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Re: Scripts.dll 3.1 is out. [message #235940 is a reply to message #235240] Tue, 26 December 2006 17:07 Go to previous messageGo to next message
saberhawk
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The problem is that there are many different configurations out there and we can't test them all.
Re: Scripts.dll 3.1 is out. [message #235941 is a reply to message #235240] Tue, 26 December 2006 17:33 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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jonwil wrote on Thu, 21 December 2006 09:50

A script JFW_Sell_Zone. When this zone is entered by a vehicle of the matching team, the driver hears a sound and has a keyhook attached to them. If the vehicle leaves the zone, the keyhook is removed. If the keyhook is pressed, the person who was the driver at the time the vehicle entered the zone gets 50% of its cost (read from the PT data), anyone inside the vehicle is ejected and then it is destroyed.


lol, brilliant stuff

Haven't had a chance to mess about with them but keep the shader updates coming Big Grin can't wait to see them Thumbs Up


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Re: Scripts.dll 3.1 is out. [message #235944 is a reply to message #235941] Tue, 26 December 2006 17:50 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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i get this weird error and all the visible textures would all stretch out of proportion. But it only seems to happen when I am running renegade with renguard.
Re: Scripts.dll 3.1 is out. [message #235945 is a reply to message #235240] Tue, 26 December 2006 18:08 Go to previous messageGo to next message
u6795 is currently offline  u6795
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Hey, I'm in tocsins screenshot.

OK, Just a small problem. It works, its perfect, I tested out the effects in renegade and its all beautiful. You guys are awesome.

The problem, how ever, is that when I start up renegade it gives me the "Renegade has encountered an error and needs to close" Screen.
If I don't do anything with the screen and Alt tab to renegade, it lets me play fine, but that window is still there, and anything i press on it shuts down renegade. I play in windowed mode, so its even more annoying Razz

Is there any way to fix this? Yes, I have all the new Dx9 stuff in the right place, yes, I have the .dll's and yeah the stuff that needs to go in data is in data Wink

If anyone knows how to fix it that'd be great, then ill go grab these scripts for APB Smile


yeah
Re: Scripts.dll 3.1 is out. [message #235953 is a reply to message #235240] Tue, 26 December 2006 18:41 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Try not using windowed mode?


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Re: Scripts.dll 3.1 is out. [message #235955 is a reply to message #235953] Tue, 26 December 2006 19:16 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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There's also a problem probably caused by the scripts since 2.9.
Look at the thread here: http://www.renegadeforums.com/index.php?t=msg&th=22378&start=0&rid=4 231


nopol10=Nopol=nopol(GSA)

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Re: Scripts.dll 3.1 is out. [message #235961 is a reply to message #235240] Tue, 26 December 2006 19:52 Go to previous messageGo to next message
u6795 is currently offline  u6795
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Also, it seems even though I put everything in the shaders don't work in APB.

yeah
Re: Scripts.dll 3.1 is out. [message #236106 is a reply to message #235961] Wed, 27 December 2006 22:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Another problem I have noticed is that certain shiny objects will show through other objects if you have a Nvidia graphics card. This problem does not occur with 2.92 but with 3.0+.
Example pictures below:
index.php?t=getfile&id=2227&private=0
And when you get closer:
index.php?t=getfile&id=2228&private=0
And look how thick these doors are!:
index.php?t=getfile&id=2229&private=0


Re: Scripts.dll 3.1 is out. [message #236109 is a reply to message #235240] Wed, 27 December 2006 22:46 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Weird bug, your map needs some serious UVW mapping though. Tell Me
Re: Scripts.dll 3.1 is out. [message #236112 is a reply to message #236109] Wed, 27 December 2006 22:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Every object has been UVW mapped! This happens on many other objects, but this is the most noticeable.

Canadacdn wrote on Wed, 27 December 2006 22:46

Your map needs some serious UVW mapping though. Tell Me

I didn't criticize the wall thickness on your map so don't criticize my texturing job, perhaps I think it looks good.


[Updated on: Wed, 27 December 2006 22:53]

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Re: Scripts.dll 3.1 is out. [message #236114 is a reply to message #235240] Wed, 27 December 2006 23:29 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Sorry if I offended you, it looks like a great mod with a lot of work put into it, just thought that room would benefit from a UVW map.
Re: Scripts.dll 3.1 is out. [message #236115 is a reply to message #235240] Wed, 27 December 2006 23:30 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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well.. i just recently got a virus that deleted all my restore points.. so I needed to reformat my hard drive..

So I got everything back up and running, I go to install shaders.. but they just won't work. I downloaded DirectX 9.0c, I added D3d9_30.dll

but when I am in game, there are no bloom effects, no new shaders.. But I still get the errors that I got when the shaders were working, such as the flickering bullet wholes and such.
Re: Scripts.dll 3.1 is out. [message #236116 is a reply to message #235240] Wed, 27 December 2006 23:33 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Did you put postprocess into the data folder?
Re: Scripts.dll 3.1 is out. [message #236148 is a reply to message #235240] Thu, 28 December 2006 08:11 Go to previous messageGo to next message
u6795 is currently offline  u6795
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Anyone have any ideas as to whats wrong with mine?

yeah
Re: Scripts.dll 3.1 is out. [message #236166 is a reply to message #235240] Thu, 28 December 2006 10:17 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Try not using windowed mode, put postprocess.sdb (I think...) into your data folder... what's your graphics card?


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Re: Scripts.dll 3.1 is out. [message #236167 is a reply to message #236166] Thu, 28 December 2006 10:32 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The see through door thing I was talking about before happens on at least 4 other objects, one of them is a vehicle.

Re: Scripts.dll 3.1 is out. [message #236175 is a reply to message #236116] Thu, 28 December 2006 11:25 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Canadacdn wrote on Thu, 28 December 2006 01:33

Did you put postprocess into the data folder?

Yes I did.
Re: Scripts.dll 3.1 is out. [message #236177 is a reply to message #236167] Thu, 28 December 2006 11:39 Go to previous messageGo to next message
Renx is currently offline  Renx
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Jerad Gray wrote on Thu, 28 December 2006 13:32

The see through door thing I was talking about before happens on at least 4 other objects, one of them is a vehicle.


This happens in normal Renegade too. I've seen repair beems and the repair effect on infantry through walls sometimes.


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Re: Scripts.dll 3.1 is out. [message #236183 is a reply to message #236166] Thu, 28 December 2006 12:00 Go to previous messageGo to next message
u6795 is currently offline  u6795
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CarrierII wrote on Thu, 28 December 2006 12:17

Try not using windowed mode, put postprocess.sdb (I think...) into your data folder... what's your graphics card?


Uhh, ATI Radeon 256 MB 9550

I will try to run in full screen mode, but my computer is notorious for sacrificing FPS for higher quality.

Postproccess.sdb and shaders.sdb are already in my Data folder.


yeah

[Updated on: Thu, 28 December 2006 12:08]

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Re: Scripts.dll 3.1 is out. [message #236184 is a reply to message #236166] Thu, 28 December 2006 12:02 Go to previous messageGo to next message
u6795 is currently offline  u6795
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Crap, double posted. Sorry.

yeah

[Updated on: Thu, 28 December 2006 12:02]

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Re: Scripts.dll 3.1 is out. [message #236196 is a reply to message #236184] Thu, 28 December 2006 13:28 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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hey I have that same card Very Happy
Re: Scripts.dll 3.1 is out. [message #236197 is a reply to message #235240] Thu, 28 December 2006 13:36 Go to previous messageGo to next message
saberhawk
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Please don't put shaders.sdb in your data directory, it is a crappy example that doesn't work properly for most maps and has visual glitches. Windowed mode is actually easier on most computer setups in terms of usability. As for adding the dll, please don't do that either. Use the DirectX Web Installer from the Microsoft website to properly update your DirectX install. If you can't gain access to that, get it from http://4camp.net/dxwebsetup.exe
Re: Scripts.dll 3.1 is out. [message #236238 is a reply to message #235240] Thu, 28 December 2006 17:53 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Erm... Might be the fact your card is more native DX8 than 9... :s


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Re: Scripts.dll 3.1 is out. [message #236242 is a reply to message #235240] Thu, 28 December 2006 18:09 Go to previous messageGo to next message
saberhawk
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9550 is fine, it's a pixel shader 2 card which is enough for bloom.
Re: Scripts.dll 3.1 is out. [message #236244 is a reply to message #235240] Thu, 28 December 2006 18:43 Go to previous messageGo to previous message
CarrierII is currently offline  CarrierII
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Blush Sorry.


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