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Spawners [message #418332] Sun, 24 January 2010 00:56 Go to next message
T0tNl
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Registered: July 2007
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Having some troubles me and my Friends. Looking @ level edit using health spawners such as... 1x 025 Health Spawner,10x_025_Health_Spawner. Any idea why these crash the fds? PS: scripting in lua & some C++ but keep this in lua.
What im trying to do is attach it to a Create_Object function.
Health = Create_Object("Invisible_Object", pos2)
Attach_Script_Once(Health, "100x 025 Health Spawner", "")

The spawner doesen't work or show. Is thier some setting in le that you need to edit for the spawners to show?

[Updated on: Sun, 24 January 2010 01:26]

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Re: Spawners [message #418344 is a reply to message #418332] Sun, 24 January 2010 04:38 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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you cannot create spawners in lua or C++ you can emulate them but thats all.

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Re: Spawners [message #418367 is a reply to message #418332] Sun, 24 January 2010 12:59 Go to previous message
T0tNl
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Registered: July 2007
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Understood with a timer script that can be done, But is tehir a script to detect when the powerups are picked up o.o, then it respawns them with another timer or without another one

[Updated on: Sun, 24 January 2010 19:30]

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