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I need a uvw unwrap texture [message #49812] Mon, 29 September 2003 17:01 Go to next message
Infinint is currently offline  Infinint
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Colonel

http://susr.sdsites.net/downloads/tfm2.zip

That contains the blank texture and a picture with lables for each part.

this is the mech im texturing:
http://www.n00bstories.com/image.fetch.php?id=1103029170
this is what i was modeling it after:
http://www.n00bstories.com/image.fetch.php?id=1082787885
just to give an idea of what i was looking for

if any one could do this that would be great Very Happy


I need a uvw unwrap texture [message #49890] Tue, 30 September 2003 03:10 Go to previous messageGo to next message
ericlaw02
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!! Thats Zeus II from EE!
Must get back the tools from EE and start doing the thing Smile lol
I need a uvw unwrap texture [message #49900] Tue, 30 September 2003 05:37 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

what's EE?

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I need a uvw unwrap texture [message #49903] Tue, 30 September 2003 05:41 Go to previous messageGo to next message
Ugauga01 is currently offline  Ugauga01
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Empire Earth. I think it is a very shitty game.

Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
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I need a uvw unwrap texture [message #49981] Tue, 30 September 2003 14:51 Go to previous messageGo to next message
Infinint is currently offline  Infinint
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Colonel

hmmm... no one wants to make a skin.... Crying or Very Sad

I need a uvw unwrap texture [message #49983] Tue, 30 September 2003 14:52 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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UVW Unwrap confuses me.

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I need a uvw unwrap texture [message #50014] Tue, 30 September 2003 17:13 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Texture creating and mapping takes about 5 times longer than modelling, it requires more work. I suggest you give it a shot. Here are some tips:

*Map your textures in gMax, not RenX. This will let you avoid the frustrating, buggy interface of RenX. After you map the texture, collapse the stack on the mesh, remove the materials, open it up in RenX, and apply the materials again.

*Take your time. Like I said, it takes at least 5x longer than modelling.

*Make the initial texture clean, then afterwards, add scratches, holes, bends, marks, rust, dirt, etc.

*Don't use simple mapping on anything, be sure to account for every polygon.


I need a uvw unwrap texture [message #50034] Tue, 30 September 2003 18:24 Go to previous messageGo to next message
Infinint is currently offline  Infinint
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Colonel

are you talking about uvw upwraping?

what i want is the actull skin that i will then repalce with my already uvw unwraped texture, jugeing the person so kind enough to do it dint move any thing on my texture.


I need a uvw unwrap texture [message #50053] Tue, 30 September 2003 20:03 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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In order to map it properly, you would need to be able to edit the UVWs on the model as well. I highly recommend you try drawing the texture yourself. Also, there is alot of unused negative space in that texture you have there, and its size isn't in multiples of 8 (256x256, 512x512 etc.)

I need a uvw unwrap texture [message #50084] Wed, 01 October 2003 07:34 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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General Havoc

UVW Unwrap confuses me.

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I need a uvw unwrap texture [message #50096] Wed, 01 October 2003 09:13 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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On the topic of UVW Unwrap, is there any problems with useing it on terrain?

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I need a uvw unwrap texture [message #50097] Wed, 01 October 2003 09:14 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I'll stick to Level Edit - Modeling isn't my area although I can use Gmax.

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EE ownz [message #50150] Wed, 01 October 2003 15:03 Go to previous message
Stryker is currently offline  Stryker
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Hey I have Empire Earth and its expansion, and it ownz, anyway, i like the model INF, but its incomplete from the EE picture, plus, enjoy the copyright wars.

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