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Re: RA_Fjord [message #451169 is a reply to message #447913] |
Wed, 10 August 2011 09:59 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I'm almost ready for a public beta test for gameplay design. I should have all the trees placed now. I want to add some more shrubs to the new trees I've added, but after that it should be good to go. I think I've found a solution to the tree problem, so I'll use trees with needles that have projectile collision to get the shadows I want. Then I'll export the level to *.mix format and delete the trees with collision, and replace them with non-projectile-collision needles.
I'm going to test this now. It's pretty much required to do this otherwise the Flame Tank and Flamethrower are going to take your frame-rate down to nearly nothing if they attack a tree. On the bright side: The trees casting dynamic shadows on soldiers and tanks looks really amazing when you're in a shadowed area.
/edit
This method works. The lighting is now correct, and the fir needles no longer have collision. The tree trunks do, but that's expected and obvious. I'm getting closer to wrapping up development on this, but I would like to get the Mammoth Tank a re-paint job before I release it. Plus, I need Scripts 4.0 to be in public beta before I can release anyhow: The camera-parallel bushes will look right when that's out. The Shrine of Nod and Advanced Communication Center will control beacon purchases with Scripts 4.0. There's some other things too, but those are the major holdbacks before Fjord is ready to go.
I'll see about a public beta test soon. Would like to get some matches going.
[Updated on: Wed, 10 August 2011 10:14] Report message to a moderator
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Re: RA_Fjord [message #451398 is a reply to message #451397] |
Fri, 12 August 2011 15:11 |
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HaTe
Messages: 923 Registered: August 2007
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Colonel |
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and what's your solution to the holding one end elevator door open so that the elevator does not move, glitch? Rather easy to protect a top level beacon with that. Trust me when i say that adding elevators will do more harm than good.
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
[Updated on: Fri, 12 August 2011 15:16] Report message to a moderator
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Re: RA_Fjord [message #451406 is a reply to message #447913] |
Fri, 12 August 2011 16:20 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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The Power Plants have two elevators. They don't have doors, so there's nothing to block. They have physical blockers below them that move as they move, so there's an invisible box that prevents you from sitting underneath it so that it won't come down again.
I imagine that having at least two elevators per structure is the only way to prevent people from being dicks by keeping you from getting on top of the buildings.
[Updated on: Fri, 12 August 2011 16:21] Report message to a moderator
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