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Re: scripts.dll 3.2 WIP update [message #244733 is a reply to message #244623] Sat, 10 February 2007 16:43 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
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General (3 Stars)

If you look in engine.cpp at any of the GameObject lists (i.e. SmartGameObjList, BuildingGameObjList, BaseGameObjList) and see how the code iterates through those, thats how the player list works.

Basicly is declared as SList<cPlayer *> *PlayerList
From there you can iterate through it and look at player names, what team they are on, get their GameObject etc.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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