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Re: TT TEASER! - water rendering and widescreen fix [message #380180 is a reply to message #380179] Tue, 14 April 2009 01:14 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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i have one question:
Water from Islands doesn't have bump maps effect (other maps like singleplayer do) so, that mirrored effect only for islands? or its for all ingame water? Huh Tell Me Sarcasm
http://xxlimg.com/images/f45vbjbtdgrmgiom60gn.bmp


[Updated on: Tue, 14 April 2009 01:16]

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Re: TT TEASER! - water rendering and widescreen fix [message #380191 is a reply to message #380098] Tue, 14 April 2009 02:34 Go to previous messageGo to next message
Gohax is currently offline  Gohax
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Probably all the water, wouldn't make sense just to make an improvement for one map.

Can't wait for the release though guys. Looking good Smile


http://i453.photobucket.com/albums/qq252/DOT_HaLo/hawke.png
Quote:

·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
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·OTBot·beerfull4: becuz your american and americans are like that
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·OTBot·beerfull4 has left the game.

Re: TT TEASER! - water rendering and widescreen fix [message #380194 is a reply to message #380098] Tue, 14 April 2009 03:07 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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And here comes the advantage question: (Razz)

How exactly does the widescreen fix work? As in, does it widen the FOW for people with widescreen monitors? Since there're a few ways of doing this and even though the difference is somewhat small, having the right aspect ratio screen gives you an advantage over others.

The solution would be to have the "area" you see to be constant (more technically the solid angle should always be the same). I've made a few quick images to show what I mean.

http://img16.imageshack.us/gal.php?g=43issmaller.jpg

SO in practice, people with widescreen would see a bit wider image, but people with 4:3 screens would on the other hand see an image that's taller. Hope that makes sense. Smile

Anyhow, looks great. Keep up the good work! Thumbs Up


[Updated on: Tue, 14 April 2009 03:09]

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Re: TT TEASER! - water rendering and widescreen fix [message #380196 is a reply to message #380098] Tue, 14 April 2009 03:27 Go to previous messageGo to next message
saberhawk
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MGamer wrote on Mon, 13 April 2009 21:04

it looks good compared to the old water but actualy it looks more like chrome


I did what I could to modify C&C_Islands to support this shader enough for reflections, but for the underwater/color support to properly work the level needs a *good* underwater scene, which Islands does not.

Hitman wrote on Mon, 13 April 2009 22:01

are there going to be alot of upgrades to make renegade look good? and maybe a curved surfaces option


"Curved Surfaces" requires hardware support as it generates *alot* of new polygons for certain meshes (in Renegade, that would be the player models. Around 99% of video cards don't support it in Direct3D 8, and even less in Direct3D 9 (which is what Renegade is using now). Sorry, but curved surfaces just won't happen.

SSnipe wrote on Mon, 13 April 2009 22:18

Im guessing you need good video card to view this Sad


You'd be surprised. This effect requires a SM2-capable video card, which means GeForce FX series and above on the NVIDIA side, and
Radeon 9500 - X600 series and above on the ATi/AMD side. This doesn't mean it'll run blazingly fast, but it'll run.

madrackz wrote on Mon, 13 April 2009 22:58

Very nice In Love , egh from now to friday im not at home Sad (work)

Can you get something to make Textures will come out much cooler? just like in the new Games somehow Very Happy

And thanks Crimson now i know how to make Thumbnails lol


Which textures, and what do you mean by "cooler"?

Gator wrote on Tue, 14 April 2009 04:14

i have one question:
Water from Islands doesn't have bump maps effect (other maps like singleplayer do) so, that mirrored effect only for islands? or its for all ingame water? Huh Tell Me Sarcasm



Sadly, there isn't one specific water material that's used on every map which this shader can override. Each map needs some work in order to support this shader at all (be it in reflection only mode, or "full" mode)

RTsa wrote on Tue, 14 April 2009 06:07

And here comes the advantage question: (Razz)

How exactly does the widescreen fix work? As in, does it widen the FOW for people with widescreen monitors? Since there're a few ways of doing this and even though the difference is somewhat small, having the right aspect ratio screen gives you an advantage over others.

The solution would be to have the "area" you see to be constant (more technically the solid angle should always be the same). I've made a few quick images to show what I mean.

http://img16.imageshack.us/gal.php?g=43issmaller.jpg

SO in practice, people with widescreen would see a bit wider image, but people with 4:3 screens would on the other hand see an image that's taller. Hope that makes sense. Smile

Anyhow, looks great. Keep up the good work! Thumbs Up


The widescreen fix corrects the aspect ratio of the built in Camera code. Before, it was always initialized at 4/3, and now it's initialized to W/H. The HFOV/VFOV code itself wasn't modified and remains under control of the main battlefield camera (which is controlled by cameras.ini)
Re: TT TEASER! - water rendering and widescreen fix [message #380200 is a reply to message #380179] Tue, 14 April 2009 04:08 Go to previous messageGo to next message
Prulez is currently offline  Prulez
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Goztow wrote on Tue, 14 April 2009 10:09

This is ... amazing!

QFT Thumbs Up


http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: TT TEASER! - water rendering and widescreen fix [message #380203 is a reply to message #380196] Tue, 14 April 2009 04:22 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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[quote title=Saberhawk wrote on Tue, 14 April 2009 05:27]
Quote:


Sadly, there isn't one specific water material that's used on every map which this shader can override. Each map needs some work in order to support this shader at all (be it in reflection only mode, or "full" mode)


Crying or Very sad Embarassed Neutral Rolling Eyes


Re: TT TEASER! - water rendering and widescreen fix [message #380212 is a reply to message #380098] Tue, 14 April 2009 04:35 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Clearly photoshop. Sneaky
nice Rocked Over
Re: TT TEASER! - water rendering and widescreen fix [message #380220 is a reply to message #380212] Tue, 14 April 2009 05:02 Go to previous messageGo to next message
saberhawk
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ErroR wrote on Tue, 14 April 2009 07:35

Clearly photoshop. Sneaky
nice Rocked Over


Yeah, except it's photoshopped automagically by your video card around 60 times per second Razz
Re: TT TEASER! - water rendering and widescreen fix [message #380223 is a reply to message #380098] Tue, 14 April 2009 05:55 Go to previous messageGo to next message
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sex

http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg
Re: TT TEASER! - water rendering and widescreen fix [message #380232 is a reply to message #380098] Tue, 14 April 2009 06:50 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Are u sure this is still renegade??? Razz

Love the new graphics In Love


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: TT TEASER! - water rendering and widescreen fix [message #380237 is a reply to message #380220] Tue, 14 April 2009 07:51 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Saberhawk wrote on Tue, 14 April 2009 07:02

ErroR wrote on Tue, 14 April 2009 07:35

Clearly photoshop. Sneaky
nice Rocked Over


Yeah, except it's photoshopped automagically by your video card around 60 times per second Razz

its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?


Re: TT TEASER! - water rendering and widescreen fix [message #380238 is a reply to message #380237] Tue, 14 April 2009 07:57 Go to previous messageGo to next message
saberhawk
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Gator wrote on Tue, 14 April 2009 10:51

Saberhawk wrote on Tue, 14 April 2009 07:02

ErroR wrote on Tue, 14 April 2009 07:35

Clearly photoshop. Sneaky
nice Rocked Over


Yeah, except it's photoshopped automagically by your video card around 60 times per second Razz

its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?


It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.
Re: TT TEASER! - water rendering and widescreen fix [message #380239 is a reply to message #380238] Tue, 14 April 2009 08:36 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Saberhawk wrote on Tue, 14 April 2009 09:57

Gator wrote on Tue, 14 April 2009 10:51

Saberhawk wrote on Tue, 14 April 2009 07:02

ErroR wrote on Tue, 14 April 2009 07:35

Clearly photoshop. Sneaky
nice Rocked Over


Yeah, except it's photoshopped automagically by your video card around 60 times per second Razz

its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?


It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.

if i can help you with something, tell me Big Grin


Re: TT TEASER! - water rendering and widescreen fix [message #380251 is a reply to message #380098] Tue, 14 April 2009 10:57 Go to previous messageGo to next message
u6795 is currently offline  u6795
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LENS FLARE

Looks nice.


yeah
Re: TT TEASER! - water rendering and widescreen fix [message #380253 is a reply to message #380098] Tue, 14 April 2009 11:06 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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sexy!
Re: TT TEASER! - water rendering and widescreen fix [message #380267 is a reply to message #380098] Tue, 14 April 2009 12:11 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Respect ++ for Saberhawk

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Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: TT TEASER! - water rendering and widescreen fix [message #380269 is a reply to message #380239] Tue, 14 April 2009 12:12 Go to previous messageGo to next message
Prulez is currently offline  Prulez
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Gator wrote on Tue, 14 April 2009 17:36

Saberhawk wrote on Tue, 14 April 2009 09:57

Gator wrote on Tue, 14 April 2009 10:51

Saberhawk wrote on Tue, 14 April 2009 07:02

ErroR wrote on Tue, 14 April 2009 07:35

Clearly photoshop. Sneaky
nice Rocked Over


Yeah, except it's photoshopped automagically by your video card around 60 times per second Razz

its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?


It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.

if i can help you with something, tell me Big Grin

You want to include cheats in TT? Huh


http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: TT TEASER! - water rendering and widescreen fix [message #380271 is a reply to message #380269] Tue, 14 April 2009 12:14 Go to previous messageGo to next message
saberhawk
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Prulez wrote on Tue, 14 April 2009 15:12

Gator wrote on Tue, 14 April 2009 17:36

Saberhawk wrote on Tue, 14 April 2009 09:57

Gator wrote on Tue, 14 April 2009 10:51

Saberhawk wrote on Tue, 14 April 2009 07:02

ErroR wrote on Tue, 14 April 2009 07:35

Clearly photoshop. Sneaky
nice Rocked Over


Yeah, except it's photoshopped automagically by your video card around 60 times per second Razz

its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?


It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.

if i can help you with something, tell me Big Grin

You want to include cheats in TT? Huh


More like he wants to get his hands on an early copy of this Razz
Re: TT TEASER! - water rendering and widescreen fix [message #380288 is a reply to message #380098] Tue, 14 April 2009 13:18 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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very nice work saber, whats the min type of vid card that can run this soothly....I have onboard nvidia geforce 6150 se 430 nforce

[Updated on: Tue, 14 April 2009 13:19]

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Re: TT TEASER! - water rendering and widescreen fix [message #380291 is a reply to message #380288] Tue, 14 April 2009 13:25 Go to previous messageGo to next message
saberhawk
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SSnipe wrote on Tue, 14 April 2009 16:18

very nice work saber, whats the min type of vid card that can run this soothly....I have onboard nvidia geforce 6150 se 430 nforce


No idea, I only really have higher-end hardware at my disposal to test stuff on.
Re: TT TEASER! - water rendering and widescreen fix [message #380297 is a reply to message #380288] Tue, 14 April 2009 13:50 Go to previous messageGo to next message
-Xv- is currently offline  -Xv-
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That water looks awesome, and nice niche on moving up a bit to include the sun-rays XD



SSnipe wrote on Tue, 14 April 2009 16:18

very nice work saber, whats the min type of vid card that can run this soothly....I have onboard nvidia geforce 6150 se 430 nforce


You buy any card thats around 50 - 60 bux and you should be ok, what u have now was garbage when it came out tbh.

Many places still carry older used video cards without the boxes + manuals and stuff so they're fairly cheap. Just the other day I saw a radeon 9600XT (if you have an AGP mobo that is) for 25 bux. Just look around your area, ask a few ppl and you should be able to find a cheap card that can actually be called a graphics card instead of the onboard shit.
Re: TT TEASER! - water rendering and widescreen fix [message #380382 is a reply to message #380271] Tue, 14 April 2009 21:09 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Saberhawk wrote on Tue, 14 April 2009 15:14

Prulez wrote on Tue, 14 April 2009 15:12

Gator wrote on Tue, 14 April 2009 17:36

Saberhawk wrote on Tue, 14 April 2009 09:57

Gator wrote on Tue, 14 April 2009 10:51

Saberhawk wrote on Tue, 14 April 2009 07:02

ErroR wrote on Tue, 14 April 2009 07:35

Clearly photoshop. Sneaky
nice Rocked Over


Yeah, except it's photoshopped automagically by your video card around 60 times per second Razz

its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?


It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.

if i can help you with something, tell me Big Grin

You want to include cheats in TT? Huh


More like he wants to get his hands on an early copy of this Razz


nope, i trying to steal TeH T_T patch ----> http://www.youtube.com/watch?v=MhvxqEbR2h4&feature=channel_page


Re: TT TEASER! - water rendering and widescreen fix [message #380384 is a reply to message #380098] Tue, 14 April 2009 21:25 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
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That water looks great, although this gets me thinking... will it be possible to code the renegirls to be a little 'bouncier' ?Mr. Green

Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56

The only game where everyone competes to be an e-janitor.
Re: TT TEASER! - water rendering and widescreen fix [message #380385 is a reply to message #380384] Tue, 14 April 2009 21:38 Go to previous messageGo to next message
Genesis2001
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nikki6ixx wrote on Tue, 14 April 2009 21:25

That water looks great, although this gets me thinking... will it be possible to code the renegirls to be a little 'bouncier' ?Mr. Green



Lol.
Re: TT TEASER! - water rendering and widescreen fix [message #380390 is a reply to message #380098] Tue, 14 April 2009 22:31 Go to previous messageGo to previous message
Brandon is currently offline  Brandon
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This is epic. Will all the other textures be revised for Renegade? Or most of them perhaps?
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