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New versions of the w3d import script and export plugin available [message #480694] Fri, 10 May 2013 20:50 Go to next message
jonwil is currently offline  jonwil
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You can download it from http://www.cncmods.net/files/w3dimport.zip

To use it, just unzip into your 3ds max 8 folder. You need 3ds max 8 Service Pack 3 installed. And no, there will NOT be a GMAX version of this stuff so dont ask.

If you have a previous version of the importer installed you need to look for (and delete) the w3d-importer.mse file if it exists.

The "source" folder contains the source code to the w3dms.dlx plugin.

It also includes the dds fix for max8 to make dds files work properly.

The export plugin is the same one I released previously.

The following changes have been made to the export plugin as distributed with the last release of the BFME2 Mod SDK:
enable Specular To Diffuse checkbox on material editor vertex materials tab
enable Translucency edit box on material editor vertex materials tab
enable Secondary Gradient drop-down on material editor shaders tab
enable Publish button on material editor textures tab
enable Frames edit on material editor textures tab
enable Rate edit on material editor textures tab
enable Animation Type drop-down on material editor textures tab
enable Pass Hint dropdown on material editor textures tab
enable Alpha Bitmap button on material editor textures tab
enable Null (LOD) radio button on geometry options box
enable Shatter checkbox on geometry options options box
enable collision options box (and the physical, projectile, vehicle, vis and camera checkboxes inside it)
enable damage region edit box on object export options box
enable phys, proj and vis buttons on select by W3D type box
add support so that dazzles are correctly exported
add support for some things related to smooth skinning (a feature that's comming in the next scripts build for Renegade, mod teams already have it)
add support for some things related to export of tangent/binormal data (needed for certain shader effects and will be supported in a future scripts build)
Renamed the old (and useless) npatch checkbox so that it toggles whether to export tangent/binormal data.

As for the importer, the following changes have been made since the last public release:

Correctly set "Export Geometry" on proxies.

Correctly import UVs, vertex colors and materials (lots of fixes in this area, too many to list)

Make the importer no longer read from the old gamepacks\blah folder (a remnant from when the importer was a gmax script)

Automatically tick the "vertex colors" checkbox for vertexes that need it ticked.

Fix a crash issue with animation importing.

Fix positioning of the importer dialog boxes if you have more than one monitor.

Fix so that skinned meshes import correctly.

Not all animations correctly import at this point but I am working on it.

Things the importer wont be able to import properly due to limitations in 3ds max, the w3d file format and w3d:

Multimaterials.

Objects set to NULL (LOD)

There is a mis-named mesh in the Renegade GDI Medium Tank that causes that particular vehicle to crash when you try to import it. Its not fixable in the importer, the w3d file is just incorrect.

Please let me know of any meshes that don't properly import or any other missing features or things I should add (that haven't already been covered above)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: New versions of the w3d import script and export plugin available [message #480715 is a reply to message #480694] Sat, 11 May 2013 15:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I think you should make a Gmax version of it beings you can't legally get 3ds max 8 anymore.


I was actually coming on here to post this file to ask if anyone could get it to import (I think it was exported with max 8, a lot of Rp2 files were and they don't import).

And now it looks like a new importer was released that I can't test this on, so if someone could see if this new importer imports it that'd be great I guess.
  • Attachment: moohlaM.W3D
    (Size: 39.78KB, Downloaded 78 times)


[Updated on: Sat, 11 May 2013 15:12]

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Re: New versions of the w3d import script and export plugin available [message #480716 is a reply to message #480694] Sat, 11 May 2013 18:00 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I already said there will NOT be a GMAX version of this.
As for that W3D file, it doesn't import right now due to animation issues but that will be sorted when I finish rewriting the animation code.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: New versions of the w3d import script and export plugin available [message #480717 is a reply to message #480716] Sat, 11 May 2013 18:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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jonwil wrote on Sat, 11 May 2013 19:00

I already said there will NOT be a GMAX version of this.
As for that W3D file, it doesn't import right now due to animation issues but that will be sorted when I finish rewriting the animation code.



I know you already said that, but does it really do us any good if the few people still modding renegade can't legally acquire the program that your making these updates for? I legally own Max 2012, and I have looked, you can't buy max 8 it simply isn't offered.

But good to hear the animation issue will be sorted out.


Re: New versions of the w3d import script and export plugin available [message #480718 is a reply to message #480694] Sat, 11 May 2013 18:17 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Can't you download the trial and upgrade that to the complete version? (or bypass the trial ofc).

All I know is that the service packs are still available for download.

EDIT: http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=7176150& ;linkID=9241178


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Sat, 11 May 2013 18:18]

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Re: New versions of the w3d import script and export plugin available [message #480719 is a reply to message #480694] Sat, 11 May 2013 18:19 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Due to how GMAX works (and the fact that writing custom C++ code for it is impossible) its just not possible to produce a better importer for GMAX.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: New versions of the w3d import script and export plugin available [message #480720 is a reply to message #480694] Sat, 11 May 2013 18:32 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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I seem to be getting errors with the code, but that might be due to the fact I am using a virtual PC.

[Updated on: Sat, 11 May 2013 18:33]

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Re: New versions of the w3d import script and export plugin available [message #482183 is a reply to message #480719] Sat, 22 June 2013 11:04 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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jonwil wrote on Sat, 11 May 2013 19:19

Due to how GMAX works (and the fact that writing custom C++ code for it is impossible) its just not possible to produce a better importer for GMAX.


See, that's a reason I can understand, I don't blame you for not wanting to work against greater limitations for something that only a small part of the community still uses.


Re: New versions of the w3d import script and export plugin available [message #483036 is a reply to message #482183] Sat, 10 August 2013 02:06 Go to previous messageGo to next message
UnitXc is currently offline  UnitXc
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how do you get service pack 3 for this program? i have max 8 but cant find sp3

http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg
Re: New versions of the w3d import script and export plugin available [message #483037 is a reply to message #480718] Sat, 10 August 2013 04:44 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Omar007 wrote on Sun, 12 May 2013 03:17

All I know is that the service packs are still available for download.

EDIT: http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=7176150& ;amp ;linkID=9241178

I guess reading is hard :/


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: New versions of the w3d import script and export plugin available [message #483162 is a reply to message #480694] Tue, 20 August 2013 08:50 Go to previous messageGo to next message
UnitXc is currently offline  UnitXc
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sorry, thanks.

how do i import a W3d file using this stuff? :S it doesnt show up in the import menu in max.


http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg
Re: New versions of the w3d import script and export plugin available [message #483169 is a reply to message #480694] Tue, 20 August 2013 13:54 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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go to customize/user interface/category/w3d importer/import a w3d file, and assing a hotkey to it, i belive that is all.
Re: New versions of the w3d import script and export plugin available [message #483181 is a reply to message #480694] Thu, 22 August 2013 05:01 Go to previous messageGo to next message
UnitXc is currently offline  UnitXc
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thank you nacho

http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg
Re: New versions of the w3d import script and export plugin available [message #484490 is a reply to message #480694] Mon, 18 November 2013 16:47 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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I cannot get mine to work. I installed SP3. I downloaded Jonwil's zip file, and extracted all the folders within into my directory. After reading the other post,I tried but I keep getting errors.

When I launch 3ds I get an initialization error with the Max2w3d.dle

I'm new to 3ds max, so I'm not sure "which" questions I should ask.

Basically, I just want to use this to make maps, and so far I cannot set the collision settings on my objects. I'm sure this tool adds way more than that though.

Can anyone elaborate a bit more?

Thank you Smile


My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
Re: New versions of the w3d import script and export plugin available [message #484504 is a reply to message #484490] Wed, 20 November 2013 03:00 Go to previous messageGo to next message
roszek is currently offline  roszek
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trunkskgb wrote on Mon, 18 November 2013 16:47

When I launch 3ds I get an initialization error with the Max2w3d.dle




Reinstall directx dl here
Re: New versions of the w3d import script and export plugin available [message #484569 is a reply to message #480694] Sun, 24 November 2013 09:27 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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Still no luck.
Attached is the error I'm getting.
Sad
index.php?t=getfile&id=14790&private=0Still no luck.
  • Attachment: w3dtools.jpg
    (Size: 17.06KB, Downloaded 286 times)


My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
Re: New versions of the w3d import script and export plugin available [message #485090 is a reply to message #480694] Tue, 31 December 2013 03:10 Go to previous message
jonwil is currently offline  jonwil
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Just wanted to let everyone know that I will hopefully resume working on this sometime soon (specifically the animation stuff)

If anyone has any w3d files that wont correctly import for reasons OTHER than multimaterial meshes, please let me know so I can investigate. Yes that includes files where the animation wont properly import.

Bonus points if someone can show me a file where they have an original source file which when exported to w3d and imported back into max will not correctly import the animation. (as having a source file will make it easier to get the animation to work properly)

"Wont correctly import" does include models where manual steps are required after the model is imported (in that case please specify the manual steps required so I can figure out if its possible to make the importer do that somehow)


I am not promising anything, just saying that I may have some time to work on this in the near future.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Tue, 31 December 2013 03:17]

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