter known as "raapnaap".
www.apathbeyond.com
Making Serverside M0-M13.mix maps [message #101435] Wed, 14 July 2004 12:35 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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the first level is small enought that it wont get too boring. for most of the others, you need to constrict it to a small portion of the map. I don't know if that's possible with scripts alone...
Making Serverside M0-M13.mix maps [message #101445] Wed, 14 July 2004 13:17 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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M13 is the first leval not M01 :rolleyes:

ON TOPIC: sounds pretty cool Smile but i still perfer co op Razz
Making Serverside M0-M13.mix maps [message #101446] Wed, 14 July 2004 13:22 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Where did i say that M01 was the first level?

Or is that directed towards Alkaline...
Making Serverside M0-M13.mix maps [message #101481] Wed, 14 July 2004 16:45 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Naamloos

There is a server (sometimes 2) in the EU server that uses SP maps that way. It`s fun... but gets boring if it`s used wrong.

I think the owner of the server is someone named "zunnie", i think.


Yes, Its one of the SoQ (Source Of Quality) servers A.K.A Fanmaps
Making Serverside M0-M13.mix maps [message #101494] Wed, 14 July 2004 18:27 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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SEAL

Where did i say that M01 was the first level?

Or is that directed towards Alkaline...


nightma is just retarded that is all...


Making Serverside M0-M13.mix maps [message #101498] Wed, 14 July 2004 19:24 Go to previous messageGo to next message
Ty.m. is currently offline  Ty.m.
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I'm still working on them. I'm just finding something to do with them. CTF is a bitch to setup with them. Maybe vloktboky would consider making a script that outputs the building ID's for CTF to work properly.
Making Serverside M0-M13.mix maps [message #101543] Thu, 15 July 2004 00:05 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Quote:

I think people should look into this, already xptek made m01.mix which I'm hosting on 2 servers. Its a fun little map that includes pts and a ref + bar/hand for both teams.


Quote:

the first level is small enought that it wont get too boring. for most of the others, you need to constrict it to a small portion of the map. I don't know if that's possible with scripts alone...


now, lets stop this b4 a flame war erupts like last time Wink
Making Serverside M0-M13.mix maps [message #101950] Fri, 16 July 2004 09:47 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Ty.m.

I'm still working on them. I'm just finding something to do with them. CTF is a bitch to setup with them. Maybe vloktboky would consider making a script that outputs the building ID's for CTF to work properly.


ctf script requires the GDI barracks id to work Sad.
wish It used the nod side because a lot of the maps have a the hand of nod. or other nod structures.

b.t.w Titan was able to make an aow conversion, using M08 (prison camp) where destruction of the helipad meant victory for gdi.


Making Serverside M0-M13.mix maps [message #102015] Fri, 16 July 2004 14:54 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Nightma14

Quote:

I think people should look into this, already xptek made m01.mix which I'm hosting on 2 servers. Its a fun little map that includes pts and a ref + bar/hand for both teams.


Quote:

the first level is small enought that it wont get too boring. for most of the others, you need to constrict it to a small portion of the map. I don't know if that's possible with scripts alone...


now, lets stop this b4 a flame war erupts like last time Wink


My post was never meant to be a direct response to the former. It was just a generic statement about SP levels being played on MP. Sorry for the misunderstanding Smile
Making Serverside M0-M13.mix maps [message #103174] Wed, 21 July 2004 22:07 Go to previous messageGo to next message
{DG}Stryder is currently offline  {DG}Stryder
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Can't you just create the GDI Barracks controller and get the ID of it? Then use that in server2.ini of SSAOW.

PS: I found this topic when I was searching the forums for a possible "How to" or tutorial on how to get the server side single player maps to work properly. Yes, I have deleted the bot spawners and added PTs, player spawners, refinery controllers, barracks/hon controllers so you can have an income and purchase non-basic infantry. I don't know what I'm doing wrong, but when I host it on my dedicated server on LAN, I can't join the game to test it because the text is grayed out. Confused


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Making Serverside M0-M13.mix maps [message #103175] Wed, 21 July 2004 22:10 Go to previous messageGo to next message
{DG}Stryder is currently offline  {DG}Stryder
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Can't you just create the GDI Barracks controller and get the ID of it? Then use that in server2.ini of SSAOW.

http://www.renevo.com/wol_stats/?nick=StryderXT&img=0
Making Serverside M0-M13.mix maps [message #103538] Fri, 23 July 2004 11:12 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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{DG}Stryder

I don't know what I'm doing wrong, but when I host it on my dedicated server on LAN, I can't join the game to test it because the text is grayed out. Confused


You added to the map, so the client doesn't have the same map anymore.

SEAL

the first level is small enought that it wont get too boring. for most of the others, you need to constrict it to a small portion of the map. I don't know if that's possible with scripts alone...


Very possible, just look for the one SP map I have running on our server-side deathmatch server. It uses the laser fence objects to block certain paths from being taken, and all the manual spawn points are located within the inclosed area.

xptek

Maybe vloktboky would consider making a script that outputs the building ID's for CTF to work properly.


When all the mods get ported to one whole mod, it will have this option.
Making Serverside M0-M13.mix maps [message #103541] Fri, 23 July 2004 11:15 Go to previous message
xptek_disabled is currently offline  xptek_disabled
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vloktboky

xptek

Maybe vloktboky would consider making a script that outputs the building ID's for CTF to work properly.


When all the mods get ported to one whole mod, it will have this option.


Great, thanks.


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