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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Will TT be out, before playercount drops down to nearly zero
Re: Will TT be out, before playercount drops down to nearly zero [message #413048 is a reply to message #412118] Thu, 03 December 2009 22:38 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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TT's different from Reborn, though.

I think it WOULD be good if they COULD release it separately, but apparently they can't. Or rather, it'd take just as much work to have the unfinished stuff not be in as it would to just plain finish it and get the whole patch out anyways. So we'll just have to wait, unfortunately.

Same shit goes for Reborn, kinda.


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Re: Will TT be out, before playercount drops down to nearly zero [message #413079 is a reply to message #413029] Fri, 04 December 2009 05:22 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Dover wrote on Thu, 03 December 2009 17:46

Renardin6 wrote on Thu, 03 December 2009 15:40

right. so what is your point? Sarcasm


You say: "Split TT in two! Release something now, and finish the rest later!"
My point: That's a shitty idea.



Everyone can have his own opinion. Thx for contributing to... nothing. lol

Zimmer, I like your way of thinking.

Dover, learn something and understand my request:

"DarkAngel"

"Crusader1"

I guess we going to wait and see what happends, but even tho the scripts 4.0 is released would you still have to do more testing any way to see if every think working fine?


Scripts 4.0 is so integrated into Reborn that it would take me a very long time to get everything removed and changed back to the way things used to be done. A lot of testing would have to take place to see if things still function correctly. If I was to remove scripts 4.0 you would overall get a game that is not enjoyable, with servers that would quickly die out and waste my time. You all would be happy for a matters of days before you asked for countless patches that would not come because you would have already received software that is a year old and is essentially un-patchable until Scripts 4.0 is released. The beta that you will receive shortly after Scripts 4.0 is released should be enjoyable to play, I find it enjoyable, and will receive support and patches. Everyone will have to wait.

Quick list of changes needed to be UNDONE and REDONE later:
-Scopes (would need to be converted back to old methods)
-Jumpjet (no animations)
-Underground (would be not existent)
-Large amount of INI entries would need to be reverted back or removed.
-Game's EXE would need to be reverted back to it's old state.
-Level editor would need to be reverted back to it's old state.
-Countless presets would need to be altered back to their old state.
-Tick Tank would not deploy.
-Water would be removed.
-ALL AI turrets would need to be reverted back to their old state.
-ALL AI turrets would miss walking vehicles most of the time.
-ALL AI turrets would shoot at stealth units.
-The return of "Blue Hell".
-You will have one unfinished level. I would have to spend my time undoing things rather than going farther into production. I create the levels for this game.
-Much, much more.



quoted from there : http://www.cncreborn.eu/forum3/viewtopic.php?f=4&t=3236&st=0&sk=t&am p;sd=a&start=15

[Updated on: Fri, 04 December 2009 05:37]

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Re: Will TT be out, before playercount drops down to nearly zero [message #413189 is a reply to message #412473] Sat, 05 December 2009 06:27 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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delete/wrong forum.

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Re: Will TT be out, before playercount drops down to nearly zero [message #413571 is a reply to message #412118] Wed, 09 December 2009 01:53 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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So I hear those guys over at A Path Beyond are simultaneously working on two new releases, one that has Scripts 4.0.0 and one that has Scripts 3.4.4 and includes a large number of new updates, features, and fixes despite not having access to the newer features.

These are APB builds 2.0.0 and 1.3.0 respectively.

I've been told by those in-the-know that 1.3.0 is slated to have every map touched up, numerous infantry balancing tweaks, an overhaul of the armor system, a new completely-cleaned strings database, new voice-acted replacements for all the old radio commands, backported fixes for helipad exploits and demolition truck "safeties," updated building interiors and replacement of many elevator chokepoints, a new launcher, redone font, tweaks to the cameras, and even pretty new water for all the maps that have it to replace the old stock blue crap that was too overused but without requiring any new Scripts.dll shader effects. Plus a lot more, including a massive overhaul to the MP-Gaming official gameserver companion web interface to have cumulative clan scoring support and new awards to earn.
Re: Will TT be out, before playercount drops down to nearly zero [message #413573 is a reply to message #413571] Wed, 09 December 2009 02:09 Go to previous messageGo to next message
Dover is currently offline  Dover
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Chronojam wrote on Wed, 09 December 2009 00:53

So I hear those guys over at A Path Beyond are simultaneously working on two new releases, one that has Scripts 4.0.0 and one that has Scripts 3.4.4 and includes a large number of new updates, features, and fixes despite not having access to the newer features.

These are APB builds 2.0.0 and 1.3.0 respectively.

I've been told by those in-the-know that 1.3.0 is slated to have every map touched up, numerous infantry balancing tweaks, an overhaul of the armor system, a new completely-cleaned strings database, new voice-acted replacements for all the old radio commands, backported fixes for helipad exploits and demolition truck "safeties," updated building interiors and replacement of many elevator chokepoints, a new launcher, redone font, tweaks to the cameras, and even pretty new water for all the maps that have it to replace the old stock blue crap that was too overused but without requiring any new Scripts.dll shader effects. Plus a lot more, including a massive overhaul to the MP-Gaming official gameserver companion web interface to have cumulative clan scoring support and new awards to earn.



Holy shit! All this without 4.0! It's almost as if those guys at APB are interested in actually creating a mod! Maybe that team should take over Reborn's development. Then something might actually get done! Thumbs Up


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Will TT be out, before playercount drops down to nearly zero [message #413591 is a reply to message #413573] Wed, 09 December 2009 07:49 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Dover wrote on Wed, 09 December 2009 10:09

Chronojam wrote on Wed, 09 December 2009 00:53

So I hear those guys over at A Path Beyond are simultaneously working on two new releases, one that has Scripts 4.0.0 and one that has Scripts 3.4.4 and includes a large number of new updates, features, and fixes despite not having access to the newer features.

These are APB builds 2.0.0 and 1.3.0 respectively.

I've been told by those in-the-know that 1.3.0 is slated to have every map touched up, numerous infantry balancing tweaks, an overhaul of the armor system, a new completely-cleaned strings database, new voice-acted replacements for all the old radio commands, backported fixes for helipad exploits and demolition truck "safeties," updated building interiors and replacement of many elevator chokepoints, a new launcher, redone font, tweaks to the cameras, and even pretty new water for all the maps that have it to replace the old stock blue crap that was too overused but without requiring any new Scripts.dll shader effects. Plus a lot more, including a massive overhaul to the MP-Gaming official gameserver companion web interface to have cumulative clan scoring support and new awards to earn.



Holy shit! All this without 4.0! It's almost as if those guys at APB are interested in actually creating releasing a mod! Maybe that team should take over Reborn's development. Then something might actually get done! Thumbs Up

Fixed.


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Re: Will TT be out, before playercount drops down to nearly zero [message #413592 is a reply to message #413571] Wed, 09 December 2009 07:53 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Chronojam wrote on Wed, 09 December 2009 02:53

So I hear those guys over at A Path Beyond are simultaneously working on two new releases,


Aren't you one of those guys? Wink

BTW: test offer accepted, meet me on msn.
Re: Will TT be out, before playercount drops down to nearly zero [message #413729 is a reply to message #413592] Thu, 10 December 2009 15:56 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Renardin6 wrote on Wed, 09 December 2009 08:53

Chronojam wrote on Wed, 09 December 2009 02:53

So I hear those guys over at A Path Beyond are simultaneously working on two new releases,


Aren't you one of those guys? Wink




Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


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[Updated on: Thu, 10 December 2009 15:56]

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Re: Will TT be out, before playercount drops down to nearly zero [message #417727 is a reply to message #413729] Fri, 15 January 2010 20:53 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Chronojam wrote on Wed, 09 December 2009 02:53


So I hear those guys over at A Path Beyond are simultaneously working on two new releases,

Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.


Re: Will TT be out, before playercount drops down to nearly zero [message #417749 is a reply to message #417727] Sat, 16 January 2010 01:39 Go to previous messageGo to next message
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Jerad Gray wrote on Fri, 15 January 2010 19:53

Chronojam wrote on Wed, 09 December 2009 02:53


So I hear those guys over at A Path Beyond are simultaneously working on two new releases,

Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.


It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Will TT be out, before playercount drops down to nearly zero [message #417832 is a reply to message #412118] Sat, 16 January 2010 19:35 Go to previous messageGo to next message
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Re: Will TT be out, before playercount drops down to nearly zero [message #417939 is a reply to message #417749] Mon, 18 January 2010 01:10 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Dover wrote on Sat, 16 January 2010 09:39

Jerad Gray wrote on Fri, 15 January 2010 19:53

Chronojam wrote on Wed, 09 December 2009 02:53


So I hear those guys over at A Path Beyond are simultaneously working on two new releases,

Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.


It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers.

Dover has a point.


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Governments should be afraid of their people.
Re: Will TT be out, before playercount drops down to nearly zero [message #417963 is a reply to message #417939] Mon, 18 January 2010 11:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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EvilWhiteDragon wrote on Mon, 18 January 2010 01:10

Dover wrote on Sat, 16 January 2010 09:39

Jerad Gray wrote on Fri, 15 January 2010 19:53

Chronojam wrote on Wed, 09 December 2009 02:53


So I hear those guys over at A Path Beyond are simultaneously working on two new releases,

Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.


It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers.

Dover has a point.

Anyone know how the ants are coming along?


Re: Will TT be out, before playercount drops down to nearly zero [message #417970 is a reply to message #417963] Mon, 18 January 2010 14:29 Go to previous messageGo to next message
Dover is currently offline  Dover
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Jerad Gray wrote on Mon, 18 January 2010 10:20

EvilWhiteDragon wrote on Mon, 18 January 2010 01:10

Dover wrote on Sat, 16 January 2010 09:39

Jerad Gray wrote on Fri, 15 January 2010 19:53

Chronojam wrote on Wed, 09 December 2009 02:53


So I hear those guys over at A Path Beyond are simultaneously working on two new releases,

Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.


It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers.

Dover has a point.

Anyone know how the ants are coming along?


They're doing the Counterstrike Giant Ant Levels? It's a testament to how far ahead of all the other mods they are if they've moved on to recreating single-player content.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Will TT be out, before playercount drops down to nearly zero [message #417985 is a reply to message #417970] Tue, 19 January 2010 00:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Dover wrote on Mon, 18 January 2010 14:29

Jerad Gray wrote on Mon, 18 January 2010 10:20

EvilWhiteDragon wrote on Mon, 18 January 2010 01:10

Dover wrote on Sat, 16 January 2010 09:39

Jerad Gray wrote on Fri, 15 January 2010 19:53

Chronojam wrote on Wed, 09 December 2009 02:53


So I hear those guys over at A Path Beyond are simultaneously working on two new releases,

Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.


It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers.

Dover has a point.

Anyone know how the ants are coming along?


They're doing the Counterstrike Giant Ant Levels? It's a testament to how far ahead of all the other mods they are if they've moved on to recreating single-player content.

Nah they started a year ago and gave up, and it was going to be a multiplayer feature.


Re: Will TT be out, before playercount drops down to nearly zero [message #417988 is a reply to message #417985] Tue, 19 January 2010 04:24 Go to previous messageGo to next message
Dover is currently offline  Dover
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Jerad Gray wrote on Mon, 18 January 2010 23:20

Dover wrote on Mon, 18 January 2010 14:29

Jerad Gray wrote on Mon, 18 January 2010 10:20

EvilWhiteDragon wrote on Mon, 18 January 2010 01:10

Dover wrote on Sat, 16 January 2010 09:39

Jerad Gray wrote on Fri, 15 January 2010 19:53

Chronojam wrote on Wed, 09 December 2009 02:53


So I hear those guys over at A Path Beyond are simultaneously working on two new releases,

Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.


It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers.

Dover has a point.

Anyone know how the ants are coming along?


They're doing the Counterstrike Giant Ant Levels? It's a testament to how far ahead of all the other mods they are if they've moved on to recreating single-player content.

Nah they started a year ago and gave up, and it was going to be a multiplayer feature.


A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms.

And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Will TT be out, before playercount drops down to nearly zero [message #418007 is a reply to message #417970] Tue, 19 January 2010 13:39 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Dover wrote on Mon, 18 January 2010 15:29

Jerad Gray wrote on Mon, 18 January 2010 10:20

EvilWhiteDragon wrote on Mon, 18 January 2010 01:10

Dover wrote on Sat, 16 January 2010 09:39

Jerad Gray wrote on Fri, 15 January 2010 19:53

Chronojam wrote on Wed, 09 December 2009 02:53


So I hear those guys over at A Path Beyond are simultaneously working on two new releases,

Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.


It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers.

Dover has a point.

Anyone know how the ants are coming along?


They're doing the Counterstrike Giant Ant Levels? It's a testament to how far ahead of all the other mods they are if they've moved on to recreating single-player content.

I wouldn't say all the mods as we have mapped out in planning stages of single player in both BFD and SCUD Storm, with some levels put into practice.


Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


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Re: Will TT be out, before playercount drops down to nearly zero [message #418018 is a reply to message #417985] Tue, 19 January 2010 16:31 Go to previous messageGo to next message
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Jerad Gray wrote on Tue, 19 January 2010 01:20


Nah they started a year ago and gave up, and it was going to be a multiplayer feature.


We haven't given up on it. It's a post-Gamma feature, so it's not a priority right now.

[Updated on: Tue, 19 January 2010 16:32]

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Re: Will TT be out, before playercount drops down to nearly zero [message #418025 is a reply to message #417988] Tue, 19 January 2010 18:32 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Dover wrote on Tue, 19 January 2010 05:24


A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms.

And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.

When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods.


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Re: Will TT be out, before playercount drops down to nearly zero [message #418043 is a reply to message #418025] Tue, 19 January 2010 23:59 Go to previous messageGo to next message
Dover is currently offline  Dover
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GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32

Dover wrote on Tue, 19 January 2010 05:24


A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms.

And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.

When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods.


You're right. "done" is a bad word to use. How about "have a full, public release"?


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Re: Will TT be out, before playercount drops down to nearly zero [message #418048 is a reply to message #418043] Wed, 20 January 2010 04:13 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Dover wrote on Wed, 20 January 2010 00:59

GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32

Dover wrote on Tue, 19 January 2010 05:24


A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms.

And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.

When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods.


You're right. "done" is a bad word to use. How about "have a full, public release"?

In that case, RP2 has, too Very Happy


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Re: Will TT be out, before playercount drops down to nearly zero [message #418053 is a reply to message #418048] Wed, 20 January 2010 05:57 Go to previous messageGo to next message
Dover is currently offline  Dover
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GEORGE ZIMMER wrote on Wed, 20 January 2010 03:13

Dover wrote on Wed, 20 January 2010 00:59

GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32

Dover wrote on Tue, 19 January 2010 05:24


A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms.

And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.

When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods.


You're right. "done" is a bad word to use. How about "have a full, public release"?

In that case, RP2 has, too Very Happy


Sort of easy when it's just a map.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Will TT be out, before playercount drops down to nearly zero [message #418063 is a reply to message #418053] Wed, 20 January 2010 08:44 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Dover wrote on Wed, 20 January 2010 06:57

GEORGE ZIMMER wrote on Wed, 20 January 2010 03:13

Dover wrote on Wed, 20 January 2010 00:59

GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32

Dover wrote on Tue, 19 January 2010 05:24


A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms.

And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.

When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods.


You're right. "done" is a bad word to use. How about "have a full, public release"?

In that case, RP2 has, too Very Happy


Sort of easy when it's just a map.

The biggest map in Renegade with more presets than almost every other mod (if not outright more than every other mod), sure.


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Re: Will TT be out, before playercount drops down to nearly zero [message #418105 is a reply to message #418063] Wed, 20 January 2010 17:20 Go to previous messageGo to next message
Dover is currently offline  Dover
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GEORGE ZIMMER wrote on Wed, 20 January 2010 07:44

Dover wrote on Wed, 20 January 2010 06:57

GEORGE ZIMMER wrote on Wed, 20 January 2010 03:13

Dover wrote on Wed, 20 January 2010 00:59

GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32

Dover wrote on Tue, 19 January 2010 05:24


A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms.

And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.

When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods.


You're right. "done" is a bad word to use. How about "have a full, public release"?

In that case, RP2 has, too Very Happy


Sort of easy when it's just a map.

The biggest map in Renegade with more presets than almost every other mod (if not outright more than every other mod), sure.


More presets and less EVERYTHING ELSE.
It's still just a map.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Will TT be out, before playercount drops down to nearly zero [message #418125 is a reply to message #418105] Thu, 21 January 2010 03:25 Go to previous messageGo to previous message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Dover wrote on Wed, 20 January 2010 18:20

GEORGE ZIMMER wrote on Wed, 20 January 2010 07:44

Dover wrote on Wed, 20 January 2010 06:57

GEORGE ZIMMER wrote on Wed, 20 January 2010 03:13

Dover wrote on Wed, 20 January 2010 00:59

GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32

Dover wrote on Tue, 19 January 2010 05:24


A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms.

And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.

When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods.


You're right. "done" is a bad word to use. How about "have a full, public release"?

In that case, RP2 has, too Very Happy


Sort of easy when it's just a map.

The biggest map in Renegade with more presets than almost every other mod (if not outright more than every other mod), sure.


More presets and less EVERYTHING ELSE.
It's still just a map.

lolwut
I'm sure you haven't as it's not everyone's taste, but have you played RP2? There's more custom vehicles and weapons than regular AOW-style mods...

By presets I meant custom stuff in general (which includes characters, vehicles, weapons, all that jazz). And it's a map+mod, not just a map.


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