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scripts.dll stuff [message #62059] Thu, 15 January 2004 12:24 Go to previous messageGo to previous message
Deactivated is currently offline  Deactivated
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Registered: February 2003
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General (1 Star)
[REHT

Spirit]
1. Reborn's deploy and burrow scripts don't actually detect when you fire. They essintally pray you set it up so that, as said in the read-me, you set secondary or primary fire to make a projectile that some how collides with the vehicle. You should be able to set the amount of damage actually done to 0, the bullet just needs to hit the vehicle or make an explosion.

Extra: For other futuristic mods, you can use this as an advantage for SFX (make a trasnparent chamber in the vehicle, and make it so that when the guy deploys, you can make a projectile with the model of something and make it apear in the chamber, so it should hit the vehicle by hitting some vehicle part inside....looks like it's actually doing something! *shrugs*).
[/u]


Sounds like it can't be used for a missile launcher platform.
 
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