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Home » Renegade Discussions » Mod Forum » C&C_Forgotten_Town (Warpath Conversion #2)
C&C_Forgotten_Town (Warpath Conversion #2) [message #54350] Sat, 08 November 2003 04:30 Go to next message
Halo38 is currently offline  Halo38
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Colonel
The second map I ever made, This map is set around a small wartorn dutch village.

http://www.laeubi.de/halo38/?cat=maps


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C&C_Forgotten_Town (Warpath Conversion #2) [message #54351] Sat, 08 November 2003 07:11 Go to previous messageGo to next message
Adavanze is currently offline  Adavanze
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Recruit

It tries to save it as called a .ZIP but as a HTML document.
C&C_Forgotten_Town (Warpath Conversion #2) [message #54353] Sat, 08 November 2003 07:21 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
Great........... I'll get laeubi to take a look at that. cheers

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C&C_Forgotten_Town (Warpath Conversion #2) [message #54356] Sat, 08 November 2003 07:39 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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General (1 Star)

Same thing here, it says the file extension is a .zip, but says it will save as an html document. I told it to save anyways, and it saved as a .zip, but the file size was 0 kb and it said that the file was dammaged when I double clicked it.

C&C_Forgotten_Town (Warpath Conversion #2) [message #54391] Sat, 08 November 2003 13:00 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

Hehe Cool
Mesed the SQL up due Manual insert of the both Maps Crying or Very Sad

Fixed now Very Happy


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C&C_Forgotten_Town (Warpath Conversion #2) [message #54397] Sat, 08 November 2003 14:22 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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Great maps, could I have permission to put them on my site?

C&C_Forgotten_Town (Warpath Conversion #2) [message #54414] Sat, 08 November 2003 17:24 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
yes feel free


Edit: same goes for the maps coming tomorrow Smile


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C&C_Forgotten_Town (Warpath Conversion #2) [message #54420] Sat, 08 November 2003 20:41 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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YAY! Thanks. . . More maps tomorro ehh? Can't wait to see what they are like.

C&C_Forgotten_Town (Warpath Conversion #2) [message #54423] Sat, 08 November 2003 20:52 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Colonel
When converting them you should of fixxed the terrain. Sorry dude, but I think thats one blocky bad map. You can actully see each individual face. And the waterfall-to-river is two different planes. Weld those vertices. Mesh smooth. Alpha blend. I think you should attach all the editble meshes again, weld em up, run mesh smooth, retexture it, add in some tiles, and then I think it'd be a kick ass map Smile .

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C&C_Forgotten_Town (Warpath Conversion #2) [message #54427] Sat, 08 November 2003 21:11 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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tobruk was a kick ass map...especially the middle infatry area...me and speedy just d-loaded the 2 new maps and checked them

tobruk is getting added to rotatation...this map was ok...the thin boards are a pain to get up..and the tunnel had really no point except for some eye candy....but al in all,both maps are cool.,i just thought tobruk was the better of the two.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

C&C_Forgotten_Town (Warpath Conversion #2) [message #54430] Sat, 08 November 2003 22:09 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
I know the maps arn't the best quality, note tobruk was the first map I made ever (november 2002), and Forgotten town was the second (december i think)

I know all the bad points about them. but i'm moving on in moddelling soon and can't be arsed to fix maps that I created 1 month after started use gmax, they are so not to my current standard if i did redo them i'd start from scratch on both the terrains

The tunnels in tobruk are there so you can attack the enemy trenches from behind. Please i don't want to hear any more on how bad these maps are as i already know what your going to say as i feel the same.

The ones that i haven't bodjed are hybrid forest, bio & lava (for lava see laeubi's RA mod)


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C&C_Forgotten_Town (Warpath Conversion #2) [message #54432] Sat, 08 November 2003 22:13 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Halo38


The tunnels in tobruk are there so you can attack the enemy trenches from behind. Please i don't want to hear any more on how bad these maps are as i already know what your going to say as i feel the same.

The ones that i haven't bodjed are hybrid forest, bio & lava (for lava see laeubi's RA mod)


i was talking about the forgotten town tunnels...can't wait for the other maps


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

C&C_Forgotten_Town (Warpath Conversion #2) [message #54435] Sat, 08 November 2003 22:18 Go to previous message
Halo38 is currently offline  Halo38
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Titan1x77

Halo38


The tunnels in tobruk are there so you can attack the enemy trenches from behind. Please i don't want to hear any more on how bad these maps are as i already know what your going to say as i feel the same.

The ones that i haven't bodjed are hybrid forest, bio & lava (for lava see laeubi's RA mod)


i was talking about the forgotten town tunnels...can't wait for the other maps


They are so there is more than 2 ways out of the bases and so infantry can quickly get to the town not having to run round and taking ages to get there Very Happy Very Happy Very Happy Very Happy

Edit: or do you mean the tunels with the supports in them.... those allow infantry to get closer to the enemy base with out running miles across an open field there would be no chance of suprise if the tunnels weren't there.


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