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C&C 3 Renegade Mod [message #247788] Fri, 02 March 2007 14:22 Go to next message
Oblivion165 is currently offline  Oblivion165
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We all know its coming and I would just like to say contact me when you start it. I am interested in some modding and this would be a great project to be apart of.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: C&C 3 Renegade Mod [message #247790 is a reply to message #247788] Fri, 02 March 2007 14:31 Go to previous messageGo to next message
u6795 is currently offline  u6795
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This needs to happen.

I think I heard something about the AR team doing it after finishing up Apocalypse Rising, but I might be getting confused...

Somebody confirm that..?


yeah
Re: C&C 3 Renegade Mod [message #247791 is a reply to message #247790] Fri, 02 March 2007 14:33 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Some members of the AR team are indeed thinking of going on to do a CnC3 mod later, but that does not mean it will actually happen, we have a lot of work to do on AR first.

http://steamsignature.com/card/1/76561197975867233.png
Re: C&C 3 Renegade Mod [message #247793 is a reply to message #247788] Fri, 02 March 2007 14:39 Go to previous messageGo to next message
u6795 is currently offline  u6795
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I understand completely, just curious. That would be a pretty awesome mod though, judging from the work you guys have done.

yeah
Re: C&C 3 Renegade Mod [message #247811 is a reply to message #247788] Fri, 02 March 2007 15:50 Go to previous messageGo to next message
Zion is currently offline  Zion
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It's called Tiberian Wars and we have a moddb page for it too with a few vehicles done by the infamous Ric. Thumbs Up

[Updated on: Fri, 02 March 2007 15:51]

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Re: C&C 3 Renegade Mod [message #247813 is a reply to message #247811] Fri, 02 March 2007 15:57 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Merovingian wrote on Fri, 02 March 2007 16:50

It's called Tiberian Wars and we have a moddb page for it too with a few vehicles done by the infamous Ric. Thumbs Up

Really? What did he do that was so bad?


Re: C&C 3 Renegade Mod [message #247823 is a reply to message #247788] Fri, 02 March 2007 18:08 Go to previous messageGo to next message
Zion is currently offline  Zion
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Contextual mistake Blush, i meant that in a good way Razz
Re: C&C 3 Renegade Mod [message #247850 is a reply to message #247788] Fri, 02 March 2007 22:09 Go to previous messageGo to next message
Spice
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This sounds like a bad idea. That's just me though.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: C&C 3 Renegade Mod [message #247854 is a reply to message #247788] Fri, 02 March 2007 22:59 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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index.php?t=getfile&id=2906&private=0
index.php?t=getfile&id=2907&private=0

Well this is what I can do in max 8 around an hour plus. Of course the detail and quality would go up but thats about all I care to put into a demo.

Contact me if interested Smile


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: C&C 3 Renegade Mod [message #247869 is a reply to message #247788] Sat, 03 March 2007 00:54 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Yeah, i was "working" on a C&C3 mod for Renegade but I found out about your mod and stopped...I rarely have time to mod anymore, but i do have time to play and i have been playing Renegade for a few years now. Perhaps...when you need beta-testers: I'M YOUR MAN!!!

Re: C&C 3 Renegade Mod [message #247880 is a reply to message #247788] Sat, 03 March 2007 02:32 Go to previous messageGo to next message
Zion is currently offline  Zion
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If you have any experience you could actualy become a modeller for us and work on that while the rest of us work on AR. You'd have to talk to nameme99 though.
Re: C&C 3 Renegade Mod [message #247883 is a reply to message #247788] Sat, 03 March 2007 02:57 Go to previous messageGo to next message
Spyder
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How about the tip some people gave me:
Start off by extracting the C&C 3 building models etc. out of the main game and just import them in renegade and seehow it works out and get some ideas.
Re: C&C 3 Renegade Mod [message #247909 is a reply to message #247788] Sat, 03 March 2007 07:44 Go to previous messageGo to next message
u6795 is currently offline  u6795
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And pull a scud storm?

I guess that might be good for just testing general ideas and concepts.

And I'd play it, to keep me busy Rocked Over


yeah
Re: C&C 3 Renegade Mod [message #247923 is a reply to message #247788] Sat, 03 March 2007 09:38 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I was going to do a mod just ripping the models out of c&c3, and since I thought they were still .w3d, I thought it would be easy. If somone can find a way to rip models out of c&c3 and import them into max, tell me and ill get to work on a mod. Of course, the models could then be redone, but having the stuff ingame would let you do balancing and all that stuff even before you get the new models.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C 3 Renegade Mod [message #247956 is a reply to message #247923] Sat, 03 March 2007 13:18 Go to previous messageGo to next message
OWA is currently offline  OWA
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Jeep Rubi wrote on Sat, 03 March 2007 16:38

I was going to do a mod just ripping the models out of c&c3, and since I thought they were still .w3d, I thought it would be easy. If somone can find a way to rip models out of c&c3 and import them into max, tell me and ill get to work on a mod. Of course, the models could then be redone, but having the stuff ingame would let you do balancing and all that stuff even before you get the new models.

I'm sure that if you bug Nameme99 enough he'll adopt you into his Moddb page to prevent multiple mods sparking up.


[Updated on: Sat, 03 March 2007 13:20]

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Re: C&C 3 Renegade Mod [message #248076 is a reply to message #247788] Sat, 03 March 2007 23:28 Go to previous messageGo to next message
Nameme99 is currently offline  Nameme99
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I guess I should post then huh?

TBH, there will be no w3ds in C&C3 only W3x (I think thats what Assassin told me)
so ripping would take a LONG time...


http://img62.imageshack.us/img62/9364/nameme99sig01zy4bb9.jpg
Re: C&C 3 Renegade Mod [message #248109 is a reply to message #247788] Sun, 04 March 2007 05:57 Go to previous messageGo to next message
Spyder
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Ok let's try this:
Extract a model and rename the w3x file to w3d? Might work...Westwood has always been using w3d or something similar to it.

BTW I'm downloading C&C 3 demo now, so I'll try to help you a bit when I have installed it.

[Updated on: Sun, 04 March 2007 05:58]

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Re: C&C 3 Renegade Mod [message #248115 is a reply to message #247788] Sun, 04 March 2007 06:46 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Currently, it is not possible to extract most of the files from the demo, since they are encrypted.
Also, renaming W3X to W3D WON'T WORK as the w3x format is brand new and can be text-edited, unlike w3d, meaning that a W3D Importer/Viewer won't work - the file structure is different.

Also, Westwood has used the W3D Format only once - in Renegade. Emperor uses a different format and the other games are made by EA.


[Updated on: Sun, 04 March 2007 06:47]

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Re: C&C 3 Renegade Mod [message #248119 is a reply to message #247788] Sun, 04 March 2007 07:18 Go to previous messageGo to next message
Spyder
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Westwood and EA also used it with Generals and if i'm right they used it with RA too...
Re: C&C 3 Renegade Mod [message #248124 is a reply to message #247788] Sun, 04 March 2007 08:18 Go to previous messageGo to next message
Nameme99 is currently offline  Nameme99
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no, not RA, just Renegade and Gens/ZH
no other game uses .w3d

C&C3 uses .w3x for all the new shadders....


http://img62.imageshack.us/img62/9364/nameme99sig01zy4bb9.jpg

[Updated on: Sun, 04 March 2007 08:18]

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Re: C&C 3 Renegade Mod [message #248134 is a reply to message #248124] Sun, 04 March 2007 10:42 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Guys, we are going off-topic in a silly argument!

Here is the thing:
Nameme99 wrote on Sun, 04 March 2007 17:18

no, not RA, just Renegade and Gens/ZH
no other game uses .w3d

C&C3 uses .w3x for all the new shadders....


Renegade, Generals/Zero Hour, Battle For Middle Earth and Battle For Middle Earth II/Rise Of The Witch King use W3D. Renegade is the only W3D game developed by Westwood.

Generals was the brainchild of EA Pacific/Westwood Pacific which was a different studio.

w3x has new shaders + is half-XML according to one of the podcasts.

Currently we can't port C&C3 models to Renegade because:
A) We can't decompress the models.
B) We can't import the models into Max, due to A) and the format change.

Now, lets get back on topic!

EXdeath wrote on Sat, 03 March 2007 07:09

This sounds like a bad idea. That's just me though.


EX, why? If done right, i think that a C&C3 mod would add a variety of game modes that can spawn interesting tactics and a fun and unique gameplay that renegade lacks.


[Updated on: Sun, 04 March 2007 10:55]

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Re: C&C 3 Renegade Mod [message #248137 is a reply to message #247788] Sun, 04 March 2007 10:52 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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So why not just use what god gave you... your eyes. From what i have seen on C&C3 all the models in there would be too high a quality for the renegade engine to handle anyways. So modeling everything from scratch would be hard.. But the end product would be something to be proud of. Am I wrong?

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: C&C 3 Renegade Mod [message #248138 is a reply to message #247788] Sun, 04 March 2007 10:55 Go to previous messageGo to next message
OWA is currently offline  OWA
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You'll need to wait for the official tools then Huh

jamiejrg: The models on C&C3 would go into Renegade. Renegade can hold more polygons that you think. Personally I don't beleive the models are that high a quality in C&C3. It's just the textures and shaders that make them look nice.


[Updated on: Sun, 04 March 2007 10:56]

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Re: C&C 3 Renegade Mod [message #248140 is a reply to message #248138] Sun, 04 March 2007 11:08 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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One Winged Angel wrote on Sun, 04 March 2007 18:55


jamiejrg: The models on C&C3 would go into Renegade. Renegade can hold more polygons that you think. Personally I don't beleive the models are that high a quality in C&C3. It's just the textures and shaders that make them look nice.


Actually, Renegade holds polygons very well, it's just that it absolutely dies when you put any sort of texture on them.


w00t?
Re: C&C 3 Renegade Mod [message #248141 is a reply to message #247788] Sun, 04 March 2007 11:33 Go to previous messageGo to previous message
Nameme99 is currently offline  Nameme99
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well, it depends on the texture, some textures on high poly models work well, I mean you can have a low poly model and a texture and rene will crash.
so, IMO, it depends on the texture...


http://img62.imageshack.us/img62/9364/nameme99sig01zy4bb9.jpg
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