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Re: Red Alert: FPS [message #483525 is a reply to message #483472] Sat, 21 September 2013 06:18 Go to previous messageGo to next message
reborn is currently offline  reborn
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I genuinely want to play it, and am looking forward to the first release.


Re: Red Alert: FPS [message #483526 is a reply to message #483472] Sat, 21 September 2013 06:48 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Thanks reborn Smile

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Red Alert: FPS [message #483527 is a reply to message #483525] Sat, 21 September 2013 07:29 Go to previous messageGo to next message
bmruze is currently offline  bmruze
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reborn wrote on Sat, 21 September 2013 06:18

I genuinely want to play it, and am looking forward to the first release.



I must agree.


https://content.screencast.com/users/bmruze/folders/Jing/media/b3acb17d-6b52-4e10-8183-eae956a12446/2017-09-02_0843.png
Re: Red Alert: FPS [message #483528 is a reply to message #483472] Sat, 21 September 2013 09:09 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Here some work done by PwnCall, one of our building designers.
It is not yet finished and untextured. But here are the shots:

http://renhelp.multiplayerforums.com/PwnCall/wf921.jpg
http://renhelp.multiplayerforums.com/PwnCall/wf9212.jpg


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Red Alert: FPS [message #483529 is a reply to message #483472] Sat, 21 September 2013 10:08 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Erm... so you're just copying the APB interiors verbatim? Not going to add your own unique touches like an underground area, different interior layout, gantries and catwalks etc? No offence but if you're claiming to be starting over with an RA mod I'd have assumed you would actually do your own designs...

http://steamsignature.com/card/1/76561197975867233.png
Re: Red Alert: FPS [message #483531 is a reply to message #483472] Sat, 21 September 2013 10:20 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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after recent events, i can't say i'm surprised
which is sad


liquidv2
Re: Red Alert: FPS [message #483532 is a reply to message #483472] Sat, 21 September 2013 10:36 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Yes they are simular, it is a good location for the MCT.

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Red Alert: FPS [message #483533 is a reply to message #483524] Sat, 21 September 2013 11:29 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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the topic about xpert been homo was deleted too
Re: Red Alert: FPS [message #483536 is a reply to message #483472] Sat, 21 September 2013 13:12 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Tell your modeler to stop using children's building blocks as reference material to work from.
Re: Red Alert: FPS [message #483538 is a reply to message #483536] Sat, 21 September 2013 15:47 Go to previous messageGo to next message
kenz3001 is currently offline  kenz3001
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Aircraftkiller wrote on Sat, 21 September 2013 13:12

Tell your modeler to stop using children's building blocks as reference material to work from.

arse ! you must shit out perfect models with out using children's building blocks do you ever have anything constructive to say or do you only know how to be a dick to every one ? ... i think the latter

any way sounds like a good project .. but i would of liked to see it on udk, cryengine 3 or something better then W3D cant wait to play tho ... good luck and dont listen to all the haters


Im not mad, Im mentally insane
http://img38.imageshack.us/img38/3162/ihx.png
Re: Red Alert: FPS [message #483539 is a reply to message #483472] Sat, 21 September 2013 15:47 Go to previous messageGo to next message
[Mike] is currently offline  [Mike]
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Nice Zunnie Smile
i'm Looking Forward to play it Razz


http://i64.tinypic.com/2emg7b9.png
Re: Red Alert: FPS [message #483541 is a reply to message #483528] Sat, 21 September 2013 15:51 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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zunnie wrote on Sat, 21 September 2013 09:09


It is not yet finished and untextured. But here are the shots


It is far from finished, hidden polys in wall corners, z-buffer fun and more.
This is not something you want to show to the public in this state.
(especially not when another mod with a RA WFmodel is around)

I don't understand why you would want to reinvent the wheel why aren't you making a mod on apb?
Re: Red Alert: FPS [message #483542 is a reply to message #483472] Sat, 21 September 2013 16:32 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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I don't see where your references are. That doesn't look anything like the War Factory interior found in this cutscene:

http://images.wikia.com/cnc/images/c/c5/RA_Mammoth_Assembly.png


No, I am not from Jelly.

[Updated on: Sat, 21 September 2013 16:37]

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Re: Red Alert: FPS [message #483544 is a reply to message #483538] Sat, 21 September 2013 17:44 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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kenz3001 wrote on Sat, 21 September 2013 18:47

Aircraftkiller wrote on Sat, 21 September 2013 13:12

Tell your modeler to stop using children's building blocks as reference material to work from.

arse ! you must shit out perfect models with out using children's building blocks do you ever have anything constructive to say or do you only know how to be a dick to every one ? ... i think the latter

any way sounds like a good project .. but i would of liked to see it on udk, cryengine 3 or something better then W3D cant wait to play tho ... good luck and dont listen to all the haters


You don't even know what I was telling him. I gave him accurate critique. The model sucks. It's made of children's blocks and barely resembles the source material he's working from. For fuck's sake, the ramps to the foreman area in the back are taken straight from a building block set. You'd expect them to look somewhat more industrial. Please tell us what factory has giant ramps in the back of it instead of ladders, stairs, elevators, etc. There's no realism to this whatsoever.

This isn't even touching the obvious modeling problems: there's z-fighting where the polygons meet because they're not cut to match one another vert-for-vert. It's a mishmash of shitty viewport renders with an amalgamation of random colors. If the "artist" had taken a few moments to research how to properly show off a model, it wouldn't be 15 different colors with no shading. It wouldn't be a gigantic eyesore that looks like it was created by someone who just picked up Max.

I know you're just going to dismiss anything I say because you're an MPF shill, but you should listen to me. I create games and simulations for a living. I've been modeling for 13 years. If you can't handle criticism, maybe you shouldn't be posting garbage.

The only people who approve of this mod happen to be from MPF. What an amazing and completely unrelated coincidence!
Re: Red Alert: FPS [message #483545 is a reply to message #483544] Sat, 21 September 2013 18:20 Go to previous messageGo to next message
kenz3001 is currently offline  kenz3001
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well just coz i admin for MPF dont say anything ... i have my concerns with this mod witch i have made clear over at MPF but at the end of the day if a team wants to make it im not going to stop or hinder there efforts i will help out

i admit the image that was posted was not the best but it shows the lay out and basic structure of the building ... i show stuff that looks like shit knowing that its a WIP and is to be treated as such ... it dont matter what it looks like as long as it shows its function its a concept they dont have to be finished

ohhh and the team making this mod are just friends not paid to produce sexie renders that wont be in the game like the professionals do ... they just wonna make something they can play

if people wonna get all butt hert over it they can, its just funny how every one is getting all pissy about another "Red Alert Reneged mod" if its not as good as APB Woopadi doo, if its better all for them

i have not seen any criticism for any of my work on here or any were else for this mod ... the only thing of mine that has been posted is the games logo

you dont have to approve of the mod or MPF as we do not aprove of your intolerance for other people


Im not mad, Im mentally insane
http://img38.imageshack.us/img38/3162/ihx.png
Re: Red Alert: FPS [message #483546 is a reply to message #483492] Sat, 21 September 2013 18:25 Go to previous messageGo to next message
roszek is currently offline  roszek
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^

[Updated on: Tue, 24 September 2013 21:31]

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Re: Red Alert: FPS [message #483547 is a reply to message #483472] Sat, 21 September 2013 18:35 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Hey, look, more MPF coming out of the woodwork to defend poor quality and low standards. What an amazing coincidence.
Re: Red Alert: FPS [message #483553 is a reply to message #483472] Sat, 21 September 2013 22:40 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Hilarious how even the title "Red Alert FPS" reeks of shitty knock-off qualities and untold amounts of unoriginality.

[Updated on: Sat, 21 September 2013 22:41]

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Re: Red Alert: FPS [message #483556 is a reply to message #483553] Sun, 22 September 2013 00:29 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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red alert probably looks better
Re: Red Alert: FPS [message #483557 is a reply to message #483546] Sun, 22 September 2013 02:31 Go to previous messageGo to next message
[Mike] is currently offline  [Mike]
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roszek wrote on Sat, 21 September 2013 18:25

Aircraftkiller wrote on Wed, 28 August 2013 17:36

APB is dead





http://i64.tinypic.com/2emg7b9.png
Re: Red Alert: FPS [message #483560 is a reply to message #483524] Sun, 22 September 2013 05:13 Go to previous messageGo to next message
-TLS-DJ-EYE-K
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Xpert wrote on Sat, 21 September 2013 14:47

Aircraftkiller wrote on Fri, 20 September 2013 19:49

liquidv2 wrote on Fri, 20 September 2013 18:47


at the same time, he's pointing out that zunnie starts multiple projects and doesn't actually finish any of them (as did Titan, who was ignored)
people on the MPF forums actually raised that same point, but zunnie deleted all the posts (surprised me a little, actually)



Fucking LOL



Ya no kidding. Everything I pointed out was deleted in the topic. There was a seperate topic that was pointing out balancing units in maps by one of their own members and that topic got locked because according to zunnie, we were "too aggressive". So when an opinion gets too hard to debate, it apparently is "too aggressive". Right...

I never thought I see the day where MPF would be the community where your opinions get shunned and hid away from the rest as if they never happened. And if it's a topic that falls in the "negative" category, it gets immediately locked or in many cases deleted or hidden from the general public. The Nuke topic, the topic on Tessa, the topic about balancing, the list goes on and on.


Yup, thats what Renforums is for, maybe you should start those discussions over here since it is known for those kind of garbage.


http://s14.directupload.net/images/141017/dh653fsj.gif
Re: Red Alert: FPS [message #483561 is a reply to message #483560] Sun, 22 September 2013 05:21 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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yeah thats why we're discussing zunnies new mod here, which funny enough is garbage
Re: Red Alert: FPS [message #483562 is a reply to message #483472] Sun, 22 September 2013 05:52 Go to previous messageGo to next message
escelade3 is currently offline  escelade3
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I am working on making the WF, and that is my model.


It is obviously completely finished and will be the final model put in the game. We liked the pastel look and thought it would be a great addition to everything we make for this mod.

Big Ups


http://img391.imageshack.us/img391/1549/esc2hc.gif
Re: Red Alert: FPS [message #483563 is a reply to message #483472] Sun, 22 September 2013 06:25 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Even if that was given a ton of texturing work, that wouldn't look good. At least reference the source material properly if you are going to attempt to compete with APB, which looks kind of good.

[Updated on: Sun, 22 September 2013 06:25]

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Re: Red Alert: FPS [message #483564 is a reply to message #483557] Sun, 22 September 2013 06:32 Go to previous messageGo to previous message
roszek is currently offline  roszek
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It will be fine.

[Updated on: Tue, 24 September 2013 21:32]

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