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C&C_Name_Not_Decided.mix [message #406069] Wed, 07 October 2009 18:02 Go to next message
Good-One-Driver is currently offline  Good-One-Driver
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Colonel
tell me some stuff i need to improve while im doing it so i dont have to redo when finished
index.php?t=getfile&id=11969&private=0
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http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid

[Updated on: Mon, 12 October 2009 20:44]

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Re: C&C_D-Day_AI_Co-Op.mix [message #406082 is a reply to message #406069] Wed, 07 October 2009 19:59 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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index.php?t=getfile&id=11970&private=0
  • Attachment: ddayai2.jpg
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http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: C&C_D-Day_AI_Co-Op.mix [message #406088 is a reply to message #406069] Wed, 07 October 2009 20:26 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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Colonel
index.php?t=getfile&id=11971&private=0
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http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: C&C_D-Day_AI_Co-Op.mix [message #406104 is a reply to message #406069] Wed, 07 October 2009 23:57 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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its to boxy start over use chamfer and extrude so you can make walls that look more realistic.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_D-Day_AI_Co-Op.mix [message #406117 is a reply to message #406069] Thu, 08 October 2009 01:15 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Might consider changing the name as I already made a map named C&C_D-Day.mix Wink

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: C&C_D-Day_AI_Co-Op.mix [message #406119 is a reply to message #406069] Thu, 08 October 2009 01:26 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Ok, firstly, that looks awful. Now that we've gotten that out of the way, let's delve into WHY it's awful.

1: TOO. MUCH. STRETCHING. The canyon walls (I hope to GOD they're canyon walls and not metallic or some BS) look awful.

2: You clearly just took a plane, made it 100x100 or so, and then soft selected (Maybe not even that) some vertexes up and down. If you're going to do that, ATLEAST make use of X and Y coordinates...

3: The shore looks way too boxy. Seriously, what kinda shore is gonna look like that? This isn't 1992, work on aesthetics a little.

4: That is NOT how you do water. What you want to do is make the island first, make a little bit of a sea floor, then extrude off of the island (preferably all on the same Z coordinate unless you want your water to look stupid), then detach said extrusions and turn that into the water. It'd be a good idea to add in some alpha blending near the shores too, so you'll definitely need to extrude for that part.

5: The general concept looks bad. Why does GDI start there? Why does Nod get an obelisk rather than a plethora of turrets?

And there's the whole question as to how GDI will get around to the Nod area. Are they going to go around that badly stretched wall or something? That'll only lead to camping galore.

6: Don't place buildings until you're done with the map. It's usually a good idea to not plop them down anyway. You'll want to make cuts in the terrain BEFORE adding the buildings, or else you'll have texture collision galore.


Normally I'd cut you SOME slack, but it's not like this is your first time. Look up some more tutorials.

Incase you don't know the link: http://renegadehelp.net/index.php?act=tutorials&id=286#291

I'm tempted to make a similar map myself except better just to show you what something like that SHOULD be like.


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[Updated on: Thu, 08 October 2009 01:27]

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Re: C&C_D-Day_AI_Co-Op.mix [message #406131 is a reply to message #406104] Thu, 08 October 2009 04:00 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Gen_Blacky wrote on Thu, 08 October 2009 01:57

its to boxy

THIS is boxy:
http://www.motifake.com/image/demotivational-poster/0901/i-am-boxxy-demotivational-poster-1233002024.jpg

She rocks.

on the other hand, that level is just plain crap.

PS hasnt a map named D-Day already been made?


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_D-Day_AI_Co-Op.mix [message #406132 is a reply to message #406069] Thu, 08 October 2009 04:20 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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COPYRIGHT! SUE HIM!
Re: C&C_D-Day_AI_Co-Op.mix [message #406137 is a reply to message #406069] Thu, 08 October 2009 05:52 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I was gonna link to a great tutorial I used, there were two parts and part two showed how he made an awesome tunnel segment from 1 plane...
...but I can't find it Sad


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: C&C_D-Day_AI_Co-Op.mix [message #406138 is a reply to message #406137] Thu, 08 October 2009 05:54 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Altzan wrote on Thu, 08 October 2009 15:52

I was gonna link to a great tutorial I used, there were two parts and part two showed how he made an awesome tunnel segment from 1 plane...
...but I can't find it Sad

does it include a box and a few planes to cut it with boolean?
Re: C&C_D-Day_AI_Co-Op.mix [message #406145 is a reply to message #406069] Thu, 08 October 2009 07:51 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Tutorials blah, half of them are poorly written and/or illustrated.

Thankfully I learned a bit off titan ^_^

Not that I ever really finish what I start.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_D-Day_AI_Co-Op.mix [message #406150 is a reply to message #406145] Thu, 08 October 2009 08:20 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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crazfulla wrote on Thu, 08 October 2009 17:51

Tutorials blah, half of them are poorly written and/or illustrated.

Thankfully I learned a bit off titan ^_^

Not that I ever really finish what I start.

same Huh
Re: C&C_D-Day_AI_Co-Op.mix [message #406151 is a reply to message #406138] Thu, 08 October 2009 08:28 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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ErroR wrote on Thu, 08 October 2009 07:54

Altzan wrote on Thu, 08 October 2009 15:52

I was gonna link to a great tutorial I used, there were two parts and part two showed how he made an awesome tunnel segment from 1 plane...
...but I can't find it Sad

does it include a box and a few planes to cut it with boolean?


The first one started with one plane. He extruded some, warped the terrain a little bit, and then started copying pieces and rotating them to make a 'zero' shape. Decent mountains too.
In the second one he starts again with one plane and makes a tunnel segment. One of the last screenies shows Havoc standing in the completed tunnel which was textured white.

And on a side note, does a map HAVE to look realistic? I'll take gameplay over looks any day... Although I am wondering how the heck those infantry are supposed to get to the Obby...


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: C&C_D-Day_AI_Co-Op.mix [message #406217 is a reply to message #406069] Thu, 08 October 2009 15:20 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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well no shit i just started did it one day of coarse i will make it look better and shit this is just the first look i will make it look way better that just what it looks like now i will spend 2 weeks on this or more

http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: C&C_D-Day_AI_Co-Op.mix [message #406220 is a reply to message #406151] Thu, 08 October 2009 15:33 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Altzan wrote on Thu, 08 October 2009 10:28

ErroR wrote on Thu, 08 October 2009 07:54

Altzan wrote on Thu, 08 October 2009 15:52

I was gonna link to a great tutorial I used, there were two parts and part two showed how he made an awesome tunnel segment from 1 plane...
...but I can't find it Sad

does it include a box and a few planes to cut it with boolean?


The first one started with one plane. He extruded some, warped the terrain a little bit, and then started copying pieces and rotating them to make a 'zero' shape. Decent mountains too.
In the second one he starts again with one plane and makes a tunnel segment. One of the last screenies shows Havoc standing in the completed tunnel which was textured white.

And on a side note, does a map HAVE to look realistic? I'll take gameplay over looks any day... Although I am wondering how the heck those infantry are supposed to get to the Obby...

Ah, that was Blazea's. He wrote a pretty good tutorial, albeit hard to follow. That's the way you generally should make things though, by starting off of one plane and going from there. And no, not with a 100x100 plane and dragging crap around.

I dunno why it didn't get on Renegadehelp.net, it was one of the better ones... Maybe I'll write my own that's really easy to follow.

Also,

Quote:

well no shit i just started did it one day of coarse i will make it look better and shit this is just the first look i will make it look way better that just what it looks like now i will spend 2 weeks on this or more


You don't really get how map making is usually done, do you? You don't just throw two planes on top of eachother then add buildings then go from there. Even if it IS the starting bit, for one, you've shown history of releasing AWFUL maps.

For two, that's not the way you start a map, so it already looks to be shit. Restart it.


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[Updated on: Thu, 08 October 2009 15:35]

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Re: C&C_D-Day_AI_Co-Op.mix [message #406232 is a reply to message #406220] Thu, 08 October 2009 16:04 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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GEORGE ZIMMER wrote on Thu, 08 October 2009 17:33

Ah, that was Blazea's. He wrote a pretty good tutorial, albeit hard to follow. That's the way you generally should make things though, by starting off of one plane and going from there. And no, not with a 100x100 plane and dragging crap around.

I dunno why it didn't get on Renegadehelp.net, it was one of the better ones... Maybe I'll write my own that's really easy to follow.


Ah, yeah his tutorials were awesome. It took me some time to really get the hang of it but the end result is some new awesome skills.

They proabably weren't saved to the new website because they were all images, no text... that doesn't diminish it though Sad

Good-One-Driver wrote on Thu, 08 October 2009 23:20

well no shit i just started did it one day of coarse i will make it look better and shit this is just the first look i will make it look way better that just what it looks like now i will spend 2 weeks on this or more


If you're going to put that much work into it, you probably should have taken that amount of time before sharing, tbh...


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: C&C_D-Day_AI_Co-Op.mix [message #406447 is a reply to message #406069] Sat, 10 October 2009 03:24 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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This is my d-DAY Razz http://www.youtube.com/watch?v=8JhAyj6BjLQ

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: C&C_D-Day_AI_Co-Op.mix [message #406455 is a reply to message #406217] Sat, 10 October 2009 05:04 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Good-One-Driver seems to be almost like another HORQWER. He doesn't always listen to advice and has a little swearing fit when people give him criticism that sounds even slightly pessimistic.

Good-One-Driver wrote on Fri, 09 October 2009 08:20

well no shit i just started did it one day of coarse i will make it look better and shit this is just the first look i will make it look way better that just what it looks like now i will spend 2 weeks on this or more


Example one.

You want to prove me wrong, G-O-D? Do it!
Listen to the advice people give you and make something good.
Looking forward to seeing it.


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: C&C_D-Day_AI_Co-Op.mix [message #406489 is a reply to message #406069] Sat, 10 October 2009 10:02 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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ok i am im just saying this is the first part i will make it look more realistic im just saying this is the very first part of coarse its not going to look amazing because i didnt add mountains or hills or ditchs or nothing i was working on the bottom and now i will make my way to the top im just thinking and trying out ways to make it look better


@di3 i will change name if you dont want it to be d-day


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: C&C_D-Day_AI_Co-Op.mix [message #406509 is a reply to message #406489] Sat, 10 October 2009 13:32 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Good-One-Driver wrote on Sat, 10 October 2009 12:02

ok i am im just saying this is the first part i will make it look more realistic im just saying this is the very first part of coarse its not going to look amazing because i didnt add mountains or hills or ditchs or nothing i was working on the bottom and now i will make my way to the top im just thinking and trying out ways to make it look better


OK cool, hope you don't run into any problems.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: C&C_D-Day_AI_Co-Op.mix [message #406519 is a reply to message #406489] Sat, 10 October 2009 15:00 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Good-One-Driver wrote on Sat, 10 October 2009 12:02

ok i am im just saying this is the first part i will make it look more realistic im just saying this is the very first part of coarse its not going to look amazing because i didnt add mountains or hills or ditchs or nothing i was working on the bottom and now i will make my way to the top im just thinking and trying out ways to make it look better


@di3 i will change name if you dont want it to be d-day

Like I said, it doesn't matter what you were doing, you still went about it the wrong way.


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Re: C&C_D-Day_AI_Co-Op.mix [message #406669 is a reply to message #406069] Mon, 12 October 2009 06:08 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I'd give you an example of a good way to make the sides look if I wasn't going to school.
Edit: here is an old WIP screenshot from a Reborn map I'm making.
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Ice/Ice_11.jpg
Notice how the cliffs around aren't necessarily straight. They are more rounded, and that one on the middle section is actually inverted.

Just try not to stretch things so far that they get flat. Give them more polys.

If you plan on added fog to the map, then making long stretched out polys will make the map look horrible. Fog is distributed along the surface using the poly faces of the mesh. If there is only one poly, then the fog will always be there and your terrain will always look gray and textureless.

[Updated on: Mon, 12 October 2009 06:12]

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Re: C&C_D-Day_AI_Co-Op.mix [message #406672 is a reply to message #406069] Mon, 12 October 2009 06:24 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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If you could get 3ds max, (30 day trial)*it has a awesome push/pull tool Big Ups
*besides the shitload of serials and keygens
Re: C&C_D-Day_AI_Co-Op.mix [message #406697 is a reply to message #406069] Mon, 12 October 2009 13:17 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yes use 3ds max 8 and use the renx gamepack with 3ds max 8

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 12 October 2009 13:17]

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Re: C&C_D-Day_AI_Co-Op.mix [message #406722 is a reply to message #406069] Mon, 12 October 2009 20:43 Go to previous messageGo to previous message
Good-One-Driver is currently offline  Good-One-Driver
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ok i got the "maze part" figured out now all i need to do is make it looke more realistic add some cool shit to it like texture and fix it up a bit but in my opinion it will be a great looking map/co-op blah.blah.blah.

+ I need to do a bunch in LE (ai bots, spawnpoints, weather, sounds, waypoints, scripts)

so dont excpect this soon but if you would like to kindly test my beta map and tell me what you find wrong and glitches and so i will be more then happy to fix it

ohh and i need a couple request who has some "cool" german sounds... like i have no idea about any germen and i dont want to add some insulting stuff so i am asking for your cool for some mp3 or wav files with german music, or sound affects, voices, speaches...

thank you very much here is ss tell me what you think of it now and if i add some more stuff...


one more request who knows were to get a big bunker like di3 used in his map and were to get some cool w3d/model stuff to add to the map like those tank blockers and so on. If some one has them or can make them i would really apreciate it thank you for reading this and your time

i know you cant tell much with out the texture but this is what ive been doing latly hope you like it.

index.php?t=getfile&id=11999&private=0
index.php?t=getfile&id=12000&private=0
index.php?t=getfile&id=12001&private=0


BTW: if some of you are wondering what i am basing this map on it is a movie called "Saving Private Ryan"
index.php?t=getfile&id=12002&private=0

Good-One-Driver wrote on Mon, 12 October 2009 22:46

BTW THESE ARE THE NAME I CAME UP WITH TELL ME WHAT YOU THINK

C&C_Allied_Assault.mix
C&C_Saving_Private_Havoc.mix


if you come up with some better ones please tell me.

thank you


  • Attachment: map1.jpg
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  • Attachment: map3.jpg
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  • Attachment: hax0r03.gif
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http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid

[Updated on: Mon, 12 October 2009 21:03]

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