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Re: scripts.dll 3.0 is finally out [message #234934 is a reply to message #234049] Tue, 19 December 2006 01:44 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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It's really nice so far... like the improved shadow resolution:

index.php?t=getfile&id=2180&private=0

But just like what everyone else is reporting, there are post-processing bugs. I only tried the game for about 5 minutes, so this is the first one I've encountered:

index.php?t=getfile&id=2181&private=0

I noticed that a few other people had this same problem with this. Overall though, I think you guys did some great work here. Just fix the bugs. Tell Me
  • Attachment: shadow.jpg
    (Size: 328.76KB, Downloaded 261 times)
  • Attachment: glitch.jpg
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Re: scripts.dll 3.0 is finally out [message #234937 is a reply to message #234049] Tue, 19 December 2006 02:47 Go to previous messageGo to next message
Cat998
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Result: the new shadow effects are pretty nice,
but it needs allot of more work to get them ready for effectively playing with script.dll 3.0 on the client Jonwil.

nice features, but the bugs are worse.


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Re: scripts.dll 3.0 is finally out [message #235006 is a reply to message #234937] Tue, 19 December 2006 11:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Jerad Gray wrote on Sun, 17 December 2006 09:06

Okay you will need these two files to do it. And try it with scripts 2.92 in your Renegade folder, and then try it with 3.00 in the Renegade folder. It would be nice if the hole screen would flash in sniper mod.
It will play automatically when the nod harvester is going to be dropped off.


Did you look at what 3.0 did to the cinemnatics, it messes with Renegade's single player level 3 it, it screws up the camera zoom distance, and fades in sniper zoom wrong. You must fix this, it work fine in 2.92.


[Updated on: Tue, 19 December 2006 11:09]

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Re: scripts.dll 3.0 is finally out [message #235040 is a reply to message #235006] Tue, 19 December 2006 12:59 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Jerad Gray wrote on Tue, 19 December 2006 19:08

Jerad Gray wrote on Sun, 17 December 2006 09:06

Okay you will need these two files to do it. And try it with scripts 2.92 in your Renegade folder, and then try it with 3.00 in the Renegade folder. It would be nice if the hole screen would flash in sniper mod.
It will play automatically when the nod harvester is going to be dropped off.


Did you look at what 3.0 did to the cinemnatics, it messes with Renegade's single player level 3 it, it screws up the camera zoom distance, and fades in sniper zoom wrong. You must fix this, it work fine in 2.92.

He doesn't have to do anything, just be glad he puts this much time into it already. And I can imagen that he doesnt really have high priority on something that just screws a cinematic.
Which I'm very happy about, because there are worse bugs in this release, like the one that can crash your server when someone joins.


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Re: scripts.dll 3.0 is finally out [message #235054 is a reply to message #235040] Tue, 19 December 2006 13:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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EvilWhiteDragon wrote on Tue, 19 December 2006 12:59

Jerad Gray wrote on Tue, 19 December 2006 19:08

Jerad Gray wrote on Sun, 17 December 2006 09:06

Okay you will need these two files to do it. And try it with scripts 2.92 in your Renegade folder, and then try it with 3.00 in the Renegade folder. It would be nice if the hole screen would flash in sniper mod.
It will play automatically when the nod harvester is going to be dropped off.


Did you look at what 3.0 did to the cinemnatics, it messes with Renegade's single player level 3 it, it screws up the camera zoom distance, and fades in sniper zoom wrong. You must fix this, it work fine in 2.92.

He doesn't have to do anything, just be glad he puts this much time into it already. And I can imagen that he doesnt really have high priority on something that just screws a cinematic.
Which I'm very happy about, because there are worse bugs in this release, like the one that can crash your server when someone joins.


It does not screw up the cinematic it self,it just makes it so after the cinematic it dose not zoom out all the way ever again. But I will put it simply, it makes it easier to cheat (you could fire up a cinematic and have an enhanced zoom for the rest of the game). And I doubt he is trying to make more bugs/cheats in Renegade, but if he is then he will not fix this.


Re: scripts.dll 3.0 is finally out [message #235176 is a reply to message #234049] Wed, 20 December 2006 21:01 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Largest problem I am having, I see no rocket's, i see no shells, i see half of the laser shots, i dotn see half of the explosions, I dont hear half of the gun shots now, ALOT of shit is really screwed up. shaders are all great, but something really got messed up with this update.
Re: scripts.dll 3.0 is finally out [message #235177 is a reply to message #234049] Wed, 20 December 2006 21:10 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I have what should hopefully be a band-aid fix for the sniper zoom issue (a proper fix will come in 3.2).
As for the problems JasonKnight is having, nothing I have done in 3.0 should affect sounds or audio. Do you have an ATI graphics card Jason?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #235182 is a reply to message #235177] Wed, 20 December 2006 22:36 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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no i dont, Nvidia GeForce 6200 512MB. I used to use an ATi card. Sounds and Audio im not too worried about, that I can modify and fix, but what about the other stuff? not seeing explosions and atry shells, missles, rockets... i see them some times, but not all, most of the time i just get hurt, see nor hear nothing, though the guy is standing right in front of me...
Re: scripts.dll 3.0 is finally out [message #235187 is a reply to message #234049] Wed, 20 December 2006 22:54 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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You should upgrade to the latest graphics drivers.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #235253 is a reply to message #234049] Thu, 21 December 2006 08:45 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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latest video drivers dont work right... Like i said, with the version before 3.0 i saw the stuff, after i didnt, maybe 3.1 will work... dowloading that now.
Re: scripts.dll 3.0 is finally out [message #235298 is a reply to message #234049] Thu, 21 December 2006 15:33 Go to previous message
ghost0cnc is currently offline  ghost0cnc
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Hi,
how can I "attach" the normal map shader?
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