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Cool idea for a mod [message #100401] Thu, 08 July 2004 10:09 Go to next message
Master. kirby is currently offline  Master. kirby
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Now I know EVERYONE hates me and i still ask forgivness for what i have done so please forgive me.


Now my idea would be like a mod for renegade but like actual C&C style with LOTS of buildings and MUCH bigger map.

like when you played C&C did you make 1 hand of nod and just 1 airstrip and just 1 refinery and just 1 powerplant and just 1 obolisk?

I think not.

This mod would also add missing buildings also that they dident put in.

and like 3 powerplants and just make the maps bigger and use some maps that where in origanle C&C.

Now i have no experiance in this just asking if this would work/people would like it.
Cool idea for a mod [message #100409] Thu, 08 July 2004 10:32 Go to previous messageGo to next message
PermaGrin
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yes, but when u played the RTS version of C&C, did u have a unit limit of X(x equals half of the max number of players a server can hold)? in other words, did u have a limit of say 25 units?
Cool idea for a mod [message #100412] Thu, 08 July 2004 10:36 Go to previous messageGo to next message
Master. kirby is currently offline  Master. kirby
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um no...

but i forgot my solution to that problem.

Each team will have bots that spawn and attack the enemys base.

and also bots with tanks and stuff.

so basicly it could have around 20 people each team but also a bunch of bots (they arn't that good but they are just the regular units you are the commano units)
Cool idea for a mod [message #100413] Thu, 08 July 2004 10:46 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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OMG LAGEFST111!11

No.


WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Cool idea for a mod [message #100414] Thu, 08 July 2004 10:49 Go to previous messageGo to next message
PermaGrin
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but those bot dont know how to use teamwork. they dont know to place C4 on the MCTs. they dont know to guard the beacons. they dont know to disarm the C4. i dont know much abot bot, but unless im wrong, i think they lag the game with lots on the map.

someone may do it, u never know. it is just i have played on maps with over 10 buildings for each base. it was just too much. maybe if this as a massive multiplayer online game, then i can see all this. but since the average players i see is like 25 for each team, its just too big to keep track of.
Cool idea for a mod [message #100418] Thu, 08 July 2004 11:10 Go to previous messageGo to next message
Master. kirby is currently offline  Master. kirby
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K thanks for feedback

It sounded much better in my head before I was awhear of these problems
Cool idea for a mod [message #100449] Thu, 08 July 2004 12:58 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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I remember Spirit talking a long time ago about his attempt or plan to get bots to place C4 on the MCT's.

[Updated on: Thu, 08 July 2004 13:13]

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Cool idea for a mod [message #100455] Thu, 08 July 2004 13:12 Go to previous message
[REHT]Spirit is currently offline  [REHT]Spirit
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Actually I think one of the SUR_ scripts does this. Don't remember if it does anything else but if you look in one of the readmes for the scripts.dll you'll find it. You can probally use the SUR scripts there to make the AI communicate and attack things togather but it'd be preset.
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