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Re: Facility [message #180313 is a reply to message #179952] Thu, 24 November 2005 16:19 Go to previous messageGo to next message
sloth4urluv is currently offline  sloth4urluv
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If you guys are interested in this kind of thing I could show you how to get the models out of the n64 roms. Lol I was originaly thinking of making a DM level of peaches' castle from mario 64 Big Grin would have been funny. It was difficult to do for goldeney because of how the engine was setup, and the fact that the level was indoors.

http://my.fit.edu/~rhines/Notserious/graphics/user_sloth4urluv.jpg
Re: Facility [message #180315 is a reply to message #179952] Thu, 24 November 2005 16:27 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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oh oh can you tell me?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

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Re: Facility [message #180322 is a reply to message #180313] Thu, 24 November 2005 18:50 Go to previous messageGo to next message
gendres is currently offline  gendres
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sloth4urluv wrote on Thu, 24 November 2005 18:19

If you guys are interested in this kind of thing I could show you how to get the models out of the n64 roms. Lol I was originaly thinking of making a DM level of peaches' castle from mario 64 Big Grin would have been funny. It was difficult to do for goldeney because of how the engine was setup, and the fact that the level was indoors.



Please do that!! Should I PM you or something?


viva Mexico cabrones
~g
Re: Facility [message #180354 is a reply to message #179952] Fri, 25 November 2005 04:19 Go to previous messageGo to next message
Spice
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I would be interested in seeing how you got them out of the rom aswell.

I think one of the emulators has a plug-in to get the models out?


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Facility [message #180404 is a reply to message #179952] Fri, 25 November 2005 16:07 Go to previous messageGo to next message
sloth4urluv is currently offline  sloth4urluv
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Ill make a tutorial and post it for everyone Big Grin

http://my.fit.edu/~rhines/Notserious/graphics/user_sloth4urluv.jpg
Re: Facility [message #180412 is a reply to message #179952] Fri, 25 November 2005 17:44 Go to previous messageGo to next message
sloth4urluv is currently offline  sloth4urluv
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Tutorial is up for anyone that wants it. its in Microsoft Office wich I think pretty much everyone has.
http://cncreborn.iconique.net/N64_Tutorial.zip


http://my.fit.edu/~rhines/Notserious/graphics/user_sloth4urluv.jpg
Re: Facility [message #180443 is a reply to message #179952] Fri, 25 November 2005 23:54 Go to previous messageGo to next message
gendres is currently offline  gendres
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thanks

viva Mexico cabrones
~g
Re: Facility [message #180945 is a reply to message #179952] Thu, 01 December 2005 00:30 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Lol. I think all of the games that were posted in this topic I've played. Lot of old schools, too. From Golden Eye to Donkey Kong (yes, all of them, even DK64, lol). All were great games at it's time. I still rate my personal favorite Perfect Dark thou.

FYI, Perfect Dark used a lot of references from Golden Eye. From the names of some guns to levels (the classics). The only difference is PD was going public for profit, so they needed the rights to use Golden Eye's references. I think it would be great to see that level in any game (plus a few other favorites like temple - which I tried to duplicate when I was a beginner modeler, lol).

Just don't use the models right out of the roms if you are going to do that, people around here start jumping on ya for that. Razz


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Re: Facility [message #180946 is a reply to message #179952] Thu, 01 December 2005 02:00 Go to previous message
Spice
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Perfect Dark was made by the same development team as Goldeneye. They didn't need rights to use assests that were already theirs.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Thu, 01 December 2005 02:02]

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