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Re: AirStrike function [message #301334 is a reply to message #301328] Wed, 05 December 2007 18:53 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Very nice Reborn! Thumbs Up
It looks pretty sweet. And you get props from me for sharing it. +10 Brownie points for Reborn.


http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
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Re: AirStrike function [message #301336 is a reply to message #301153] Wed, 05 December 2007 19:17 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Gen_Blacky wrote on Wed, 05 December 2007 08:11

lol whats with the sharing reborn Tell Me Thumbs Up

Do not question!
else he'll change his mind!
Re: AirStrike function [message #301337 is a reply to message #301136] Wed, 05 December 2007 19:22 Go to previous messageGo to next message
Genesis2001
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I think he's been waiting to release his scripts for a while because he's been testing/debugging/et cetera

That, plus I think he's been busy with his personal life. Huh


~MathK1LL
Re: AirStrike function [message #302056 is a reply to message #301136] Sun, 09 December 2007 02:45 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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wow thats a lot of coding but fuck that looks so awsome man!
Re: AirStrike function [message #302058 is a reply to message #301136] Sun, 09 December 2007 02:55 Go to previous messageGo to next message
Sir Kane
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50% seems a little much.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: AirStrike function [message #302059 is a reply to message #302058] Sun, 09 December 2007 03:22 Go to previous messageGo to next message
reborn is currently offline  reborn
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Sir Kane wrote on Sun, 09 December 2007 04:55

50% seems a little much.


Could you help maybe remove some of the crap then? Smile



Re: AirStrike function [message #302060 is a reply to message #301136] Sun, 09 December 2007 03:50 Go to previous messageGo to next message
Sir Kane
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What crap?

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: AirStrike function [message #302062 is a reply to message #302060] Sun, 09 December 2007 04:01 Go to previous messageGo to next message
reborn is currently offline  reborn
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Sir Kane wrote on Sun, 09 December 2007 05:50

What crap?


You said it looked lake half of it wasn't needed. If it is bloated or poorly coded could you help? Smile



Re: AirStrike function [message #302066 is a reply to message #301136] Sun, 09 December 2007 04:19 Go to previous messageGo to next message
Sir Kane
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reborn wrote on Wed, 05 December 2007 06:34

One of them drops off a small payload to the random building an causes it to lose 50% of it's health.



Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: AirStrike function [message #302068 is a reply to message #301136] Sun, 09 December 2007 05:02 Go to previous messageGo to next message
reborn is currently offline  reborn
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Ah sorry, I totally mis-understood.


Re: AirStrike function [message #302069 is a reply to message #301136] Sun, 09 December 2007 05:24 Go to previous messageGo to next message
Hex is currently offline  Hex
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I'm temped too add this as a command to my veteran system

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: AirStrike function [message #302075 is a reply to message #302069] Sun, 09 December 2007 06:00 Go to previous messageGo to next message
reborn is currently offline  reborn
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Hex wrote on Sun, 09 December 2007 07:24

I'm temped too add this as a command to my veteran system


Go for it Smile



Re: AirStrike function [message #302245 is a reply to message #302075] Mon, 10 December 2007 08:48 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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reborn wrote on Sun, 09 December 2007 07:00

Hex wrote on Sun, 09 December 2007 07:24

I'm temped too add this as a command to my veteran system


Go for it Smile

^

Similar to how you can use certain "powers" once you reach a certain rank in C&C TW, and these powers can be used in conjunction with a tank rush or superweapon to pwn the enemy's base royally.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Mon, 10 December 2007 08:49]

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Re: AirStrike function [message #302676 is a reply to message #301136] Wed, 12 December 2007 08:25 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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why cant i compile the file?
im hitting (F7) but nothing happens, i got c++ 2008.
can someone help me on that?


Re: AirStrike function [message #302687 is a reply to message #301136] Wed, 12 December 2007 09:11 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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nvm, got it to work

Re: AirStrike function [message #302701 is a reply to message #301136] Wed, 12 December 2007 10:26 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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only compiling the original source of SSGM gives a problem Dont Get It
  • Attachment: BuildLog.htm
    (Size: 42.07KB, Downloaded 101 times)


Re: AirStrike function [message #302704 is a reply to message #301136] Wed, 12 December 2007 10:42 Go to previous messageGo to next message
Genesis2001
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You're missing a library that you need to include(not "#include").


I forget the actual name of the .lib file you need to import but it starts with an 'a' :\


~MathK1LL
Re: AirStrike function [message #302707 is a reply to message #301136] Wed, 12 December 2007 10:55 Go to previous messageGo to next message
reborn is currently offline  reborn
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He wanted a chat hook that made it cost a player 5000 credits to call in the airstrike. I made it for him.

Here is a compiled version with source code:

http://www.mp-gaming.com/reborns/coderelease/white.zip

It really is only a cheap chat hook. I don't really recomend it tbh, my idea was to have the function called as some random event, or a power-up. Not based on credits.
The chat hook can be used in team chat with !a10n and !a10g, both teams can use either one. He didn't ask for Nod to only use the Nod one and vise-versa, but really all you have to do to enable that is add to the conditional where I check for the credits the players has for there obj's team.



[Updated on: Tue, 23 February 2010 08:04]

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Re: AirStrike function [message #302708 is a reply to message #302707] Wed, 12 December 2007 10:59 Go to previous messageGo to next message
Genesis2001
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reborn wrote on Wed, 12 December 2007 10:55

He wanted a chat hook that made it cost a player 5000 credits to call in the airstrike. I made it for him.

Here is a compiled version with source code:

http://www.mp-gaming.com/reborn/coderelease/white.zip

It really is only a cheap chat hook. I don't really recomend it tbh, my idea was to have the function called as some random event, or a power-up. Not based on credits.
The chat hook can be used in team chat with !a10n and !a10g, both teams can use either one. He didn't ask for Nod to only use the Nod one and vise-versa, but really all you have to do to enable that is add to the conditional where I check for the credits the players has for there obj's team.



Will try this out when I get home. I'll see what I can do with it. A crate may be good to do Very Happy


~MathK1LL
Re: AirStrike function [message #302840 is a reply to message #302708] Thu, 13 December 2007 01:04 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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MathK1LL wrote on Wed, 12 December 2007 18:59

reborn wrote on Wed, 12 December 2007 10:55

He wanted a chat hook that made it cost a player 5000 credits to call in the airstrike. I made it for him.

Here is a compiled version with source code:

http://www.mp-gaming.com/reborn/coderelease/white.zip

It really is only a cheap chat hook. I don't really recomend it tbh, my idea was to have the function called as some random event, or a power-up. Not based on credits.
The chat hook can be used in team chat with !a10n and !a10g, both teams can use either one. He didn't ask for Nod to only use the Nod one and vise-versa, but really all you have to do to enable that is add to the conditional where I check for the credits the players has for there obj's team.



Will try this out when I get home. I'll see what I can do with it. A crate may be good to do Very Happy


~MathK1LL


the buildlog..error..


  • Attachment: BuildLog.htm
    (Size: 38.27KB, Downloaded 97 times)


Re: AirStrike function [message #303153 is a reply to message #301136] Fri, 14 December 2007 15:01 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Why would you want a chat hook for that? It hits a building for 50% of its health, that basically means anyone with a lot of credits can decimate a building. And chat hooks are quite unoriginal.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: AirStrike function [message #303173 is a reply to message #301136] Fri, 14 December 2007 16:56 Go to previous messageGo to next message
Genesis2001
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reborn put it inside a chat hook for testing purposes. :\

~MathK1LL
Re: AirStrike function [message #303198 is a reply to message #303173] Fri, 14 December 2007 21:06 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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MathK1LL wrote on Fri, 14 December 2007 17:56

reborn put it inside a chat hook for testing purposes. :\

~MathK1LL


No, I believe he made it for wittebolx. I could be completely wrong though.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: AirStrike function [message #303218 is a reply to message #301136] Fri, 14 December 2007 23:14 Go to previous messageGo to next message
reborn is currently offline  reborn
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I made a chat hook for testing purposes, but then wittebolx asked me to make him a chat hook that he could use for gameplay purposes.

I did actually say I didn't recomend it, frankly I agree. I hate all the nasty chat hooks. I intended for the functions to be "seemless", like a random event or a crate. Like it was supposed to be in the game or something, not some tacky chat hook.



Re: AirStrike function [message #329906 is a reply to message #301136] Sat, 10 May 2008 10:13 Go to previous messageGo to previous message
EA-DamageEverything
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I need a workaround for the looping. I played with many options, but none of them helped.
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