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Re: need help with renx. [message #317582 is a reply to message #317119] Sun, 17 February 2008 13:07 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
Messages: 887
Registered: April 2007
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Colonel
There are two easy ways to add light.

Either you edit the interiors of the ref

model
terrain\building interior tiles_multiplay\mp - nod refinery\mnref_int_lm001.w3d

lightmap
terrain\building interior tiles_multiplay\mp - nod refinery\mnref_int_lm001.wlt

So you would have to edit the wlt file (this is the interior light file)
(this file should be included in buildings.zip as gmax file)

If you dont have buildings.zip goto ftp.westwood.com and download it there it is in renegade folder.

After finished making it name the lightmap exactly so you wont have to edit the lightmap preset.

---My way of doing it---

Well I supose you want it on all the maps the same only I dont know really how to edit ligtmaps in renx but I will describe another methode.

All you need is Leveleditor.

http://i56.photobucket.com/albums/g161/BrianOcho/lightlepaint.jpg

What you do is you make a light->lightscape imported.

Dubbel click it in leveleditor and change the colors.

After that goto the top bars in leveleditor -> lighting -> compute vertex solve. (always set check occlusion on!)

All I can do for you now probably the original lightmap texture are bugging you. All try to find out something for you. (This LE way of doing lights is extensif)
 
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