Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » CnC Reborn isn't Duke Nukem Forever...
Re: CnC Reborn isn't Duke Nukem Forever... [message #318250 is a reply to message #318024] Wed, 20 February 2008 22:32 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
Yea, but still....It'll give us something else to play that's new...

Tbh, APB is getting boring now..

Renegade gets boring after playing it pretty much all day long...

So, I'm all for the Inf Beta to be released. In Love It'll give us more choices in what to play, especially when we have a picky computer that doesn't like anything other than C&C -_-

~Zack
Re: CnC Reborn isn't Duke Nukem Forever... [message #318251 is a reply to message #318024] Wed, 20 February 2008 22:39 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Jesus, when something is not released, people go emo all over it, when they do release it, they still emo all over it.

Can't make anyone happy these days.
Re: CnC Reborn isn't Duke Nukem Forever... [message #318263 is a reply to message #318250] Thu, 21 February 2008 00:43 Go to previous messageGo to next message
Dover is currently offline  Dover
Messages: 2547
Registered: March 2006
Location: Monterey, California
Karma: 0
General (2 Stars)
Zack wrote on Wed, 20 February 2008 21:32

Yea, but still....It'll give us something else to play that's new...

Tbh, APB is getting boring now..

Renegade gets boring after playing it pretty much all day long...

So, I'm all for the Inf Beta to be released. In Love It'll give us more choices in what to play, especially when we have a picky computer that doesn't like anything other than C&C -_-

~Zack


So will a finished product. In fact, a finished Reborn will do a better job of giving you something new to play than a half-baked infantry-only Reborn.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: CnC Reborn isn't Duke Nukem Forever... [message #318264 is a reply to message #318024] Thu, 21 February 2008 00:47 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
Karma: 0
Colonel
Renardin6 wrote on Tue, 19 February 2008 15:35

It's coming Smile

So is Christmas Huh


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: CnC Reborn isn't Duke Nukem Forever... [message #318337 is a reply to message #318024] Thu, 21 February 2008 14:45 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
Messages: 447
Registered: October 2007
Karma: 0
Commander
I've tried downloading it and it's not working.
The infantry beta, i mean.


http://internetometer.com/image/13843.png

[Updated on: Thu, 21 February 2008 14:46]

Report message to a moderator

Re: CnC Reborn isn't Duke Nukem Forever... [message #318344 is a reply to message #318337] Thu, 21 February 2008 15:10 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
doomkid21 wrote on Thu, 21 February 2008 15:45

I've tried downloading it and it's not working.
The infantry beta, i mean.


What?

It is not released yet.
Re: CnC Reborn isn't Duke Nukem Forever... [message #318349 is a reply to message #318024] Thu, 21 February 2008 15:22 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
I don't know what you guys are talking about. The Infantry beta is a plus for what I was expecting.

I would of been fine with them simply releasing the maps.
Re: CnC Reborn isn't Duke Nukem Forever... [message #318366 is a reply to message #318024] Thu, 21 February 2008 17:21 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
As I said, it shows to me they're not forcing it out their asses. They're actually paying attention to infantry, and that means vehicles will be, too.

Toggle Spoiler
Re: CnC Reborn isn't Duke Nukem Forever... [message #318396 is a reply to message #318024] Thu, 21 February 2008 21:58 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
How can you properly balance infantry if you cannot determine their relation to vehicles?

True, you can finetune infantry vs infantry, but once vehicles will be added to the scene, wouldn't that force yet another balancing of infantry? It's pretty hard to do all the infantry vs vehicle balancing from the vehicle side only.
Re: CnC Reborn isn't Duke Nukem Forever... [message #318413 is a reply to message #318396] Fri, 22 February 2008 01:13 Go to previous messageGo to next message
Dover is currently offline  Dover
Messages: 2547
Registered: March 2006
Location: Monterey, California
Karma: 0
General (2 Stars)
Slave wrote on Thu, 21 February 2008 20:58

How can you properly balance infantry if you cannot determine their relation to vehicles?

True, you can finetune infantry vs infantry, but once vehicles will be added to the scene, wouldn't that force yet another balancing of infantry? It's pretty hard to do all the infantry vs vehicle balancing from the vehicle side only.


Oh shi-


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: CnC Reborn isn't Duke Nukem Forever... [message #318421 is a reply to message #318024] Fri, 22 February 2008 03:35 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
Messages: 780
Registered: April 2007
Location: Melbourne, Australia
Karma: 0
Colonel
Yes, but you will need to fine-tune most of the infantry that can't affect vehicles.

Also, don't you think that they'll release another beta before they release the finished version? Or at least have a rigorous internal to fix it? It's not like they're going to make all the infantry perfect to fight only infantry, and then make the vehicles separate. Bridges will be gapped, and then small, non-time consuming things will be edited. But right now, let them work on releasing something that will reek of pure awesomeness and make you soil yourself with anticipation for the finished product.

That's my two cents on this matter.


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: CnC Reborn isn't Duke Nukem Forever... [message #318430 is a reply to message #318421] Fri, 22 February 2008 05:10 Go to previous messageGo to next message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
Karma: 0
General (1 Star)

im just noticed about MCV... Blush

Re: CnC Reborn isn't Duke Nukem Forever... [message #318432 is a reply to message #318024] Fri, 22 February 2008 05:22 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

Hey, vehicles will come with patch. Not all at once but they will come. Smile
Re: CnC Reborn isn't Duke Nukem Forever... [message #318458 is a reply to message #318432] Fri, 22 February 2008 15:21 Go to previous messageGo to next message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
Karma: 0
General (1 Star)

Renardin6 wrote on Fri, 22 February 2008 06:22

Hey, vehicles will come with patch. Not all at once but they will come. Smile

i know, just noone from reborn team didnt show off mcv model or video of them in game/3dmax Dont Get It


Re: CnC Reborn isn't Duke Nukem Forever... [message #318476 is a reply to message #318024] Fri, 22 February 2008 16:56 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Maybe because the Renegade engine doesn't really work with MCV's. Renegade, APB, and fuck, pretty much every mod don't have MCV's.

Why the hell would Reborn *poof* have them for no apperent reason (Pretty sure it's impossible to attach controllers to stuff ingame) when Renegade didn't?

I could go on for ages as to how STUPID it is to ask for MCV's, but I'm pretty sure everyone, including yourself, knows that.

As for infantry vs vehicles, I'm sure they've already worked most of that out. If you recall, there's videos with stealth tanks, wolverines, titans, and the like. So I'm sure the majority of the balencing will have already been worked out.

When the official vehicle patch comes, then we can test it there. I doubt they'll just leave the project once vehicles come out.


Toggle Spoiler

[Updated on: Fri, 22 February 2008 16:57]

Report message to a moderator

Re: CnC Reborn isn't Duke Nukem Forever... [message #318491 is a reply to message #318476] Fri, 22 February 2008 19:36 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
Messages: 562
Registered: April 2006
Location: California, USA
Karma: 0
Colonel
Cabal8616 wrote on Fri, 22 February 2008 15:56

Maybe because the Renegade engine doesn't really work with MCV's. Renegade, APB, and fuck, pretty much every mod don't have MCV's.

Why the hell would Reborn *poof* have them for no apperent reason (Pretty sure it's impossible to attach controllers to stuff ingame) when Renegade didn't?

I could go on for ages as to how STUPID it is to ask for MCV's, but I'm pretty sure everyone, including yourself, knows that.

As for infantry vs vehicles, I'm sure they've already worked most of that out. If you recall, there's videos with stealth tanks, wolverines, titans, and the like. So I'm sure the majority of the balencing will have already been worked out.

When the official vehicle patch comes, then we can test it there. I doubt they'll just leave the project once vehicles come out.

Renegade: Sole Survivor's Convoy mode had a computer-controlled MCV drive around, and when it was destroyed, the round ended. It regenerated its own health, but nothing else, since multiplayer SS didn't have any accessible buildings beyond the AGT and Obelisk.

I have no idea if it's possible, but it would be interesting if an MCV could deploy (it would still have to be treated as a vehicle, though) and cause health regeneration for buildings while deployed. I know this is possible for a building embedded in a map (e.g. the MCY on C&C_Last_Stand), serverside bots can apply health regeneration to infantry/vehicles (e.g. Dragonade's veteran system), and the modder Reborn's Ion Storm effect can apply damage to a building when it hits, so couldn't the server somehow create a repair damage event to the building health while an MCV is deployed?

Granted, the practicality of actually using MCVs in C&C Reborn, or even Renegade on maps that don't have a MCY already in them, is quite low. Unless a build limit or "only one MCV's regeneration is applied" would be instituted, games that go on long enough for a team to buy multiple MCVs, deploy them, and leave them alone (due to their high health and armor; and if instituted in C&C Reborn as a vehicle, unbalanced susceptibility to capture only by a Mutant Hijacker) would create very odd building regeneration and destruction mechanics.


http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: CnC Reborn isn't Duke Nukem Forever... [message #318524 is a reply to message #318491] Fri, 22 February 2008 22:46 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
I think making a functioning moving and unpacking MCV is quite possible.

However you would have to make it work like the Juggernaut or TicTank.. and it wouldn't actually be a structure.. it would be like a turret... a vehicle.. at all times.

Simply a vehicle that when deployed opens up into an MCV. The only problem I see is with it being able to fit. Maybe it would only be able to open in certain script zones?


It would be really cool to have working MCVs. It would introduce a whole new game mode. Sort of like escorting the MCV in Sole Survivor, but instead the driver of the MCV is human and they get to chose where to build it.

Also going on the idea of script zones, I bet it is also possible to make other structures build around it (already pre-animated) depending on where the MCV was deployed (in what Script zone).

For example, if the MCV was deployed in Zone A, then a power plant will pop up at a fixed location in 30 seconds. Followed by a barracks/Hand of Nod at 60 seconds.

[Updated on: Fri, 22 February 2008 22:51]

Report message to a moderator

Re: CnC Reborn isn't Duke Nukem Forever... [message #318528 is a reply to message #318024] Fri, 22 February 2008 23:12 Go to previous messageGo to next message
Rocko
Messages: 833
Registered: January 2007
Location: Long Beach, California
Karma: 0
Colonel
show me da money

black and proud
Re: CnC Reborn isn't Duke Nukem Forever... [message #318688 is a reply to message #318524] Sat, 23 February 2008 18:18 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
R315r4z0r wrote on Fri, 22 February 2008 22:46

I think making a functioning moving and unpacking MCV is quite possible.

However you would have to make it work like the Juggernaut or TicTank.. and it wouldn't actually be a structure.. it would be like a turret... a vehicle.. at all times.

Simply a vehicle that when deployed opens up into an MCV. The only problem I see is with it being able to fit. Maybe it would only be able to open in certain script zones?


It would be really cool to have working MCVs. It would introduce a whole new game mode. Sort of like escorting the MCV in Sole Survivor, but instead the driver of the MCV is human and they get to chose where to build it.

Also going on the idea of script zones, I bet it is also possible to make other structures build around it (already pre-animated) depending on where the MCV was deployed (in what Script zone).

For example, if the MCV was deployed in Zone A, then a power plant will pop up at a fixed location in 30 seconds. Followed by a barracks/Hand of Nod at 60 seconds.



Great minds think alike. In Love Rocked Over

Razz

~Zack
Re: CnC Reborn isn't Duke Nukem Forever... [message #318716 is a reply to message #318024] Sun, 24 February 2008 01:53 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
Karma: 0
Colonel
Conyards don't build shit in Renegade. They sit there and take up space at the sad excuse of barely repairing the base 1hp an hour. Oh some even have repair bays attached to them but that is just fucking weird. What would be the point in setting up a MCV in a new area if you can't expand the base? Spam conyards so no one has to repair FTW! Sarcasm or as for the idea of spawning extra buildings, vehicles also I assume; if not part of the conyard itself? How do you propose these buildings actually function? If it built a War factory how would you spawn/setup the vehicle creation area etc? Sorry Im just being a bitch. Would be good if you could get it to work PROPERLY.

PS Infantry only blows, I wait for the full release.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Sun, 24 February 2008 02:02]

Report message to a moderator

Re: CnC Reborn isn't Duke Nukem Forever... [message #318718 is a reply to message #318716] Sun, 24 February 2008 02:06 Go to previous messageGo to next message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
Karma: 0
General (1 Star)

just look at e3 alpha huge conyard Whats That ...
http://img84.imageshack.us/img84/8273/originalrenagade56vb6.jpg


Re: CnC Reborn isn't Duke Nukem Forever... [message #318850 is a reply to message #318024] Mon, 25 February 2008 05:14 Go to previous message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

I have that model somewhere.

Previous Topic: Anyone need voiceovers done?
Next Topic: Purchase Vehicles
Goto Forum:
  


Current Time: Sun May 19 17:12:01 MST 2024

Total time taken to generate the page: 0.01108 seconds