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Re: AirStrike function [message #301337 is a reply to message #301136] |
Wed, 05 December 2007 19:22 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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I think he's been waiting to release his scripts for a while because he's been testing/debugging/et cetera
That, plus I think he's been busy with his personal life.
~MathK1LL
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Re: AirStrike function [message #302245 is a reply to message #302075] |
Mon, 10 December 2007 08:48 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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reborn wrote on Sun, 09 December 2007 07:00 |
Hex wrote on Sun, 09 December 2007 07:24 | I'm temped too add this as a command to my veteran system
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Go for it
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^
Similar to how you can use certain "powers" once you reach a certain rank in C&C TW, and these powers can be used in conjunction with a tank rush or superweapon to pwn the enemy's base royally.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Mon, 10 December 2007 08:49] Report message to a moderator
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Re: AirStrike function [message #302704 is a reply to message #301136] |
Wed, 12 December 2007 10:42 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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You're missing a library that you need to include(not "#include").
I forget the actual name of the .lib file you need to import but it starts with an 'a' :\
~MathK1LL
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Re: AirStrike function [message #302707 is a reply to message #301136] |
Wed, 12 December 2007 10:55 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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He wanted a chat hook that made it cost a player 5000 credits to call in the airstrike. I made it for him.
Here is a compiled version with source code:
http://www.mp-gaming.com/reborns/coderelease/white.zip
It really is only a cheap chat hook. I don't really recomend it tbh, my idea was to have the function called as some random event, or a power-up. Not based on credits.
The chat hook can be used in team chat with !a10n and !a10g, both teams can use either one. He didn't ask for Nod to only use the Nod one and vise-versa, but really all you have to do to enable that is add to the conditional where I check for the credits the players has for there obj's team.
[Updated on: Tue, 23 February 2010 08:04] Report message to a moderator
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Re: AirStrike function [message #302708 is a reply to message #302707] |
Wed, 12 December 2007 10:59 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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reborn wrote on Wed, 12 December 2007 10:55 | He wanted a chat hook that made it cost a player 5000 credits to call in the airstrike. I made it for him.
Here is a compiled version with source code:
http://www.mp-gaming.com/reborn/coderelease/white.zip
It really is only a cheap chat hook. I don't really recomend it tbh, my idea was to have the function called as some random event, or a power-up. Not based on credits.
The chat hook can be used in team chat with !a10n and !a10g, both teams can use either one. He didn't ask for Nod to only use the Nod one and vise-versa, but really all you have to do to enable that is add to the conditional where I check for the credits the players has for there obj's team.
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Will try this out when I get home. I'll see what I can do with it. A crate may be good to do
~MathK1LL
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Re: AirStrike function [message #303218 is a reply to message #301136] |
Fri, 14 December 2007 23:14 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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I made a chat hook for testing purposes, but then wittebolx asked me to make him a chat hook that he could use for gameplay purposes.
I did actually say I didn't recomend it, frankly I agree. I hate all the nasty chat hooks. I intended for the functions to be "seemless", like a random event or a crate. Like it was supposed to be in the game or something, not some tacky chat hook.
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