Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Ramjet
Ramjet [message #117681] Fri, 01 October 2004 13:44 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
we can look at this a different way. going as far back as handicaps for beginners, back in the days of Goldeneye for the nintendo 64 you could put handicaps on players in multiplayer games. The handicap was set at 100% by default, and could go as far as 1000%. It could even be adjusted below 100 so you'd have even less health. I used to play this beginner who lived around my relatives. i'd set his handicap very high, like 800% or more. we could theorise that in a ratio sense it would take me 10 bullets to kill him as opposed to 1 bullet to kill me. me, being the far better player, would have something of an even fight. if I were to set my handicap as high as his, i'd easily kill him and it wouldn't be fair game. BUT, if I set the handicap lower, i'd enjoy the challenge.
it's the same deal with renegade. the weapons are not all balanced in that while one weapon has advantages in one area, another is weaker in that area but stronger in another. a good example of this is Call of Duty online. the weapon specifics are divided into four categories:

range
rate of fire
damage
mobility

a weapon such as a bolt action rifle will have a slow rate of fire, due to it's bolt action mechanism. but, the damage will be high, and could even kill someone in a single bullet. the range will be very high. the mobility will be about even, and slower than that of a pistol.
but, something like a thompson submachine gun will have short range, being inaccurate at a distance. it'll have a high rate of fire, medium damage, and high mobility, meaning you can run quickly with it.
The rifle shall excel at accurate long range cover, while the thompson excels in close range combat and quick kills.
in short, most of the weapons balance out with each other in these terms.

In renegade, there's less of a balance. everyone moves at the same speed, there's no muzzle climb on the weapons, you pay more you'll get a better weapon than that of a less costly soldier.
the justification of the ramjet is that it costs a thousand apiece. when someone pays a thousand credits for one, they're allowed to have the advantages of a raveshaw and sniper combined, with improvements in ammo count, accuracy and ease of kill. for real, when you go onto the bridge on city fly, you'll rack up a thousand points without trouble while keeping all but the best threats off your chest. i couldn't sit there with a straight face and say my unit is as balanced as a raveshaw/mobius in it's own right, or say one team should fall victim to incredibly easy kills. the only time someone should die in one hit is from a headshot or from a unit firing a single shot with a long reload.
http://thefud.brinkster.net/sakura.asp
http://thefud.brinkster.net/syd2.asp
http://thefud.brinkster.net/raveshaw.asp

note that the ramjet rifle fires four bullets in one clip and reloads even quicker than a railgun a PIC or railgun, wherein the railgun and pic prosper in vehicle damage. if you go further into the math, a railgun will take over double the time to do the damage a ramjet can do in one clip. what kind of balance is that? just study the stats and see for yourself. if you do not think the ramjet is unbalanced you should play 3 subsequent games in a large server (12 v 12 or more), first using mobius, then pic, then havoc. better yet, play the same map with all of them. take down the scores at the end and see how easy you find the game to play. If you were correct in that they are all balanced, you should find roughly the same difficulty level in all the units. if people didn't find a huge ease in gameplay with a ramjet they wouldn't use it so much.
Ramjet [message #117693] Fri, 01 October 2004 14:22 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
flyingfox


the justification of the ramjet is that it costs a thousand apiece. when someone pays a thousand credits for one, they're allowed to have the advantages of a raveshaw and sniper combined, with improvements in ammo count, accuracy and ease of kill.



If you put it that way, then it should cost over 1500 credits. A raveshaw already costs 1000, plus the sniper which costs 500, then all the other bonus' you mentioned.

Downsizing the clip size seems like a better solution to me


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Ramjet [message #117699] Fri, 01 October 2004 14:52 Go to previous messageGo to next message
MilkyLep is currently offline  MilkyLep
Messages: 218
Registered: May 2004
Karma: 0
Recruit
Maybe this is just me but when i played renegade i found that i was better with the sniper rifle than the Ramjet, it just seemed heavier, i dont know what it was i guess its just b/c thats what i always used. Basically just move sakura and havocs cost to like 1200 or limit ammo to 2-3. Most people that I have encountered and use ramjets( not saying that everyone who uses a rammy is a n00b) are Newbies so... they just suck and i kill them easily.

http://img.photobucket.com/albums/v465/MilkyLep/GreenAb2.png
Ramjet [message #117708] Fri, 01 October 2004 16:00 Go to previous messageGo to next message
tanhm07 is currently offline  tanhm07
Messages: 56
Registered: March 2003
Location: singapore
Karma: 0
Recruit
The problem i have with this is that you're going to make the ramjet only 1 bullet. Isn't that stupid?

If you're gonna make it 1 bullet, increase the damage, so that 1 hit = 1 kill for any unit.


If you're talking about balance issues, why not talk about the apache and the orca? Both costs the same. But apache has a disadvantage. Now you wonder why no one has brought this up :rolleyes: :rolleyes: Isn't it obvious this isn't about balance issues but an excuse to tone down what the havoc can do so that your black hand can own?

About the points from shooting tanks. Tone it down. I don't care. but you jooly well turn down the points that blackhand gets from shooting at tanks too. After, since Havocs can get so much hell of points, i don't see why blackhands, earning half the amount of that so much hell of points, would be so little right??? :rolleyes:


http://renphotos.the-pitts.net/albums/userpics/10204/jarbig.jpg

Proud moderator of the-pitts
Want to play at The Pits - read the Rules first!
Ramjet [message #117710] Fri, 01 October 2004 16:11 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
tanhm07

If you're gonna make it 1 bullet, increase the damage, so that 1 hit = 1 kill for any unit.


That would be completely pointless. Part of the reason for changing the clip is because it's already so powerful...

It's just an excuse for n00bs so they can call themselves good..


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Ramjet [message #117865] Sat, 02 October 2004 10:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
H3Y L0K!11! I 5H0T SU/\/\1 1N H15 F33T 4/\/D K1lT 1M!!!11!0/\/3!!1! 1M 50 G3\/\/D!!!11!!!1!0N3!!11!

Beter known as "raapnaap".
www.apathbeyond.com
Ramjet [message #117868] Sat, 02 October 2004 10:53 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
Messages: 1827
Registered: August 2004
Location: Winnipeg
Karma: 0
General (1 Star)
LOL! I KNOW!

No. Seriously. No.
Ramjet [message #117912] Sat, 02 October 2004 13:47 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
lol, i know, wtf is that...if i could kill a man by shooting his finger or toe, think of the massacres..

oh, wait..
Ramjet [message #118016] Sat, 02 October 2004 19:36 Go to previous messageGo to next message
tanhm07 is currently offline  tanhm07
Messages: 56
Registered: March 2003
Location: singapore
Karma: 0
Recruit
Think of it this way. If you're gonna let havoc only have 1 shot, what's the point of buying havoc anymore? I pay 1k for a gun that fires one shot and does shit damage?

http://renphotos.the-pitts.net/albums/userpics/10204/jarbig.jpg

Proud moderator of the-pitts
Want to play at The Pits - read the Rules first!
Ramjet [message #118025] Sat, 02 October 2004 19:48 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
Go get a .50 caliber rifle, jump in the air, then fire it. When you're done come and tell us how you feel. The fact that he can do that 4 times is just silly.

Shit damage? last time I checked he did 200 damage to all infantry, and could kill light armored vehicles in just 5 shots. If that's shit damage, then I don't know what game you've been playing.

Taking 2 shots out of the clip seems reasonable. Maybe uping his total ammo count to 40 or something to make up for it a bit too. The main point is getting that clip size down.


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Ramjet [message #118049] Sat, 02 October 2004 21:35 Go to previous messageGo to next message
tanhm07 is currently offline  tanhm07
Messages: 56
Registered: March 2003
Location: singapore
Karma: 0
Recruit
The main point is that if you're gonna make him have 1 shot per clip, increase the damage he does. But if you're gonna make him have 2 shots per clip, then don't change anything to his damage.

Simple enough to understand?


http://renphotos.the-pitts.net/albums/userpics/10204/jarbig.jpg

Proud moderator of the-pitts
Want to play at The Pits - read the Rules first!
Ramjet [message #118051] Sat, 02 October 2004 21:36 Go to previous messageGo to next message
tanhm07 is currently offline  tanhm07
Messages: 56
Registered: March 2003
Location: singapore
Karma: 0
Recruit
Renx

Go get a .50 caliber rifle, jump in the air, then fire it. When you're done come and tell us how you feel. The fact that he can do that 4 times is just silly.



Go get yourself hit in the chest with a .50 caliber rifle. When you're done come tell us how you feel, if you haven't died. Or maybe your hp goes down by 200 and you still can run about like nothing happened because your hp hasn't reached 0.

This is renegade. This is a game. This is not real life.


http://renphotos.the-pitts.net/albums/userpics/10204/jarbig.jpg

Proud moderator of the-pitts
Want to play at The Pits - read the Rules first!
Ramjet [message #118294] Mon, 04 October 2004 06:11 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
And this game is unbalanced.

Beter known as "raapnaap".
www.apathbeyond.com
Ramjet [message #118335] Mon, 04 October 2004 11:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Exactly, and no amount of "waah i want my n00b cannon because im a fucking lamer" whining will change that tanhm...
Ramjet [message #118351] Mon, 04 October 2004 12:02 Go to previous messageGo to next message
Homey is currently offline  Homey
Messages: 1084
Registered: February 2003
Location: Canada
Karma: 0
General (1 Star)
Any air vehicle should be able to win vs a sak/havoc. I do agree with the insane points they get. I also think if you shoot any tank with it, it should be 1 point, a stank visible should be 1 also, but invisible...like 5. I think it should be 6 shots to kill a orca/apache too.

Homey
Ramjet [message #118425] Mon, 04 October 2004 23:40 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
You don't even give any reasons why you think that way. I guarantee if WS hadn't of fumbled the ball by making the n00b cannon "sniper" units anti-everything, your position would change entirely.
Ramjet [message #118454] Tue, 05 October 2004 06:43 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
Messages: 817
Registered: November 2003
Location: Hong Kong
Karma: 0
Colonel

Homey

Any air vehicle should be able to win vs a sak/havoc. I do agree with the insane points they get. I also think if you shoot any tank with it, it should be 1 point, a stank visible should be 1 also, but invisible...like 5. I think it should be 6 shots to kill a orca/apache too.


I actually don't think it's pointless to shoot on a stealth tank with a sniper though (n00bjet or otherwise). Let's say you are scouting in the field, and you see your team preparing to attack with mediums, but you also see two stealths heading their way. To raise their awareness, you can shoot on the stealth tank, because, although not making them lose their stealthiness, it does make the stealth effect more visible, which can help your teammates to identify it.


WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Ramjet [message #118476] Tue, 05 October 2004 11:20 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
A pistol would be more effective for that. You only see a stealth tank within the range of your pistol anyway.

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Ramjet [message #118642] Wed, 06 October 2004 12:24 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
I don't see what's good about driving into the field with a Medium Tank and losing half your armor in 15 seconds, just because of about five camping Sakuras whoring on you.

It's like, anyone who doesn't want it to be changed is leaving out all of the major issues and are only talking about the little stuff they like, such as "you CAN avoid snipers if you try" or "just buy a sniper and kill them back" which are dumbass reasons that don't compare to our reasons AT ALL. It's all pathetic, and obviously anyone who doesn't want them changed are those idiotic whoring bastards.

I'm wondering if it's possible to actually remove the reticle for the sniper rifle so you're forced to use the scope. It's like that in a lot of games today, and it would actually seem like a real sniper. I'm extremely doubting it's possible, but I will ask Jonwil about it.
Ramjet [message #118724] Wed, 06 October 2004 21:38 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
Messages: 817
Registered: November 2003
Location: Hong Kong
Karma: 0
Colonel

Renx

A pistol would be more effective for that. You only see a stealth tank within the range of your pistol anyway.


I think you can see them from further if you zoom in with the scope?


WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Ramjet [message #118742] Thu, 07 October 2004 02:30 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
icedog, let's not forget how long buggies/humm-vees survive with just one or two n00b cannons shooting away. The only units that should be chipping that much off of vehicles are characters with anti vehicle armory, not instant-hitting, no-skill sniper rifles. when spotted by a n00bjet, either vehicle will have about 7 seconds to either kill them or get out of sight. let's not forget lag, which tends to give them another half second over you.
Ramjet [message #118776] Thu, 07 October 2004 09:36 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
Aircraftkiller

You don't even give any reasons why you think that way. I guarantee if WS hadn't of fumbled the ball by making the n00b cannon "sniper" units anti-everything, your position would change entirely.

It's too balance those n00bcrafts that everyone also uses too much. :rolleyes:


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Ramjet [message #120165] Thu, 14 October 2004 13:00 Go to previous messageGo to next message
idebo is currently offline  idebo
Messages: 390
Registered: October 2004
Location: Netherlands
Karma: 0
Commander
About the thin of the Ramjet in SP. Everybody says the Ramjet wasn't in SP, well, it was. Last mission: on top of the Airstrip, a Black Hand Sniper with a Ramjet...
Ramjet [message #120169] Thu, 14 October 2004 13:16 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
And in that same mission on top of the CC... but i have never seen one on the air strip tho.

And you have to make a "cheat" to really use it yourself, as enemy snipers droped them on places you couldn't get to.


Beter known as "raapnaap".
www.apathbeyond.com
Ramjet [message #120171] Thu, 14 October 2004 13:17 Go to previous messageGo to previous message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
Slash0x

Aircraftkiller

You don't even give any reasons why you think that way. I guarantee if WS hadn't of fumbled the ball by making the n00b cannon "sniper" units anti-everything, your position would change entirely.

It's too balance those n00bcrafts that everyone also uses too much. :rolleyes:


The "n00b" craft is harder to control then a n00b cannon, that's just aim and fire.


Beter known as "raapnaap".
www.apathbeyond.com
Previous Topic: In game bad language filter, does it work??
Next Topic: WOT: Post your picture
Goto Forum:
  


Current Time: Tue May 14 11:14:13 MST 2024

Total time taken to generate the page: 0.01226 seconds