Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Renegade X - February Update!
Re: Renegade X - February Update! [message #370117 is a reply to message #370115] Mon, 02 February 2009 15:13 Go to previous messageGo to next message
u6795 is currently offline  u6795
Messages: 1261
Registered: March 2006
Location: Maryland
Karma: 0
General (1 Star)
BlueThen wrote on Mon, 02 February 2009 17:07

EvilWhiteDragon wrote on Mon, 02 February 2009 15:39

Starbuzz wrote on Mon, 02 February 2009 17:15

Pretty neat stuff with the maps and vehicles. New HUD looks beautiful though I liked the original HUD remake; it looked awesome still. Sad

A bit disappointed with extra info on HUD though would suggest you make a toggle feature for the building info to keep screen clutter-free. I think Renegade X would play a bit differently than Renegade gameplay-wise.



I'm sure it will play differently with this HUD :(I'm seriously disappointed about all the information that just shouldn't be avaible to the normal soldier. As a commander hud, it might work.
Before this HUD I loved it now Ihave second thoughs, so I hope you'll make it serverside-controllable.

Why does this have to be realistic? Why are you guys making a big deal? You guys are making it seem like it's ruining the entire game, you're giving insignificant and unlikely examples like "WHUT IF UR IN THE MIDDLE OF A INTENSE BATTLE!" FFS, people! IF you were in the middle of an "intense battle", you wouldn't have time to run back all the way to that building anyways.

The game already announces every other time when a building is damaged (which you'll most likely notice more than the hud), and Renegade already offers a way to check both team buildings health, just by pressing K!

You guys are fucking BRAINWASHED. All starting from a harmless little hud, you're all fucking CONVINCED that this will RUIN the game ENTIRELY! AGAIN, this is WAY too insignificant! GET OVER IT, and keep playing. These "everyday situations" you're listing where the hud would come in handy, THEY often SELDOMLY!
STOP WORRYING!

Calm down broseph. Nobody other than you is acting like this is the end of the world. It's just a minor change that's kind of lame and has a barely noticeable effect on the gameplay. Does not kill the entire game, just has an effect.


yeah

[Updated on: Mon, 02 February 2009 15:20]

Report message to a moderator

Re: Renegade X - February Update! [message #370118 is a reply to message #369991] Mon, 02 February 2009 15:14 Go to previous messageGo to next message
DeadX07 is currently offline  DeadX07
Messages: 40
Registered: December 2008
Location: Pueblo West, Colorado US
Karma: 0
Recruit
The hud argument on building health really is ridiculous.., but you may argue your points in the threads already associated to it.. don't clutter up their February update thread..

[Updated on: Mon, 02 February 2009 15:15]

Report message to a moderator

Re: Renegade X - February Update! [message #370129 is a reply to message #369991] Mon, 02 February 2009 17:17 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

As luv said, I knew there'd be a shitstorm, but jesus christ guys, read his post; he said it could be disabled on the server side.

EDIT: On second thought, would it be possible to compromise? Maybe only change the icon from green, to yellow, and then to red to show the relative health of the building? That way, if someone's attacking a building and nobody's paying attention to it, they can't just simply watch the building bar trickle down; they won't notice until the building has already lost a large portion of its health. I don't know though, it's just a thought seeing as this seems to upset some people. And honestly, I have to agree... the whole building bars thing could change some tactics slightly. As for the mine count, well I have no idea what to do about that...


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Mon, 02 February 2009 17:23]

Report message to a moderator

Re: Renegade X - February Update! [message #370143 is a reply to message #369991] Mon, 02 February 2009 18:15 Go to previous messageGo to next message
DeadX07 is currently offline  DeadX07
Messages: 40
Registered: December 2008
Location: Pueblo West, Colorado US
Karma: 0
Recruit
Quote:

If it is one thing that a good mod team has in common with software developers, it is that quality matters.


http://www.dcomproductions.com/forums/viewtopic.php?f=30&t=1292
Re: Renegade X - February Update! [message #370152 is a reply to message #369991] Mon, 02 February 2009 19:15 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
Question: In the final version, you wont be able to see the enemy structures, correct? If so, keep it that way. It's better.

Also, this wont have any effects on the gameplay of Renegade other than possibly speeding the gameplay up about .5 seconds from the norm.

Also, you say you can toggle the extra info on and off between "Classic HUD" and the new HUD. Is "Classic HUD" that same HUD without all the extra features? Or is it the remake of the Renegade style HUD that you already showed us all those months ago?
Re: Renegade X - February Update! [message #370162 is a reply to message #369991] Mon, 02 February 2009 22:18 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
In this hud you will only see your own building status. To view the enemy building status, you will have to press K just like in ren.

As per your second question it will be the same hud, we are not going to use our old one.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Re: Renegade X - February Update! [message #370165 is a reply to message #369991] Mon, 02 February 2009 23:48 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
[NE

Fobby[GEN] wrote on Mon, 02 February 2009 08:37]
http://media.moddb.com/images/mods/1/9/8709/RenX_LT_Wip_06.jpg

*drool*

Damn..I really want this mod to be released as a standalone! Razz


[Updated on: Mon, 02 February 2009 23:48]

Report message to a moderator

Re: Renegade X - February Update! [message #370166 is a reply to message #369991] Mon, 02 February 2009 23:49 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma: 0
General (4 Stars)
I wish my pc could support it Sad
Re: Renegade X - February Update! [message #370178 is a reply to message #369991] Tue, 03 February 2009 01:03 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9726
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
I'm not going to redo the HUD topic in the debates subforum and I ask all of us to not do that. However, I once read that Ren X wanted to remake Renegade as a UT3 mod. Is this still the idea or will there be other important changes to gameplay like this one?

Also: if everyone has access to it standard in the game, it can't be an advantage or cheat of course Smile.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Renegade X - February Update! [message #370195 is a reply to message #370115] Tue, 03 February 2009 05:39 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
BlueThen wrote on Tue, 03 February 2009 06:07

EvilWhiteDragon wrote on Mon, 02 February 2009 15:39

Starbuzz wrote on Mon, 02 February 2009 17:15

Pretty neat stuff with the maps and vehicles. New HUD looks beautiful though I liked the original HUD remake; it looked awesome still. Sad

A bit disappointed with extra info on HUD though would suggest you make a toggle feature for the building info to keep screen clutter-free. I think Renegade X would play a bit differently than Renegade gameplay-wise.



I'm sure it will play differently with this HUD :(I'm seriously disappointed about all the information that just shouldn't be avaible to the normal soldier. As a commander hud, it might work.
Before this HUD I loved it now Ihave second thoughs, so I hope you'll make it serverside-controllable.

Why does this have to be realistic? Why are you guys making a big deal? You guys are making it seem like it's ruining the entire game, you're giving insignificant and unlikely examples like "WHUT IF UR IN THE MIDDLE OF A INTENSE BATTLE!" FFS, people! IF you were in the middle of an "intense battle", you wouldn't have time to run back all the way to that building anyways.

The game already announces every other time when a building is damaged (which you'll most likely notice more than the hud), and Renegade already offers a way to check both team buildings health, just by pressing K!

You guys are fucking BRAINWASHED. All starting from a harmless little hud, you're all fucking CONVINCED that this will RUIN the game ENTIRELY! AGAIN, this is WAY too insignificant! GET OVER IT, and keep playing. These "everyday situations" you're listing where the hud would come in handy, THEY often SELDOMLY!
STOP WORRYING!


QFT, stop fucking things up by bringing the minutest of issues to a mod that you haven't even been playing. There is a difference between Renegade and RenegadeX you know? The mod team has all the rights in the world to decide what to put in their mod.

Anyway, this is another quality update by a quality team for a quality mod! I think we have all been conditioned to not accept anything less Razz
Good luck with MOTY!


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Renegade X - February Update! [message #370213 is a reply to message #369991] Tue, 03 February 2009 08:26 Go to previous messageGo to next message
ChewML is currently offline  ChewML
Messages: 918
Registered: June 2008
Karma: 0
Colonel
What would be the chances of this being released as a stand alone?

These SS's are so friggin sweet looking, can't wait till it is finished.

As for the HUD. Big Ups
Re: Renegade X - February Update! [message #370219 is a reply to message #369991] Tue, 03 February 2009 09:00 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9726
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
A friend of mine found UT3 for 5 € in the store. No need for standalone then, tbh.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Renegade X - February Update! [message #370224 is a reply to message #369991] Tue, 03 February 2009 09:33 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
Percent chance of it being a stand alone is 1%. Why you may ask? Well for one we would have to empty our pockets just to purchase UE3. Of course even if we did win the "Make Something Unreal Contest" and have it turn into a stand alone we would be in deep shit from EA because the fact that we would be making money off of their IP.

Why did I say 1% and not 0%? Because there is always hope Wink


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Re: Renegade X - February Update! [message #370231 is a reply to message #370219] Tue, 03 February 2009 10:28 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
Messages: 485
Registered: September 2006
Location: Ottawa,Canada
Karma: 0
Commander
Goztow wrote on Tue, 03 February 2009 10:00

A friend of mine found UT3 for 5 € in the store. No need for standalone then, tbh.

Yup. Currently I can't even play UT3 due to my PC hardware, however when I saw it at EBGames for 9.99 CAD I bought it for Renegade-X and for whenever it is i upgrade.


n00bstories Server Administrator
Re: Renegade X - February Update! [message #370241 is a reply to message #370224] Tue, 03 February 2009 11:21 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
Havoc 89 wrote on Tue, 03 February 2009 09:33

Percent chance of it being a stand alone is 1%. Why you may ask? Well for one we would have to empty our pockets just to purchase UE3. Of course even if we did win the "Make Something Unreal Contest" and have it turn into a stand alone we would be in deep shit from EA because the fact that we would be making money off of their IP.

Why did I say 1% and not 0%? Because there is always hope Wink


Yea, last I checked, UE3 was...like $150k? I think. Tell Me


Nice update anyway. I love that HUD! In Love
Re: Renegade X - February Update! [message #370244 is a reply to message #369991] Tue, 03 February 2009 11:46 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
Messages: 6506
Registered: March 2003
Location: Jackson, Michigan
Karma: 0
General (5 Stars)

Wow.

That goes for both the amazing progress of the mod and the stupid bitching from some of this community's members about such a small, insignificant feature as an expanded HUD.


Re: Renegade X - February Update! [message #370257 is a reply to message #370244] Tue, 03 February 2009 12:56 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
cheesesoda wrote on Tue, 03 February 2009 13:46

Wow.

That goes for both the amazing progress of the mod and the stupid bitching from some of this community's members about such a small, insignificant feature as an expanded HUD.

QFT!
Re: Renegade X - February Update! [message #370259 is a reply to message #369991] Tue, 03 February 2009 13:03 Go to previous messageGo to next message
u6795 is currently offline  u6795
Messages: 1261
Registered: March 2006
Location: Maryland
Karma: 0
General (1 Star)
LOL U GUISE R SO STOOPID 4 HAVIN PERSONAL OPINYINS ON HUD FEECHURS

GTFO AN DIEE!!!!1

Bluethen and Nopol need to take a chill pill. Nopol, yeah, it's their mod, but if they're trying to mimic Renegades gameplay (which they've stated before) then you'd expect that feature not to be there.

Regardless, the progress on the mod is amazing (as I've said as well,) but shit guys, people are allowed to disagree on something, and you don't need to act like a dumbass because of it.


yeah
Re: Renegade X - February Update! [message #370261 is a reply to message #369991] Tue, 03 February 2009 13:07 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
Having the said features or not does not make or break Renegade's gameplay. It is exactly the same either way. It just looks different and speeds up personal information by .5 seconds.

That does nothing in terms of changing gameplay. They are still mimicking it perfectly. They are just giving people more options in order to make the mod better received as well as give it more of a hook and combustibility.
Re: Renegade X - February Update! [message #370263 is a reply to message #370259] Tue, 03 February 2009 13:19 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
Messages: 6506
Registered: March 2003
Location: Jackson, Michigan
Karma: 0
General (5 Stars)

u6795

Bluethen and Nopol need to take a chill pill. Nopol, yeah, it's their mod, but if they're trying to mimic Renegades gameplay (which they've stated before) then you'd expect that feature not to be there.

Regardless, the progress on the mod is amazing (as I've said as well,) but shit guys, people are allowed to disagree on something, and you don't need to act like a dumbass because of it.

Having an opinion is all fine and well. Whatever. Nobody cares if you simply have an opinion on a feature, good or bad, but it starts to become annoying when it's so fucking overblown like this whole HUD debate has become. It's pretty bad when you see the screenshot of the expanded HUD and you can just tell that people are going to throw a fucking fit about it. THAT'S when it becomes more than just expressing an opinion and becomes incessant, pointless bitching, especially over such an insignificant feature.


Re: Renegade X - February Update! [message #370268 is a reply to message #370259] Tue, 03 February 2009 13:30 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
u6795 wrote on Tue, 03 February 2009 22:03

LOL U GUISE R SO STOOPID 4 HAVIN PERSONAL OPINYINS ON HUD FEECHURS

GTFO AN DIEE!!!!1

Bluethen and Nopol need to take a chill pill. Nopol, yeah, it's their mod, but if they're trying to mimic Renegades gameplay (which they've stated before) then you'd expect that feature not to be there.

Regardless, the progress on the mod is amazing (as I've said as well,) but shit guys, people are allowed to disagree on something, and you don't need to act like a dumbass because of it.

CANCEL THE MOD TOO MANY PROBLEMS! i think the hud is cool, and if everyone can see the building health then why not.. also i would like there to be the original hud too, maybe being able to switch between them without replacing anything Big Ups
Re: Renegade X - February Update! [message #370273 is a reply to message #369991] Tue, 03 February 2009 13:37 Go to previous messageGo to next message
Mighty BOB! is currently offline  Mighty BOB!
Messages: 92
Registered: May 2005
Location: California, USA
Karma: 0
Recruit
We're remaking Renegade and the Renegade gameplay with maybe a +/- 5% variable (maybe 10%) of things that are different.

These are different due to either 1) Engine differences between UE3 and w3d, such as wheeled vehicles like the Humvee having a turn radius that acts like a real vehicle as opposed to either off or on turning as in Renegade or

2) Things that were broken in Renegade or things we think could be improved while still staying close to Renegade, such as the MRLS turret not rotating (By default it will turn but we'll make a toggle you can turn off and on so it is frozen in place, letting you fire around corners or behind you).

Here are a few (but not all) changes we think are useful, most of which are just small tweaks (like vehicle owner labels):
*Built-in voice communication (Okay that's in UT3 already Razz ) Now everyone can talk which is faster than typing (if they have a mic), and they don't need 3rd party software like Teamspeak (we also have plans for ways to enhance this communication).
*MCT now shows actual info about a building (Like Bar MCT shows teammmates and what classes they are, WF shows what vehicles are on your team and in use, etc)
*Queuing of vehicles. Instead of waiting at a PT for the factory to be available, you can buy a tank (only 1 queue spot per person at a time to prevent 1 guy hogging the entire queue by spamming) and tanks will be built in the order that people paid for them. Tanks will be locked to whoever bought it for X seconds and a text PM will be sent to the player when their particular tank has been built. This lets you do other stuff while waiting for your tank to be built such as switching classes, or if you purchased from the other side of the base, you can walk to the factory while it is queued up.
*Also empty tanks will have a hovering text label of who owns it or if noone owns it, who was the last driver for X seconds, hopefully helps a little with accidental team theft. (Of course that won't stop the asshole who steals intentionally.)(No labels for enemy vehicles.)
*Radar is an actual top-down image of the map. Again a feature already present in UT3.

-edit- A lot of the little tweaks are just about increasing the player's situational awareness by getting them more info that they could already get in Renegade, it just gets them the info faster so they can spend their time making decisions about their actions as opposed to wasting time getting the info in the first place.
-edit 2- Don't knock it 'till you've tried it. Even we, the staff don't know for sure if most of these will work out well since we don't have a build advanced enough to include these features for testing. At this point most are just ideas.


WOL nick: migtybob
http://ric3d.com/Renegade-X-Userbar.jpg
Wesforce

We are living in post-common sense society.

[Updated on: Tue, 03 February 2009 13:45]

Report message to a moderator

Re: Renegade X - February Update! [message #370275 is a reply to message #370259] Tue, 03 February 2009 13:39 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
u6795 wrote on Tue, 03 February 2009 14:03

LOL U GUISE R SO STOOPID 4 HAVIN PERSONAL OPINYINS ON HUD FEECHURS

GTFO AN DIEE!!!!1

Bluethen and Nopol need to take a chill pill. Nopol, yeah, it's their mod, but if they're trying to mimic Renegades gameplay (which they've stated before) then you'd expect that feature not to be there.

Regardless, the progress on the mod is amazing (as I've said as well,) but shit guys, people are allowed to disagree on something, and you don't need to act like a dumbass because of it.

I get easily pissed off when people are making such huge deals over little things. Aren't I'm allowed to disagree with people who disagree?

Quote:

Calm down broseph. Nobody other than you is acting like this is the end of the world. It's just a minor change that's kind of lame and has a barely noticeable effect on the gameplay. Does not kill the entire game, just has an effect.
Did you even read my post?
Re: Renegade X - February Update! [message #370283 is a reply to message #369991] Tue, 03 February 2009 13:57 Go to previous messageGo to next message
u6795 is currently offline  u6795
Messages: 1261
Registered: March 2006
Location: Maryland
Karma: 0
General (1 Star)
Personally I think it's no huge deal (but I acknowledge that it has an *effect* on gameplay), and am just seeing people saying "Well I'm a little disappointed you included this but oh well." That doesn't qualify as a shitstorm in my opinion, and it wasn't a shitstorm until Bluethen raged about it.

Yeah, I did read your post. You blew it out of proportion and essentially brought the argument from another thread into this one.


yeah
Re: Renegade X - February Update! [message #370287 is a reply to message #369991] Tue, 03 February 2009 14:04 Go to previous messageGo to previous message
Goztow is currently offline  Goztow
Messages: 9726
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
Tx for the update, Mighty.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Previous Topic: Jack in the box guy
Next Topic: HostageMode 2.0.2 MiniServer
Goto Forum:
  


Current Time: Wed May 08 04:57:14 MST 2024

Total time taken to generate the page: 0.01115 seconds