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Re: Why people let renegade not Renegade [message #163651 is a reply to message #163490] Mon, 18 July 2005 16:39 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
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General (1 Star)
Quote:

they add a different dimension to the game: Rav with a Repair Gun


thats exactly my point. those characters shouldn't have the advantages of other characters because it messes up game strategy and balance. think about it. a hotwire with a railgun, volt gun and rocket launcher. this is a character that is both seriously anti vehicle and vehicle support. a mobius with repair gun and ramjet rifle? god.

take a step back for a sec. look at the weapon spawns westwood put into their maps. what are they? the auto rifle, sniper rifle, slow rocket launcher, flamethrower and shotgun. thats all. apart from the SBH,sniper trick, none of these put misbalance into the game. A hotwire with a slow rocket isn't much different beyond her normal use, since that rocket launcher doesn't seek or do much damage to a vehicle. any character other than a sniper with a pickup sniper rifle is a rarity, since a weapon only spawns in one location at a time, and takes like 2 minutes to spawn somewhere after the previous one was picked up. it would only take one kill of such a character yoo, since its unlikely they'd pick up another rocket launcher or sniper rifle for the rest of the match.

SSAOW puts all this away because everybody that dies drops either an armor pack or a weapon from their inventory, like remote c4 or their main weapon. all this does is have people buy high class soldiers, die and concede their weapon to someone else. it's at its worst when you see techs/hotties who already own tons of c4 and a strong repair gun, with laser guns, PICS and you-name-it to defend themselves. they're not supposed to carry any guns like that because they have a different purpose in the game. a rocket soldier isn't supposed to repair vehicles. a sniper isn't supposed to come into close combat with a volt rifle. a hotwire isn't supposed to fend off vehicles at long range with a railgun. why are all of these servers letting this game rape happen and think it's enhancing gameplay? it's killing it and turning it into little more than "kill people, get their guns, kill more people, get money and points from crates, repeat process". it just isn't renegade anymore.
Re: Why people let renegade not Renegade [message #163654 is a reply to message #163318] Mon, 18 July 2005 18:21 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Registered: September 2004
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General (3 Stars)
it adds strategy to the person weilding the weapons. Thats why its a good thing to get them. If your a hotwire with a sniper rifle, people wont expect you to pop em, and when they charge you it makes it all the sweeter when you pop em in the head.

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: Why people let renegade not Renegade [message #163658 is a reply to message #163318] Mon, 18 July 2005 18:56 Go to previous messageGo to next message
Lijitsu
Messages: 1575
Registered: April 2005
Location: Georgia, USA
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General (1 Star)

It adds strategy, but it also gets rid of strategy. See, it adds a different type of strategy, while decreasing the old type.
The old type consists of mostly "How can we get past the opposing teams forces to their base and kill it?" while the new one consists mainly of "Who has what weapon, and how can i exploit them to get it away from them?"


http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Why people let renegade not Renegade [message #163676 is a reply to message #163318] Tue, 19 July 2005 01:21 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9728
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
It makes Ren another game and I don't like it. But a good solution might be that the title of the games say which mods it runs. Then I can avoid those servers.

Also I think more server owners should put all that shit off. But who am I to ask that? Razz


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Why people let renegade not Renegade [message #163692 is a reply to message #163318] Tue, 19 July 2005 05:09 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Colonel
http://ircd2.lomag.net/~wtdragon5/forum/index.php?showtopic= 4998

Black-Cell.net
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Re: Why people let renegade not Renegade [message #163711 is a reply to message #163651] Tue, 19 July 2005 11:20 Go to previous message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
flyingfox wrote on Mon, 18 July 2005 19:39

Quote:

they add a different dimension to the game: Rav with a Repair Gun


thats exactly my point. those characters shouldn't have the advantages of other characters because it messes up game strategy and balance. think about it. a hotwire with a railgun, volt gun and rocket launcher. this is a character that is both seriously anti vehicle and vehicle support. a mobius with repair gun and ramjet rifle? god.

take a step back for a sec. look at the weapon spawns westwood put into their maps. what are they? the auto rifle, sniper rifle, slow rocket launcher, flamethrower and shotgun. thats all. apart from the SBH,sniper trick, none of these put misbalance into the game. A hotwire with a slow rocket isn't much different beyond her normal use, since that rocket launcher doesn't seek or do much damage to a vehicle. any character other than a sniper with a pickup sniper rifle is a rarity, since a weapon only spawns in one location at a time, and takes like 2 minutes to spawn somewhere after the previous one was picked up. it would only take one kill of such a character yoo, since its unlikely they'd pick up another rocket launcher or sniper rifle for the rest of the match.

SSAOW puts all this away because everybody that dies drops either an armor pack or a weapon from their inventory, like remote c4 or their main weapon. all this does is have people buy high class soldiers, die and concede their weapon to someone else. it's at its worst when you see techs/hotties who already own tons of c4 and a strong repair gun, with laser guns, PICS and you-name-it to defend themselves. they're not supposed to carry any guns like that because they have a different purpose in the game. a rocket soldier isn't supposed to repair vehicles. a sniper isn't supposed to come into close combat with a volt rifle. a hotwire isn't supposed to fend off vehicles at long range with a railgun. why are all of these servers letting this game rape happen and think it's enhancing gameplay? it's killing it and turning it into little more than "kill people, get their guns, kill more people, get money and points from crates, repeat process". it just isn't renegade anymore.



I don't like some of the new additions either, thats why I don't play in servers which have them enabled. However, some people DO like them. It's the exact same mentality of why laddered and unladdered servers are available, and why the unladdered servers have the "extras" available for use. The Nod vehicle is far superior to the GDI vehicles, so *GASP!* it throws off the balance! Yet, I have nevered heard a single complaint about them.
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