Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Ramjet
Ramjet [message #120198] Thu, 14 October 2004 14:27 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
Naamloos

Slash0x

Aircraftkiller

You don't even give any reasons why you think that way. I guarantee if WS hadn't of fumbled the ball by making the n00b cannon "sniper" units anti-everything, your position would change entirely.

It's too balance those n00bcrafts that everyone also uses too much. :rolleyes:


The "n00b" craft is harder to control then a n00b cannon, that's just aim and fire.

Aircrafts move in all dimensions, tanks/other vehicles can only stay on ground. Most of their aims aren't able to shoot directly above the vehicle. The aircrafts have endless amount of ammunition and missiles (never has to reload). Only a few shots can kill 1,000 dollar infantry.

Like that's all fair?


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Ramjet [message #120319] Fri, 15 October 2004 05:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
I never sead they where fair, but the n00b cannons only need one shot to kill a basic infantry, but an orca a few bullets and apache even less. Giving infantry atleast a chance to run or fight back, since the range of the aircraft is nothing compared to that of the n00b cannon.

Beter known as "raapnaap".
www.apathbeyond.com
Ramjet [message #120344] Fri, 15 October 2004 08:18 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
Except you actually have to be skilled in order to use aircraft like that, unlike the n00bjet...

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Ramjet [message #120348] Fri, 15 October 2004 08:45 Go to previous messageGo to next message
TankClash is currently offline  TankClash
Messages: 456
Registered: June 2003
Location: Kingston, Ontario
Karma: 0
Commander
Sniper's range ise pretty much unlimited and instant in Renegade.
No skill required to shoot down aircraft with a n00b cannon, just 5 shots...

The aircraft have very little armour and are pretty much doomed when there are two n00bcannoners sitting around taking pop shots at aircraft where ever they may fly.

They can hide in a civilian structure or inside one of their own buildings when the aircraft get too close and go inside to refill if they happen to take damage from your spray of bullets.

It's lame.
Ramjet [message #120356] Fri, 15 October 2004 10:13 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
I'd say if the armor was increased, then reduce the power of the n00bcraft missiles and machinegun. For example, if the armor was doubled, half the power of the aircrafts' weapons (so you still have some sort of balance).

For infantry, the only thing I could say is don't get hit. I hardly get hit by a n00bjet, so as far as I know, it's not that hard to dodge. Razz

Overall, I'm usually the 500 dollar sniper anyways. Who needs body shots when you get a lot of HSs. Very Happy Surprised


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Ramjet [message #120360] Fri, 15 October 2004 11:07 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
500$ snipers should do 0 damage to vehicles, and the n00b cannons only a little bit.

Increase the range of the PIC/rail gun, those are the anti vehicle weapons, not the n00b cannon.


Beter known as "raapnaap".
www.apathbeyond.com
Ramjet [message #120370] Fri, 15 October 2004 13:45 Go to previous messageGo to next message
TankClash is currently offline  TankClash
Messages: 456
Registered: June 2003
Location: Kingston, Ontario
Karma: 0
Commander
Damage vs aircraft... A LOT..

Points gained... TOO MANY..


http://img.photobucket.com/albums/v453/MrRoberto/smokejag.png

http://www.youtube.com/watch?v=TWG7-SkWpjU&feature=relmfu
Here's a compelling comment instead.
Ramjet [message #120371] Fri, 15 October 2004 13:46 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
Naamloos

500$ snipers should do 0 damage to vehicles, and the n00b cannons only a little bit.

Increase the range of the PIC/rail gun, those are the anti vehicle weapons, not the n00b cannon.


But "vehicles" isn't the primary problem. The main contrivoursy (I know I spelled that wrong, lol) is the "n00b"jets and the "n00b"crafts.

Ravs and Pics already do enough damage by ones self...


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Ramjet [message #120462] Sat, 16 October 2004 01:55 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
I don't think there is a way to change peoples minds about this.

n00b cannons are unbalanced, end discussion Exclamation


Beter known as "raapnaap".
www.apathbeyond.com
Ramjet [message #120463] Sat, 16 October 2004 02:34 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
Renegade was designed the way it was because that is how they made it. Play the game and get over it... Razz

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Ramjet [message #120465] Sat, 16 October 2004 03:10 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
The playing part is a little hard when you get killed in 1 shot each time you get out of a tunnel... :rolleyes:

Or your light vehicle getting raped by a rain of bleu bullets Crying or Very Sad


Beter known as "raapnaap".
www.apathbeyond.com
Ramjet [message #120798] Sun, 17 October 2004 18:34 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Slash0x

Renegade was designed the way it was because that is how they made it. Play the game and get over it... Razz


Only because of Dan Cermak. The REAL original Renegade was totally different.
Ramjet [message #120830] Sun, 17 October 2004 22:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Westwood Studios as a whole had a large part in shitting over Renegade. It wasn't just Dan.
Ramjet [message #120832] Sun, 17 October 2004 23:35 Go to previous messageGo to next message
Dan
Messages: 395
Registered: August 2003
Location: UK
Karma: 0
Commander
:0 what'd I do?
Ramjet [message #126678] Wed, 15 December 2004 12:02 Go to previous messageGo to next message
neueziel2 is currently offline  neueziel2
Messages: 5
Registered: December 2004
Karma: 0
Recruit
IMHO, you guys are going about this the wrong way. Why not change the ROF and reload rate instead? That way, you get a weapon that's powerful, but slow.
Ramjet [message #146403] Tue, 29 March 2005 12:23 Go to previous messageGo to next message
EatMyCar is currently offline  EatMyCar
Messages: 90
Registered: January 2005
Karma: 0
Recruit
You know what is ironic? the n00bjet reloads faster then the regular Sniper Rifle... Confused
Ramjet [message #146691] Wed, 30 March 2005 13:20 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

EatMyCar

You know what is ironic? the n00bjet reloads faster then the regular Sniper Rifle... Confused


This can be changed, PROBABLY serverside as well (not sure).
Only "bug" that would occur:

The "reloading animation" finishes on the Player screen and appears as if
he can he can fire again. But in fact he gotto wait a bit longer be4 being
able to fire again...


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Ramjet [message #146711] Wed, 30 March 2005 14:40 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
zunnie

EatMyCar

You know what is ironic? the n00bjet reloads faster then the regular Sniper Rifle... Confused


This can be changed, PROBABLY serverside as well (not sure).
Only "bug" that would occur:

The "reloading animation" finishes on the Player screen and appears as if
he can he can fire again. But in fact he gotto wait a bit longer be4 being
able to fire again...

not a problem, half the time the enemy shoots when they appear to be reloading anyway.


http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
Ramjet [message #148407] Thu, 07 April 2005 21:15 Go to previous messageGo to next message
FoxURA is currently offline  FoxURA
Messages: 32
Registered: March 2005
Karma: 0
Recruit
The ramjet is seems to be an antimaterial weapon similar to the ones used by the US Special forces for damaging expensive enemy equipment, rendering it completely useless. This requires a large amount of power, and a long range making it, in essence, a souped up sniper rifle. For this reason, I think it makes sence to have the Ramjet left with a four round clip. The average clip size for the standard sniper rifle in real life, I think ranges from around 5-6 or possibly even seven rounds giving it a clear advantage over the anti-material weapons when it comes to taking down infantry. However, in Renegade, the standard sniper rifle clip is a measly 4 rounds.

Another reason why I think the 'noobjet' should be left with 4 round clips is that when the enemy stages an MRL or Artillary rush with at least helf-descent back up, the best chance of surviving the attack are Hawkeyes and Sakuras wielding anti-material weapons. The reason for this is that anti-material weapons are designed specifically to get off a few quick shots at a lightly armored objects or vehicles to put it out of commision. So, keeping this in mind it is understandable how the Ramjet would prove to be so sucsesful against aircraft and infantry body armor. If anything the effect of the Ramjet is diminished because in real life, a bullet fired from one of these guns doesn't even actually have to hit you to damage or even kill you. The reason for this is that the bullet travels throught the air so fast, it creates a shockwave of sorts in the air strong enough to kill you. Of course, sniper rifles also have this same effect, although not as strong.

Also, when being swarmed by 500 snipers, I find that employing a Ramjet is most often my best shot at putting a dent in the enemies attack plans.
Ramjet [message #148426] Fri, 08 April 2005 00:09 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
FoxURA

The ramjet is seems to be an antimaterial weapon similar to the ones used by the US Special forces for damaging expensive enemy equipment, rendering it completely useless. This requires a large amount of power, and a long range making it, in essence, a souped up sniper rifle. For this reason, I think it makes sence to have the Ramjet left with a four round clip. The average clip size for the standard sniper rifle in real life, I think ranges from around 5-6 or possibly even seven rounds giving it a clear advantage over the anti-material weapons when it comes to taking down infantry. However, in Renegade, the standard sniper rifle clip is a measly 4 rounds.

Another reason why I think the 'noobjet' should be left with 4 round clips is that when the enemy stages an MRL or Artillary rush with at least helf-descent back up, the best chance of surviving the attack are Hawkeyes and Sakuras wielding anti-material weapons. The reason for this is that anti-material weapons are designed specifically to get off a few quick shots at a lightly armored objects or vehicles to put it out of commision. So, keeping this in mind it is understandable how the Ramjet would prove to be so sucsesful against aircraft and infantry body armor. If anything the effect of the Ramjet is diminished because in real life, a bullet fired from one of these guns doesn't even actually have to hit you to damage or even kill you. The reason for this is that the bullet travels throught the air so fast, it creates a shockwave of sorts in the air strong enough to kill you. Of course, sniper rifles also have this same effect, although not as strong.


Sigh... This part of the argument comes up AGAIN...

If a ramjet "can" kill a light aircraft or vehicle such as a Hummvee in a few shots, why doesn't a Railgun or a Rocket soldier kill it in one shot?


http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
Ramjet [message #148501] Fri, 08 April 2005 13:37 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
Karma: 0
Colonel
Why would you pull the "realism" card? Renegade is not real. Notice the tiberium? NOT REAL. Fact remains lower the 'n00bjet' to be not as good against aircraft and i wouldn't mind, just that you wouldn't stand a chance against my copter considering i can already do well against one and even 2 snipers at a time. People complain about their copters getting shot to shit from the sky when they're too stupid to know how to pilot one.

out of playing renegade for the years that I have... I've learned to *STRATEGICALLY* gain advantages over snipers in many such cases.
1. The fact that you have mobility and a sniper does not makes you capable of getting behind cover (whatever there is, because I'm sure there was some intention of putting objects in certain places)
2. That you can repair faster than a ramjet can kill you. This makes the sniper pretty much either have to aim for your person repairing (if he can hit it) or keep shooting and hope for some back up to help, because if he doesn't the copter can either run away or try and kill the sniper
3. Don't fly around the map way on top, be more cautious and you'll notice a difference in your deaths
4.. There are many more tactics you can use to have great advantages over snipers... you just have to be smart. You can't complain about people killing you all the time when it's somewhat your fault to begin with. I rarely ever notice anyone with the brains to know how to pilot copters and not get owned and I always think to myself "why do they even bother?..." You are NOT going to be successful with copters if you go out and don't bother to be careful and smart.

on a side note why did everyone sort of skip where the one guy posted about why do people care so much about getting killed by 'n00bjets' I mean seriously if a guy is a n00b then in all truth and honesty he shouldn't be very hard to kill. and it would be just as even as to just use a 1000 dollar character yourself. They cost 1000 dollars so you act like if he died that's no major difference when in fact it's a big loss. If you go into a game that's on field or something and you get a 1000 and get headshotted then you have no money. There are advantages and disadvantages to both snipers. The 500 can kill in one hit just as well as the 1000 can, at the cost of half the price. Similarily the 1000 only takes 2 body shots to kill someone, at the cost of TWICE the money. So it's more of a gamble on which do you want.

I'm not really either better in one or the other just that I don't complain about a stupid unit that's been out for 3 years and then get all fussy about it. Why do you need to change everything in renegade? I was in a CTF server the other day that the engineers shot ob guns and all you needed to do was aim at the person foot and the splash was so big you could probably have killed 10 people if they were all near eachother. and it begs to ask the question on why do we need to change so many stuff and why we couldn't leave some things alone.
I don't know what else to say other than to end this stupid debate and just leave the units alone as they have been and don't rub salt in the wound by changing everything in renegade as your will wants


Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Ramjet [message #148704] Sat, 09 April 2005 17:05 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
if the ramjet damage scale was down, other fixes would adhere to the change. or at least I would think so. just read through the topic and you will c what they are. also I edited this because I have an idea: what if you were to make aircraft completely unrepairable except for their helipad?? this would stop them from doing that hide and repair crap and force them to return to their base.
Ramjet [message #148711] Sat, 09 April 2005 17:42 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
Karma: 0
Colonel
"this would stop them from doing that hide and repair crap and force them to return to their base."

This is bad?


Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Ramjet [message #148712] Sat, 09 April 2005 17:48 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
Yes of course it is bad. do you think soldiers enjoy shooting at aircraft when they know it'll retreat with low health, land on a skyscraper or behind a wall and repair in a manner of seconds only to repeat the procedure? it's impossible to destroy the damn things without vehicles or classes when they keep retreating in low health. there really is no point in playing if it comes to that.
Ramjet [message #148807] Sun, 10 April 2005 09:44 Go to previous messageGo to previous message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
Karma: 0
Colonel
Smile which is exactly why god made snipers/pic/rave - weakening the ramjet would only help the guy with the copter - as for with base infantry the whole point of having base infantry is to do practically no damage (hence the cost is 0) The ramjets are fine. The copters are fine. Why dig a hole deeper that's already been dug too far

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Previous Topic: In game bad language filter, does it work??
Next Topic: WOT: Post your picture
Goto Forum:
  


Current Time: Thu May 23 16:18:04 MST 2024

Total time taken to generate the page: 4.84120 seconds