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My vehicle bots will explode [message #45834] Sun, 07 September 2003 21:05 Go to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
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General (1 Star)
Whenever I try to make vehicle bots with c130 scripts they always explode after a short period of time for no reason I can see. The amount of time is always different. Why do my bots keep exploding?
My vehicle bots will explode [message #45840] Sun, 07 September 2003 21:29 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
Messages: 165
Registered: May 2003
Location: Florida
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send me ur code and lemme look at it.
My vehicle bots will explode [message #45943] Mon, 08 September 2003 12:37 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
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General (1 Star)
This is what im using.


;============scripting for unmodified cargo plane DO NOT MODIFY===============
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1

-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""

-300 Create_Real_Object, 9, "CnC_nod_apache"
-320 Attach_script, 9, "m00_disable_Physical_Collision_JDG"
-300 Attach_script, 9, "M00_damage_modifier_dme","0,1,1,0,0"
-300 Create_Real_Object, 11, "CnC_nod_apache"
-300 Attach_To_Bone, 11, 9, "Wheelp01"
-320 Destroy_Object, 11

-1000 Create_Real_Object, 12, "Nod_Light_Tank", 9
-1000 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-1000 Attach_script, 12, "M00_Disable_Transition"
-1000 Attach_script, 12, "M05_Nod_Gun_Emplacement"

-1100 Create_Real_Object, 13, "Nod_Light_Tank", 9
-1100 Attach_script, 13, "M01_Hunt_The_Player_JDG"
-1100 Attach_script, 13, "M00_Disable_Transition"
-1100 Attach_script, 13, "M05_Nod_Gun_Emplacement"

-1200 Create_Real_Object, 12, "Nod_Light_Tank", 9
-1200 Attach_script, 14, "M01_Hunt_The_Player_JDG"
-1200 Attach_script, 14, "M00_Disable_Transition"
-1200 Attach_script, 14, "M05_Nod_Gun_Emplacement"

-1300 Create_Real_Object, 15, "Nod_Light_Tank", 9
-1300 Attach_script, 15, "M01_Hunt_The_Player_JDG"
-1300 Attach_script, 15, "M00_Disable_Transition"
-1300 Attach_script, 15, "M05_Nod_Gun_Emplacement"

It works great except they explode after some time. And just change light tank to another vehicle for the other scripts. I use the SP versions cause I find that their AI is better when I do
My vehicle bots will explode [message #46349] Wed, 10 September 2003 11:52 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
Messages: 1012
Registered: February 2003
Location: England
Karma: 0
General (1 Star)
Quote:

-1000 Attach_script, 12, "M01_Hunt_The_Player_JDG"


Thats your problem, that script makes bots follow you,as soon as you get too far from them they will explode/die. Thats just how it is


http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
My vehicle bots will explode [message #46350] Wed, 10 September 2003 11:55 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
Messages: 1012
Registered: February 2003
Location: England
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General (1 Star)
I like this mod :

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1

-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""

-300 Create_Real_Object, 9, "CnC_nod_apache"
-320 Attach_script, 9, "M00_disable_Physical_Collision_JDG"
-300 Attach_script, 9, "M00_damage_modifier_dme","0,1,1,0,0"
-300 Create_Real_Object, 11, "CnC_nod_apache"
-320 Destroy_Object, 11

-800 Create_Real_Object, 12, "CnC_Nod_Light_Tank", 9
-800 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-800 Attach_script, 12, "M05_Nod_Gun_Emplacment_JDG"
-800 Attach_script, 12, "M00_No_Falling_Damage_DME"

-830 Create_Real_Object, 12, "CnC_Nod_Flame_Tank", 9
-830 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-830 Attach_script, 12, "M00_No_Falling_Damage_DME"

-860 Create_Real_Object, 12, "CnC_Nod_Mobile_Artillery", 9
-860 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-860 Attach_script, 12, "M00_No_Falling_Damage_DME"

-900 Create_Real_Object, 12, "CnC_Nod_Stealth_Tank", 9
-900 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-900 Attach_script, 12, "M00_No_Falling_Damage_DME"

-930 Create_Real_Object, 12, "CnC_Nod_Buggy", 9
-930 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-930 Attach_script, 12, "M00_No_Falling_Damage_DME"


I made it, it spawns an apache then uses the apache to spawn some tanks.
Very Happy


http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
My vehicle bots will explode [message #46357] Wed, 10 September 2003 12:28 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
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General (1 Star)

Don't all of those except the apache need the nod gun emplacement script on them? And I don't think you need no falling damage on the vehicles either.

My vehicle bots will explode [message #46438] Wed, 10 September 2003 19:47 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
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General (1 Star)
So if thats my problem how am I gonna get them to follow me?
My vehicle bots will explode [message #46562] Thu, 11 September 2003 11:31 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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Location: Ellington, CT
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With my bot drops, how do I get it so that it still drops the vehicle, off, and the bots?

My vehicle bots will explode [message #46604] Thu, 11 September 2003 14:09 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
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I just made my tank bots drop from helis now but I used to have a helicopter fly in after the initial purchase and drop it off
My vehicle bots will explode [message #46617] Thu, 11 September 2003 14:26 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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Registered: March 2003
Location: Ellington, CT
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I mean the vehicle you buy to make it drop it off, how do I make that get dropped of properly, along with my bots. But how would I do what you said, and have a heli drop it off?

My vehicle bots will explode [message #46654] Thu, 11 September 2003 23:10 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
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If by dropped off properly you mean so it doesnt bounce 5 feet in the air and you cant get into it, I just boned two apaches toghether then got rid of the one on bottom. The second apache made that bones to the first gets stuck inside the airstrip pulling the first apache with it. When it dissapears the apache above is still there because it has no momentum.

As for having a heli drop my tank bot I created a couple trajectories boned them to a transport and made it play an animation of rotors spinning
My vehicle bots will explode [message #46655] Thu, 11 September 2003 23:11 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
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General (1 Star)
If by dropped off properly you mean so it doesnt bounce 5 feet in the air and you cant get into it, I just boned two apaches toghether then got rid of the one on bottom. The second apache made that bones to the first gets stuck inside the airstrip pulling the first apache with it. When it dissapears the apache above is still there because it has no momentum.

As for having a heli drop my tank bot I created a couple trajectories boned them to a transport and made it play an animation of rotors spinning. I then made a harness attached it to the heli and then attached the bot to the harness
My vehicle bots will explode [message #46725] Fri, 12 September 2003 12:18 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
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General (1 Star)

Double post LOL! I mean, just regular unit bots, how do I get the vehicle that you buy to have the cargo plane fly in and drop the bots off to still get dropped off, along with the bots?

My vehicle bots will explode [message #46735] Fri, 12 September 2003 12:48 Go to previous message
Sn1per XL is currently offline  Sn1per XL
Messages: 165
Registered: May 2003
Location: Florida
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Ferhago

If by dropped off properly you mean so it doesnt bounce 5 feet in the air and you cant get into it, I just boned two apaches toghether then got rid of the one on bottom. The second apache made that bones to the first gets stuck inside the airstrip pulling the first apache with it. When it dissapears the apache above is still there because it has no momentum.

As for having a heli drop my tank bot I created a couple trajectories boned them to a transport and made it play an animation of rotors spinning. I then made a harness attached it to the heli and then attached the bot to the harness



if u add

-300 Attach_Script, 4, "m00_disable_physical_collision_JDG"

it will keep it from going in the air when it spawns.
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