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[HUD] New HUD [Update2 read first Post] [message #364542] Tue, 23 December 2008 14:05 Go to next message
DL60 is currently offline  DL60
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Hi everyone,

Maybe you remember the serverside HUD project of campa and me. It wasn't never really finished and it can't be released only for our RenCom Server (not of technical reasons). I decided to finish it for you all and made nearly finished version but you some points to know:

1. It uses a modified version of the shaders.dll. It contains a handfull of bugfixes and new features (and maybe some new bugs^^). I remember all of them some important ones are mentioned below.

2. I doesn't include the Building-Bars but everys other change we made.

3. I didn't inlcuded any mapoverviews - I'm going to release them seperatly. Maybe you use canadacdn's ones from renhelp.

4.This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.
This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shader.dll

5. A last information to the skilled programmers here: I made the last changes on the shaderhud.cpp code and I'm a programming beginner. I just copied existing code and modified it for my purposes. Maybe you will notice that in some way when you use it or when I give the source to some of you.

*Major Changes/Features:
-HUD shows active mines of your Team
-BulletBar shows the current number of Bullets in your weapon
-fixed some issues with the radar and the mapoverviews
-every number depends now on these fontXxX.tga's except the Weaponsdescription
-Added BulletIcon (like the HealthIcon)

I attached the hud to this post and you can download it at my site at the others-category (if you can't see the entry press F5 reload).
http://deathlink.ut-ccr.de/

Have fun with it.

Edit3: So here is the release compiled version including the source.
Merry Christmas!

index.php?t=getfile&id=8881&private=0
  • Attachment: d6hudpreview.jpg
    (Size: 695.76KB, Downloaded 2395 times)
  • Attachment: D6HUD.zip
    (Size: 189.82KB, Downloaded 484 times)

[Updated on: Tue, 13 January 2009 12:46] by Moderator

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Re: [Release] New HUD with modified shaders.dll [message #364544 is a reply to message #364542] Tue, 23 December 2008 14:09 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Looks good.. What resolution(s) does this support?

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD with modified shaders.dll [message #364546 is a reply to message #364542] Tue, 23 December 2008 14:14 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Wow! This looks really good! I especially like the 'basic' look of the HUD, not too much eye candy, but a basic, good looking HUD. Will sure try this HUD out Smile

PS: I'm using a couple replacements/mod(s) from your site, like the 'leet sniper rifle' and the 'blood mod', really cool stuff! The only thing is that most of your weapon replacements are missing first person stealth views (First person view for weapons, while being in 'stealth mode') + strange reloading, but next to that, they are awesome work!
Re: [Release] New HUD with modified shaders.dll [message #364547 is a reply to message #364542] Tue, 23 December 2008 14:14 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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wow thats epic ! Thumbs Up Thumbs Up Thumbs Up no1 is going to remember scrin after this

rawr.....

[Updated on: Tue, 23 December 2008 14:16]

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Re: [Release] New HUD with modified shaders.dll [message #364548 is a reply to message #364542] Tue, 23 December 2008 14:15 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Awesome! thank you Rocked Over

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Re: [Release] New HUD with modified shaders.dll [message #364550 is a reply to message #364542] Tue, 23 December 2008 14:20 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Nice work!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: [Release] New HUD with modified shaders.dll [message #364552 is a reply to message #364542] Tue, 23 December 2008 14:21 Go to previous messageGo to next message
raven
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Awesome hud.. one issue. shaders crashes ren on startup. I'm using an old version of shaders now and it works okay, just the credits/time dont show up and the compass is HUGE!

-Jelly Administrator
-Exodus Administrator
Re: [Release] New HUD with modified shaders.dll [message #364553 is a reply to message #364550] Tue, 23 December 2008 14:22 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
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Di3HardNL wrote on Tue, 23 December 2008 22:15

Awesome! thank you Rocked Over


Goztow wrote on Tue, 23 December 2008 22:20

Nice work!



http://i41.tinypic.com/2v3smxx.png
This will be your last warning, Scrin, next one will be permanent.
Re: [Release] New HUD with modified shaders.dll [message #364554 is a reply to message #364542] Tue, 23 December 2008 14:23 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Hmm, It seems my computer hates the new shaders.dll, because with the modified shaders.dll, my Renegade crashes instantly after starting Renegade up, but with the basic shaders.dll from Scripts 3.4.4, it doesn't crash.

With the basic shaders.dll, it kinda fucks up the HUD :s

Edit: Seems Raven has the same problem as me Razz

[Updated on: Tue, 23 December 2008 14:24]

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Re: [Release] New HUD with modified shaders.dll [message #364555 is a reply to message #364542] Tue, 23 December 2008 14:23 Go to previous messageGo to next message
DL60 is currently offline  DL60
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This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.

This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shaders.dll

@To all with crashes: Sry I have no idea. I'm programming nub.

[Updated on: Tue, 23 December 2008 14:34]

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Re: [Release] New HUD with modified shaders.dll [message #364557 is a reply to message #364555] Tue, 23 December 2008 14:42 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Ok great. I downloaded canadacdn's version but im not sure what files I need from it for the mapfiles..

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD with modified shaders.dll [message #364559 is a reply to message #364555] Tue, 23 December 2008 14:46 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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DeathLink6.0 wrote on Tue, 23 December 2008 15:23

This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.

This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shaders.dll


@To all with crashes: Sry I have no idea. I'm programming nub.


I have the same issue as Raven and Neon..

If you don't mind, could you PM me the changes you made to the Shaders? I may be able to fix it. I understand if you don't want to do this, I'm a closed-source man myself. Razz


http://demonshall.net/Stewie/images/OblivStewieSig.jpg

[Updated on: Tue, 23 December 2008 14:46]

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Re: [Release] New HUD with modified shaders.dll [message #364561 is a reply to message #364542] Tue, 23 December 2008 14:50 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Short fix (worked for me):

While using the normal shaders.dll, turn 'Shaders enabled' off in the 'BHS.dll options', close the game, replace the modified shaders.dll back in your data map, and see if it works Razz
Re: [Release] New HUD with modified shaders.dll [message #364562 is a reply to message #364561] Tue, 23 December 2008 14:50 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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DutchNeon wrote on Tue, 23 December 2008 15:50

Short fix (worked for me):

While using the normal shaders.dll, turn 'Shaders enabled' off in the 'BHS.dll options', close the game, replace the modified shaders.dll back in your data map, and see if it works Razz



Lol, works for me too. Guess I'll just do that. Very Happy On a side note though, there are several memory leaks in the changes you made. Sarcasm


http://demonshall.net/Stewie/images/OblivStewieSig.jpg

[Updated on: Tue, 23 December 2008 14:53]

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Re: [Release] New HUD with modified shaders.dll [message #364564 is a reply to message #364562] Tue, 23 December 2008 14:56 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Yxs wrote on Tue, 23 December 2008 15:50

DutchNeon wrote on Tue, 23 December 2008 15:50

Short fix (worked for me):

While using the normal shaders.dll, turn 'Shaders enabled' off in the 'BHS.dll options', close the game, replace the modified shaders.dll back in your data map, and see if it works Razz



Lol, works for me too. Guess I'll just do that. Very Happy On a side note though, there are several memory leaks in the changes you made. Sarcasm


Also crashed for me with new shaders..

But it works if you disable shaders so Very Happy


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[Updated on: Tue, 23 December 2008 14:59]

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Re: [Release] New HUD with modified shaders.dll [message #364565 is a reply to message #364555] Tue, 23 December 2008 14:57 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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DeathLink6.0 wrote on Tue, 23 December 2008 15:23

This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.

This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shaders.dll

@To all with crashes: Sry I have no idea. I'm programming nub.

it does not support resolutions under 1024 x 768





rawr.....

[Updated on: Tue, 23 December 2008 15:14]

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Re: [Release] New HUD with modified shaders.dll [message #364568 is a reply to message #364542] Tue, 23 December 2008 15:12 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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If it does not support 1024 x 768 then I cant use it
Re: [Release] New HUD with modified shaders.dll [message #364569 is a reply to message #364568] Tue, 23 December 2008 15:13 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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SSnipe wrote on Tue, 23 December 2008 16:12

If it does not support 1024 x 768 then I cant use it

it does support 1024 x 768 but not 800 x 600


rawr.....
Re: [Release] New HUD with modified shaders.dll [message #364570 is a reply to message #364568] Tue, 23 December 2008 15:15 Go to previous messageGo to next message
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SSnipe wrote on Tue, 23 December 2008 16:12

If it does not support 1024 x 768 then I cant use it


*smack*

"This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap."

@DeathLink6.0:
Please comply with the scripts.dll licence and release source code for your changes.

[Updated on: Tue, 23 December 2008 15:15]

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Re: [Release] New HUD with modified shaders.dll [message #364571 is a reply to message #364542] Tue, 23 December 2008 15:16 Go to previous messageGo to next message
DL60 is currently offline  DL60
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lol it supports 1024x768.

It doesn't support everything below that because the graphics are too big.

Quote:


@DeathLink6.0:
release source code for your changes.


I planned to release it to the TT team.

Quote:


Please comply with the scripts.dll licence


What does this mean in detail? Sry for question but I really don't know.

[Updated on: Tue, 23 December 2008 15:19]

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Re: [Release] New HUD with modified shaders.dll [message #364573 is a reply to message #364571] Tue, 23 December 2008 15:19 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Can someone answer my question please about the mapoverlays.. which files from canadacdt's hud do I need to copy?


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD with modified shaders.dll [message #364576 is a reply to message #364571] Tue, 23 December 2008 15:24 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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Quote:

Quote:

Please comply with the scripts.dll licence


What does this mean in detail? Sry for question but I really don't know.


The scripts.dll licence states something to the effect of "if you release modifications publicly, the source has to be released too."


http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: [Release] New HUD with modified shaders.dll [message #364577 is a reply to message #364571] Tue, 23 December 2008 15:24 Go to previous messageGo to next message
saberhawk
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DeathLink6.0 wrote on Tue, 23 December 2008 16:16

lol it supports 1024x768.

It doesn't support everything below that because the graphics are too big.

Quote:


@DeathLink6.0:
release source code for your changes.


I planned to release it to the TT team.

Quote:


Please comply with the scripts.dll licence


What does this mean in detail? Sry for question but I really don't know.




The license means you must release any source code for any changes you release to the public to any dll under scripts.dll that does not have a specific exception to it in the license text. Releasing a binary without source code is breaking the license.

Also, if you haven't noticed, I'm a member of the TT team Razz
Re: [Release] New HUD with modified shaders.dll [message #364579 is a reply to message #364573] Tue, 23 December 2008 15:26 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Caveman wrote on Tue, 23 December 2008 16:19

Can someone answer my question please about the mapoverlays.. which files from canadacdt's hud do I need to copy?



Just copy the .DDS and INI files that have the names of the maps as filename.

Works for me Smile


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Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: [Release] New HUD with modified shaders.dll [message #364581 is a reply to message #364542] Tue, 23 December 2008 15:28 Go to previous messageGo to previous message
DutchNeon is currently offline  DutchNeon
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Anyone has a Glacier and Islands overlay for this HUD? Razz Those are not included (afaik) In Canada's HUD Razz
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