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AGT? [message #343863] Wed, 30 July 2008 17:56 Go to next message
Foxtrot is currently offline  Foxtrot
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AGT actully be useful for more then just a big alarm system?
Really even the missles dont do squat to vehicles really. Sorry if this has already been brought up.
Re: AGT? [message #343866 is a reply to message #343863] Wed, 30 July 2008 17:58 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Hmmm was you stoned when you last played? The last time I checked the missle did 80dmg when it hit a tank. I think it does a bit more then just be a big alarm system.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: AGT? [message #343869 is a reply to message #343863] Wed, 30 July 2008 18:04 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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i still think ob is more powerful then agt if anything increase agt missile damage slightly and let ob shoot slightly faster
Re: AGT? [message #343872 is a reply to message #343869] Wed, 30 July 2008 18:07 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Well, seeing as GDI is heavy, and Nod is quick and stealth, I'm thinking it makes a nice counter-balance seeing as nod as a heavy defence, and GDI has a quick defence.
Re: AGT? [message #343887 is a reply to message #343863] Wed, 30 July 2008 19:33 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i've always wondered how the game would change if the agt fired 2 rockets instead of one like it does in the first cnc

it still does shit for damage, but it would do that twice

double shit for damage, horray


liquidv2
Re: AGT? [message #343906 is a reply to message #343863] Wed, 30 July 2008 22:57 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Its balanced stfu.
Re: AGT? [message #343909 is a reply to message #343863] Wed, 30 July 2008 23:50 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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AGT is fine as it is: it keeps all infantry out, as opposed to the obelisk who just kills one and lets the 2nd pass (if distance isn't too big), and does a fair amount of damage on vehicles. It can help you kill stanks quite efficiently, all the rest can be seen anyway and should be stopped by tanks rather than by the AGT as GDI has superior brute force.

I can understand that in really huge games, like 30 players or more, one could ask for a stronger base defence but then again: if people didn't change the vehicle limit, there will only be 7 vehicles + harv per side max anyway.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: AGT? [message #345113 is a reply to message #343863] Tue, 05 August 2008 08:30 Go to previous message
ErroR is currently offline  ErroR
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agt kills infrantry in 1 sec ob in 2 can't really team agt walk lol
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