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Re: C&C_GrandCanyon [message #444184 is a reply to message #443692] Tue, 22 February 2011 15:15 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Could you use the Expanded MP Buildings found HERE?


They are packed away in this zip.

[Updated on: Tue, 22 February 2011 15:21]

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Re: C&C_GrandCanyon [message #444248 is a reply to message #443692] Thu, 24 February 2011 10:26 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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I am going to give this map a preview as soon as I can Smile
Re: C&C_GrandCanyon [message #444374 is a reply to message #444184] Sun, 27 February 2011 08:59 Go to previous messageGo to next message
Taz is currently offline  Taz
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Generalcamo wrote on Tue, 22 February 2011 15:15

Could you use the Expanded MP Buildings found HERE?


They are packed away in this zip.



What's the difference between this and the normal buildings?
Re: C&C_GrandCanyon [message #444383 is a reply to message #444374] Sun, 27 February 2011 11:33 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Taz wrote on Sun, 27 February 2011 08:59

Generalcamo wrote on Tue, 22 February 2011 15:15

Could you use the Expanded MP Buildings found HERE?


They are packed away in this zip.



What's the difference between this and the normal buildings?


Quote:

In some cases you will find variations of the multiplayer buildings that had underground rooms which we ended up cutting. As you may notice, some buildings are very complex and are made of many different models. Usually they are set up so that when you instantiate the model for the exterior of the building, it proxies in all of the other needed models in the proper places. This is advanced stuff and may contain old assets that are missing textures


nothing use the prebuilt buildings with proxies. http://ren.game-maps.net/index.php?act=category&id=163



Nice work on the map. I increased my renegade draw distance and its looks good.

How did you make the red flashes every so often. I always create a spawner that creates it or an object explosion.




http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 27 February 2011 11:43]

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Re: C&C_GrandCanyon [message #444388 is a reply to message #443692] Sun, 27 February 2011 12:50 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Oh, I linked you to the wrong ones, the correct ones:
http://www.renegadehelp.net/downloads/models/Buildings/AlternativeMPBuildings.zi p

Image:
http://www.renegadehelp.net/downloads/models/Buildings/AlternativeMPBuildings.jpg



Proxies included.

[Updated on: Sun, 27 February 2011 12:52]

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Re: C&C_GrandCanyon [message #444436 is a reply to message #443692] Mon, 28 February 2011 07:29 Go to previous messageGo to next message
Taz is currently offline  Taz
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Hmmm, i remember playing FieldTS with those buildings and i didn't like the fact that players could hide in those basements... it also slowed down gameplay quite a bit because you had to go down with the elevator to get to the MCT. I'll stick to the normal buildings for now.

I got a new build ready. It fixes most of the bugs that were reported and the ones i found myself.


http://www.gamefront.com/files/20050976/C%26C_GrandCanyon_Beta02.rar

http://i51.tinypic.com/2lmo36u.png

[Updated on: Mon, 28 February 2011 08:25]

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Re: C&C_GrandCanyon [message #444546 is a reply to message #443692] Wed, 02 March 2011 09:58 Go to previous message
Creed3020 is currently offline  Creed3020
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Awesome! I played the map this morning for the first time and definitely noticed some bugs. I will try the second version before I post anything specific wrong with the map.
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