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Direct Connection [message #418795] Fri, 29 January 2010 09:18 Go to next message
Sladewill is currently offline  Sladewill
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Why does direct connect crash renegade, whereas connecting to a server through XWIS is more stable?

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Re: Direct Connection [message #418796 is a reply to message #418795] Fri, 29 January 2010 09:20 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Sladewill wrote on Fri, 29 January 2010 17:18

Why does direct connect crash renegade, whereas connecting to a server through XWIS is more stable?

What do you mean? Direct connect is just as stable as XWIS. It's just that with DC, if you disconnect from the server it is programmed to exit. Which makes sense when you consider that DC was only created to support Gayspy.


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Re: Direct Connection [message #418799 is a reply to message #418795] Fri, 29 January 2010 10:24 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I've never really had problems with DC, to be honest... how exactly is it unstable?

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Re: Direct Connection [message #418800 is a reply to message #418795] Fri, 29 January 2010 10:49 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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Well players that use RR, Gamespy or Direct Connect to our server crash out constantly, whereas the ones that use WOL never crash at all.

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Re: Direct Connection [message #418807 is a reply to message #418795] Fri, 29 January 2010 14:13 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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This needs to be in Win32 FDS. (Or Linux FDS if you run the Linux FDS)

Any server side modifications on your server?


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Re: Direct Connection [message #418817 is a reply to message #418795] Fri, 29 January 2010 15:38 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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yes lots of coding

building server, they seam to dislike changing of skins the most.


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Re: Direct Connection [message #418825 is a reply to message #418799] Fri, 29 January 2010 17:56 Go to previous messageGo to next message
Sean is currently offline  Sean
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GEORGE ZIMMER wrote on Fri, 29 January 2010 11:24

I've never really had problems with DC, to be honest... how exactly is it unstable?



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Re: Direct Connection [message #418854 is a reply to message #418795] Sat, 30 January 2010 03:11 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Do they crash at certain moments / times (e.g. on game join or when using a command?)?

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Re: Direct Connection [message #418856 is a reply to message #418817] Sat, 30 January 2010 04:07 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Sladewill wrote on Fri, 29 January 2010 23:38

yes lots of coding

building server, they seam to dislike changing of skins the most.

Well, obviously something is wrong at your server then, as none seem to have this problem besides you.


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Re: Direct Connection [message #418858 is a reply to message #418795] Sat, 30 January 2010 05:13 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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hmm, really it seams that skins are the main factor, leave hook can cause problems at times but they are the only player related issues.

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Re: Direct Connection [message #418877 is a reply to message #418795] Sat, 30 January 2010 10:47 Go to previous message
StealthEye is currently offline  StealthEye
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The only thing I could think of that may be slightly different is bandwidth control. It may be so that it doesn't take the settings set up in the WOL config correctly. Other than that, there's hardly a difference between WOL and direct connect. I've never heard about any problems with it either...

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