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Re: in regard to the points fix [message #339477 is a reply to message #338417] Mon, 07 July 2008 08:57 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Quote:

Different point intervals will indicate different vehicles.
That's not different with points fix.


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Re: in regard to the points fix [message #339487 is a reply to message #339477] Mon, 07 July 2008 10:06 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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you can get a rough idea of what's hitting it by what points are going up... quicker they're going up, more points will be awarded, they're now directly proportionate.

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Re: in regard to the points fix [message #339508 is a reply to message #339475] Mon, 07 July 2008 12:55 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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NuneGa wrote on Mon, 07 July 2008 17:46

One reason why I would like point fix to remain server side is when
I hear
'Harvester under attack'
In small games I can look at the enemy teams points and can usually tell what is hitting the harvester, for example if points are going up in 1's really really fast, then it is probably an apache / orca.
Different point intervals will indicate different vehicles.

I know that it is ridiculous to get 500 points for killing a stank with a orca but I don't really care(once I got 2000 points because some guy kept teching his buds stank Very Happy).

So basicaaly you're saying that it is perfectly normal and fair to get 2000 points of a stank, just because you're firing on it with a orca. If you where firing on it with a med, then you would've gotten WAY less points, is that fair?

About as fair as going ingame with 2 accounts and have one donating the other, so you get twice the starting credits, right Nunega?


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Re: in regard to the points fix [message #339515 is a reply to message #338417] Mon, 07 July 2008 13:55 Go to previous messageGo to next message
GrimmNL is currently offline  GrimmNL
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can we just please have a yes or no if installing the point fix will be optional?

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Re: in regard to the points fix [message #339521 is a reply to message #339515] Mon, 07 July 2008 14:15 Go to previous messageGo to next message
jnz is currently offline  jnz
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GrimmNL wrote on Mon, 07 July 2008 21:55

can we just please have a yes or no if installing the point fix will be optional?


If you meet a good programmer that is willing to do some hacking for you then sure.

[Updated on: Mon, 07 July 2008 14:15]

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Re: in regard to the points fix [message #339526 is a reply to message #338417] Mon, 07 July 2008 14:34 Go to previous messageGo to next message
Rocko
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a simple yes or no would suffice on whether it will be optional to install points fix

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Re: in regard to the points fix [message #339528 is a reply to message #338417] Mon, 07 July 2008 14:47 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Depends on the beta testing. If we notice during beta testing that it seriously effects gameplay on say marathon servers then we might make iot configurable (depending on wether or not there might be other (better) solutions).

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Re: in regard to the points fix [message #339532 is a reply to message #339528] Mon, 07 July 2008 15:02 Go to previous messageGo to next message
Homey is currently offline  Homey
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Ghostshaw wrote on Mon, 07 July 2008 17:47

Depends on the beta testing. If we notice during beta testing that it seriously effects gameplay on say marathon servers then we might make iot configurable (depending on wether or not there might be other (better) solutions).

Like 1 point = 2 creds?


Homey
Re: in regard to the points fix [message #339538 is a reply to message #338518] Mon, 07 July 2008 15:46 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Baker wrote on Wed, 02 July 2008 11:39

I'd rather have an extremely fun game over one that makes sense. Big Ups


I agree with that statement Thumbs Up
Re: in regard to the points fix [message #339540 is a reply to message #338417] Mon, 07 July 2008 15:54 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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On AOW servers the pointsfix makes a fun game. No more "letting the WF die and whoring w/ ramjets to win even though Nod got the field" games. FAIR.

No more people whoring your tank w/ a ramjet so as a med, I give away more points than I would otherwise. FAIR.

Failing to see where the unfairness or lack of fun is here.

(And, points don't matter on marathon)


Renguard is a wonderful initiative
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Re: in regard to the points fix [message #339543 is a reply to message #339538] Mon, 07 July 2008 16:02 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Creed3020 wrote on Mon, 07 July 2008 17:46

Baker wrote on Wed, 02 July 2008 11:39

I'd rather have an extremely fun game over one that makes sense. Big Ups


I agree with that statement Thumbs Up


Its more fun if its balanced. If you dont realise that, all hope is lost.
Re: in regard to the points fix [message #339636 is a reply to message #339532] Tue, 08 July 2008 01:20 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Homey wrote on Tue, 08 July 2008 00:02

Ghostshaw wrote on Mon, 07 July 2008 17:47

Depends on the beta testing. If we notice during beta testing that it seriously effects gameplay on say marathon servers then we might make iot configurable (depending on wether or not there might be other (better) solutions).

Like 1 point = 2 creds?


Perhaps something like that, or a completely alternative way to recieve credits. But this will be discussed with the owners of marathon servers, so we know that will not pose a real problem.


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Re: in regard to the points fix [message #339645 is a reply to message #338468] Tue, 08 July 2008 02:34 Go to previous messageGo to next message
bmruze is currently offline  bmruze
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Goztow wrote on Wed, 02 July 2008 01:48

Westwood probably didn't know about it, otherwise they would have fixed it. This all comes down to a coding error in an alorythm, which was discovered by Stealtheye. Maybe he should show the code so people can understand what happened.



Any chance that Seye would paste the code and show how easily the coding error might have been to make?


https://content.screencast.com/users/bmruze/folders/Jing/media/b3acb17d-6b52-4e10-8183-eae956a12446/2017-09-02_0843.png
Re: in regard to the points fix [message #339647 is a reply to message #339645] Tue, 08 July 2008 03:00 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Not exactly the code, but it at least gives you an idea...
StealthEye of BlackIntel (emphasis added)

It definitely is a bug, notice how it behaves differently on health than on armor as well. (You don't get many points for shooting health with those weapons). The bug affects all damage on armor with a warhead multiplier of != 1, because it is the warhead multiplier that is missing.

Actually, it calculates points like this:
vehicledamagemultiplier * rawdamage * warheadmultiplier / warheadmultiplier

It should be:
vehicledamagemultiplier * rawdamage * warheadmultiplier

Because the warheadmultiplier is low for ramjets, and rawdamage (see the tables on http://www.blackintel.org/?page=projects/biatch/weaponinfo) is high, the effect of the missing multiplier is highest. Repair guns have a warheadmultiplier of 1, so those are not affected. C4 2 -> will do half of the points it should do. All other weapons are <1, therefore all those will give more points than they were supposed to. Because the multipliers are closer to 1 it will be less visible though.

With the bug fixed, you always get half of the points for repairing than for damaging a vehicle, and you always (regardless of the weapon you used) get the same amount for damaging or killing a vehicle (assuming it was not repaired ofcourse).

Without the bugfix, it mostly depends on the weapon you use to damage something with. More than it matters which thing you are damaging or the amount of damage you actually do.


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Re: in regard to the points fix [message #339667 is a reply to message #339543] Tue, 08 July 2008 05:04 Go to previous messageGo to next message
a000clown
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Surth wrote on Mon, 07 July 2008 19:02

Creed3020 wrote on Mon, 07 July 2008 17:46

Baker wrote on Wed, 02 July 2008 11:39

I'd rather have an extremely fun game over one that makes sense. Big Ups


I agree with that statement Thumbs Up


Its more fun if its balanced. If you dont realise that, all hope is lost.

qft
Re: in regard to the points fix [message #339681 is a reply to message #338417] Tue, 08 July 2008 07:19 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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How very tempted I am to [B][SIZE=50][COLOR=deeppink] this thread. However, I will refrain from doing so.

Instead, let me just ask:

Why is it so hard to agree to allow it to be an option? That means servers who want it, will have it. Servers who don't, won't have it. If you have a favorite server, but it has the option against what you want, then either suck it up, or play another server. Or, if you REALLY want it changed, talk to the server owners via a nicely written essay as to why you want what you want. Be sure to have supporters to back you up that play on the server regulerly.

Otherwise, you're just being a douche trying to mess up a potentially good change for a server, and should go find another server.


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[Updated on: Tue, 08 July 2008 07:19]

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Re: in regard to the points fix [message #339685 is a reply to message #338417] Tue, 08 July 2008 07:29 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Re: in regard to the points fix [message #339703 is a reply to message #339647] Tue, 08 July 2008 08:43 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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StealthEye of BlackIntel (emphasis added)

Actually, it calculates points like this:
vehicledamagemultiplier * rawdamage * warheadmultiplier / warheadmultiplier

It should be:
vehicledamagemultiplier * rawdamage * warheadmultiplier

Not that I know anything about coding (and I am FOR the pointsfix, for the record), but I have to ask this. If you're a coder, isn't a mistake like that a little hard to make? How do you accidentally do A*B*C/C if your intention was A*B*C? Too bad nobody who was involved with Renegade from Westwood could give any input on this. At the least, it'd stop all the arguing about it.


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[Updated on: Tue, 08 July 2008 08:43]

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Re: in regard to the points fix [message #339732 is a reply to message #338417] Tue, 08 July 2008 10:56 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Copy-paste of an incomplete line. It's very easy to make these kind of mistakes, and they probably didn't notice it because the damage was correct.

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Re: in regard to the points fix [message #339760 is a reply to message #339703] Tue, 08 July 2008 13:30 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Chuck Norris wrote on Tue, 08 July 2008 17:43

StealthEye of BlackIntel (emphasis added)

Actually, it calculates points like this:
vehicledamagemultiplier * rawdamage * warheadmultiplier / warheadmultiplier

It should be:
vehicledamagemultiplier * rawdamage * warheadmultiplier

Not that I know anything about coding (and I am FOR the pointsfix, for the record), but I have to ask this. If you're a coder, isn't a mistake like that a little hard to make? How do you accidentally do A*B*C/C if your intention was A*B*C? Too bad nobody who was involved with Renegade from Westwood could give any input on this. At the least, it'd stop all the arguing about it.

Don't forget that when you code something like this, that it looks a *little* more complicated eh Wink So that should be one of the reasons why you can miss such thing.


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Re: in regard to the points fix [message #339771 is a reply to message #338417] Tue, 08 July 2008 14:22 Go to previous messageGo to next message
Rocko
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you would know because you can read westwoods mind right

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Re: in regard to the points fix [message #339772 is a reply to message #339771] Tue, 08 July 2008 14:23 Go to previous messageGo to next message
saberhawk
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Rocko wrote on Tue, 08 July 2008 16:22

you would know because you can read westwoods mind right


We so totally can. Big Ups
Re: in regard to the points fix [message #339889 is a reply to message #338417] Wed, 09 July 2008 01:19 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Not that I won't take your guys' word for it, but it does seem to me like it'd be hard to make a mistake like that still.

Goztow, copy and paste makes no sene. That'd make sense for omitting something, but here something was added. The latter seems far less likely to accidentally happen.

Also, surely they would notice when testing that a Ramjet gets those huge points from shooting a tank? I mean, even IF it was intended, I might be forced to say I'm against it (everything about the pointsfix is both LOGICAL and FAIR), but knowing Westwood's intentions would let me decide if it should be madatory. If it was intended, don't make it mandatory. If it was not intended, and this was indeed a mistake, then it should be fixed and made mandatory, and since this is what you guys think, I totally afree with your reluctance to make this an option. There shouldn't be two versions out there anyway.

Anyway, I'm not trying to argue your finds, and I DO believe them, but I just had to get my question answered. It seemed to be like it'd be hard to make a mistake like that if it was done by professionals who likely checked it over, let alone tested it, but we know they were rushed to put the game out afterall (it wasn't even finished), and you guys are coders, so I'll take your word for it. As of now, given what I know, I think the fix should be mandatory.


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Chuck Norris is the reason why Waldo is hiding.

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Chuck Norris can slam a revolving door.
Re: in regard to the points fix [message #339897 is a reply to message #339889] Wed, 09 July 2008 01:50 Go to previous messageGo to next message
saberhawk
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Chuck Norris wrote on Wed, 09 July 2008 03:19

Not that I won't take your guys' word for it, but it does seem to me like it'd be hard to make a mistake like that still.

Goztow, copy and paste makes no sene. That'd make sense for omitting something, but here something was added. The latter seems far less likely to accidentally happen.

Also, surely they would notice when testing that a Ramjet gets those huge points from shooting a tank? I mean, even IF it was intended, I might be forced to say I'm against it (everything about the pointsfix is both LOGICAL and FAIR), but knowing Westwood's intentions would let me decide if it should be madatory. If it was intended, don't make it mandatory. If it was not intended, and this was indeed a mistake, then it should be fixed and made mandatory, and since this is what you guys think, I totally afree with your reluctance to make this an option. There shouldn't be two versions out there anyway.

Anyway, I'm not trying to argue your finds, and I DO believe them, but I just had to get my question answered. It seemed to be like it'd be hard to make a mistake like that if it was done by professionals who likely checked it over, let alone tested it, but we know they were rushed to put the game out afterall (it wasn't even finished), and you guys are coders, so I'll take your word for it. As of now, given what I know, I think the fix should be mandatory.



It's copy/paste/adapt. It's very possible that the damage code was directly copied from an RTS game of Westwood's by an intern where it may have included an additional modifying value that was just removed. WW code quality seems generally lax
Re: in regard to the points fix [message #339900 is a reply to message #339772] Wed, 09 July 2008 02:13 Go to previous messageGo to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Saberhawk wrote on Tue, 08 July 2008 23:23

Rocko wrote on Tue, 08 July 2008 16:22

you would know because you can read westwoods mind right


We so totally can. Big Ups

Well, technically you could call the renegade engine "Westwoods mind". This because they wrote it with a certain motive.

@ Chuck Norris:
the multiplying and then dividing shows in my view more that it was a mistake. Otherwise you wouldn't multiply and not divide. This would be more effective, and faster to code. So, it certainly is a mistake, and the most logical error is that the divide was placed there unintentionally. Otherwise the same could've been done with less CPU work.


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