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C&C Commando: Surface-to-Air Missile Site [message #85943] Fri, 07 May 2004 09:00 Go to previous messageGo to next message
Genocide is currently offline  Genocide
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Thanks for Giving me credit Seaman, perhaps in future you will eh?


Model: Genocide
Texture: Genocide (apart from base)


Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
C&C Commando: Surface-to-Air Missile Site [message #85953] Fri, 07 May 2004 09:59 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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looks good, a bit small though. It is kinda weird how you cant drive over it, it will get in the way all of the time.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
C&C Commando: Surface-to-Air Missile Site [message #85956] Fri, 07 May 2004 10:07 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Administrator/General

Yeah my only worry was that you could damage it by hitting the invisible worldbox part, which would totally negate the usefulness of it going underground.
C&C Commando: Surface-to-Air Missile Site [message #86052] Fri, 07 May 2004 17:53 Go to previous messageGo to next message
Spice
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So im guessing the poly count is too high :rolleyes:

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
C&C Commando: Surface-to-Air Missile Site [message #86054] Fri, 07 May 2004 18:05 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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SeaMan

Its polycount is: More-than-your-6-year-old-computer-can-handle


Look here, I never said I had a "More-than-a-6-year-old-computer", I said other people's computers. My computer is so fucking fast it'll blind you before you see it.

Why are you too afraid to reveal the poly count? It is obvious it is very high. Any modeler who is asked to reveal their poly count should, and everyone I've seen has, but you fail to posess this ability.
C&C Commando: Surface-to-Air Missile Site [message #86055] Fri, 07 May 2004 18:14 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Commander
The model isn't bad, except that it obviously has an outrageously high polygon count, otherwise you wouldn't refuse to tell it to us. The texture isn't bad, except waaaay too much noise. Looks like it started out nice and clean and someone just added noise in photoshop a couple dozen times. And the mapping is pretty bad. So yeah - other than the bad texturing and outrageously high polygon count, I love it.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
C&C Commando: Surface-to-Air Missile Site [message #86065] Fri, 07 May 2004 19:12 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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who cares

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
C&C Commando: Surface-to-Air Missile Site [message #86081] Fri, 07 May 2004 23:46 Go to previous messageGo to next message
drunkill is currently offline  drunkill
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hmmm... i think it should be the same size and shape as the SS SAM...

they did it great, exept the opening and shooting part heh.

but theres was good, but the texture could of been better.


Promotional Artist for Red Alert: A Path Beyond



Vote for APB in the MOTY awards 2008!
http://www.apathbeyond.com/forum/uploads/post-14-1196657492.jpg
C&C Commando: Surface-to-Air Missile Site [message #86091] Sat, 08 May 2004 02:40 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Genocide

Thanks for Giving me credit Seaman, perhaps in future you will eh?


I never said that I made it. Confused
http://www.cannis.net/commando/team.php

drunkill

see there, red and black striped rim, and as well, i think oyu should make the area that it pops up in bigger, so a bigger door part.


You can hardly tell the shape from a sprite that's only about 15x15 pixels. Confused
Commando models will not be based on how they looked ingame, they will be based on renders (including cutscenes) and real life pictures.

But of course, I can make a special "Drunkill edition" with tiny base and red&black stripes. Razz

oblivion165

looks good, a bit small though. It is kinda weird how you cant drive over it, it will get in the way all of the time.


It's going to reeeal fun when you drive over it and it flips over your Buggy.
Yet even funnier is when it fires its missiles... BOOM. Your buggy and SAM Site is gone. :rolleyes:

Blazer

Yeah my only worry was that you could damage it by hitting the invisible worldbox part, which would totally negate the usefulness of it going underground.


:rolleyes:
BZZT! Sorry, wrong answer! You just lost your chance to win a million bucks.
The worldbox is used for only physical collision detection.
Bullet collision is applied to the model itself.

icedog90


Why are you too afraid to reveal the poly count? It is obvious it is very high. Any modeler who is asked to reveal their poly count should, and everyone I've seen has, but you fail to posess this ability.


It's 1044. Why it does bother you so much? Confused
Any computer from year 2000 can handle it. Smile
C&C Commando: Surface-to-Air Missile Site [message #86161] Sat, 08 May 2004 14:31 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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What bothers me is that you could have something looking just as nice, with less polygons. Having more polygons doesn't make it high quality, it only does if they have a good purpose.

Here's a tip:

http://newhope.conquergaming.com/newsadmin/data/upimages/sam.jpg

The areas I have marked are places that should be less rounded. The curves on the SAM Site could probably be left the same if Geno makes the corners of the base at right angles. Making the corners rounded makes no sense at all, plus they mess up the texture. I think they'll be way better off less rounded. Smile

Doing this will reduce the polycount to probably 600 - 700, which is OK. Now for that texture. :rolleyes:
C&C Commando: Surface-to-Air Missile Site [message #86169] Sat, 08 May 2004 16:32 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Commander
Just look how distorted that texture is.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
C&C Commando: Surface-to-Air Missile Site [message #86173] Sat, 08 May 2004 16:58 Go to previous messageGo to next message
drunkill is currently offline  drunkill
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no, the stripes need to be closer to the edge, not right at the edge, but closer to it...

http://img34.photobucket.com/albums/v102/drunkill/website/ss2.gif
EDIT: and anyway, people would like it better like that, coz its sooo much more true to TD, it wuld so rock if it was like that. and as well, that building can be soo much smaller, well the closed one can. its only a box, with a slight indentation for the doors...


Promotional Artist for Red Alert: A Path Beyond



Vote for APB in the MOTY awards 2008!
http://www.apathbeyond.com/forum/uploads/post-14-1196657492.jpg
C&C Commando: Surface-to-Air Missile Site [message #86278] Sun, 09 May 2004 11:37 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Don't forget that the SAM site has an interior (non-accesable) where it goes underground.
http://www.cannis.net/forum/uploads/post-32-1083588612.jpg
C&C Commando: Surface-to-Air Missile Site [message #86390] Sun, 09 May 2004 20:10 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Moderator/Captain

Ice dog stop hassling him, I have a 400 mhz proc, and on days where I can get it to run ren, I'm happy to get my 10 fps, and polys dont degrade that. I've run some insane tests and frankly Renegade is VERY efficient model wise, in textures however, it is well, not too good. See his turret post, I posted the test I did.

So I say model away get yourself a nice looking model. Model till it's done, not till 1000 polys or such. The Sam looks wicked cool and good job man.


http://www.n00bstories.com/image.fetch.php?id=1285726594
C&C Commando: Surface-to-Air Missile Site [message #86400] Sun, 09 May 2004 22:00 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Frankly, you know nothing about modeling, so don't step in like that without knowing what the hell you're saying.

Polygons DO make a different, a big difference. Try making a scenery object like a tree with 1,000 polygons, and place a bunch of them in a level. Run it, and you'll get my point. You'll get a nice big difference infact, since you get 10 fps, lmao, you're going to have fun running this mod.
C&C Commando: Surface-to-Air Missile Site [message #86424] Mon, 10 May 2004 03:58 Go to previous message
PsycoArmy is currently offline  PsycoArmy
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Blazer

Yeah my only worry was that you could damage it by hitting the invisible worldbox part, which would totally negate the usefulness of it going underground.


OMG! you can't damage worldbox's... (unless you set them so you can)


http://www.boomspeed.com/psycoarmy2/boxhead.gif
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