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what "may" have been [message #95708] Wed, 16 June 2004 11:52 Go to next message
PermaGrin
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what "may" have been [message #95710] Wed, 16 June 2004 11:59 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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Everyone knows. It's not going to happen so get over it. Smile

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what "may" have been [message #95712] Wed, 16 June 2004 12:06 Go to previous messageGo to next message
visorneon is currently offline  visorneon
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Yeh but if only it would! Crying or Very Sad

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what "may" have been [message #95713] Wed, 16 June 2004 12:09 Go to previous messageGo to next message
PermaGrin
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xptek

Everyone knows. It's not going to happen so get over it. Smile


im not trying to start an "i wish" thread. my friend just showed me this and i thought iwould share it. Razz
what "may" have been [message #95720] Wed, 16 June 2004 12:34 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I really like that level, it makes Renegade look newer. See how much further the engine can go? We can easily go even further.
what "may" have been [message #95725] Wed, 16 June 2004 13:48 Go to previous messageGo to next message
Brutus is currently offline  Brutus
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That's a new one. Haven't seen that one before.

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what "may" have been [message #95730] Wed, 16 June 2004 14:12 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
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icedog90

I really like that level, it makes Renegade look newer. See how much further the engine can go? We can easily go even further.


That's a screenshot of the cancelled Renegade 2, if I'm not mistaken.
what "may" have been [message #95732] Wed, 16 June 2004 14:23 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I know it is. Rengade 2 was supposed to use the same engine as Renegade 1. I'm trying to point out that we can push the engine much further than what it really is. Few are willing to do so.
what "may" have been [message #95739] Wed, 16 June 2004 14:49 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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Lol.. " as if " Smile

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what "may" have been [message #95777] Wed, 16 June 2004 20:48 Go to previous messageGo to next message
liberator is currently offline  liberator
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Two Words: SOURCE CODE Don't have, need it.

There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
what "may" have been [message #95780] Wed, 16 June 2004 22:15 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Three words: EA Doesn't Care.

Sadly, they have no history of releasing soure codes to the public. We can harass them all we want but we are most likely not getting the source code. Sad
what "may" have been [message #95792] Thu, 17 June 2004 11:23 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Feh, the engine can do all that now. People are just unwilling to create content that requires significantly higher specifications than Renegade originally had:

Quote:

After
the game shipped I created guidelines for new art and we succesfully created
levels with moren than 500k polygons visible, running a steady 60 fps on ATI
R200 (GF3 era card). Do some googling and search for Renegade 2 screenshots,
you should be able to find some that were leaked after the studio was shut
down. This was running with the same core technology, just with better
designed art assets.


what "may" have been [message #95810] Thu, 17 June 2004 13:32 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Of course some people are. That's why Renegade Alert has been pushing the boundaries over 400% past the original Renegade specifications.

The engine can handle it.
what "may" have been [message #95816] Thu, 17 June 2004 14:32 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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I don't see RenAlert maps looking like that screenshot. :rolleyes:
what "may" have been [message #95827] Thu, 17 June 2004 15:44 Go to previous messageGo to next message
SuperiorSniper101 is currently offline  SuperiorSniper101
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true!!!! i have never seen any renalert map look as smooth and sharp as that pic. Does anyone have any pics of what the vehicles of renegade 2 may have been or looked like?



By the way. If there is anyone here who is interested in joining the clan *U.S.S i would be happy to give u some info. Just e-mail me and leave your renegade name. thanks :twisted:


You better watch your back......because the very second you don't....i'll be there....standing in your pool of blood....
what "may" have been [message #95830] Thu, 17 June 2004 15:56 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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RenAlert is pushing the limits, just not as much as the people who made a 500k poly level have. RenAlert's current levels in the .992 patch run at about 40k polygons, even more, and the average for the original levels in Renegade is about 5,000 polygons.

EDIT: I came across this in google: http://www.chuckcarter.com/motion/pictures/renegade2b.html

It's a movie of the 500k level this guy made, and notice how the fps won't drop.

I would like to know how this guy figured out how to do this with the engine.
what "may" have been [message #95837] Thu, 17 June 2004 16:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Because we're not all of the art assets from Renegade 2. RA levels generally have 40,000-70,000 polygon counts without bushes, trees, walls, building interiors, or dynamic objects added in.

On average, you're seeing 80,000+ polygons in a game of RA. And that's just right now.

In the next patch, you'll be seeing much more.
what "may" have been [message #95851] Thu, 17 June 2004 18:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Maybe you need to "jack up" your vision, since it's rather obvious that all levels I've done have inordinate amounts of bushes, trees, and other assorted objects to hide beind.
what "may" have been [message #95876] Thu, 17 June 2004 20:15 Go to previous messageGo to next message
Ripintou is currently offline  Ripintou
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Hmmm, what will this team at petroglyphgames.com create? Smile

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what "may" have been [message #95879] Thu, 17 June 2004 20:25 Go to previous messageGo to next message
DarkDemin is currently offline  DarkDemin
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jeez even IGN thought it would happen http://pc.ign.com/objects/546/546205.html?fromint=1

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what "may" have been [message #95907] Fri, 18 June 2004 00:09 Go to previous messageGo to next message
exnyte is currently offline  exnyte
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You're not one to talk NeoX... Everything I've seen from you sucks.

what "may" have been [message #95909] Fri, 18 June 2004 00:46 Go to previous messageGo to next message
Spice
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I beleive you can get this demo of renegade 2 on the renegade engine somewhere. Cant rember though. I think it was Deamaim00's site.

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what "may" have been [message #96040] Fri, 18 June 2004 15:32 Go to previous messageGo to next message
SuperiorSniper101 is currently offline  SuperiorSniper101
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it prolly was dillon's (deadaim00's)site.

You better watch your back......because the very second you don't....i'll be there....standing in your pool of blood....
what "may" have been [message #96043] Fri, 18 June 2004 15:49 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I've played the Renegade 2 "demo", it's not a demo, it's a mod for Renegade that horribly sucks and has bad FPS.

Guys, notice, at http://www.petroglyphgames.com/aboutus.html, it has most of the old Westwood employees... I'd keep a close watch on those guys if I were you. Smile
what "may" have been [message #96083] Fri, 18 June 2004 19:31 Go to previous messageGo to previous message
sniper12345 is currently offline  sniper12345
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Colonel

Where can I get the "demo"?

WOL: megapunk0

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