Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » [script]Parachute function  () 1 Vote
Re: Parachute function [message #311086 is a reply to message #301225] Tue, 15 January 2008 06:25 Go to previous messageGo to previous message
wittebolx is currently offline  wittebolx
Messages: 332
Registered: May 2007
Location: the netherlands
Karma:
Recruit
i use this to test the script Hex made, but nothing happened Huh

class paraChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
		Commands->Attach_Script(obj,"Parachute","");
	}
};
ChatCommandRegistrant<paraChatCommand> paraChatCommandReg("!para",CHATTYPE_TEAM,0,GAMEMODE_AOW);


what am i doing wrong?


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: [script]AirStrike function
Next Topic: [script]!sellveh
Goto Forum:
  


Current Time: Thu May 23 05:22:01 MST 2024

Total time taken to generate the page: 4.56129 seconds