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Re: Renegade X - July Update! [message #399587 is a reply to message #396569] Mon, 24 August 2009 19:08 Go to previous messageGo to next message
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Just because it could have been big doesn't make it any less dead...

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Re: Renegade X - July Update! [message #399599 is a reply to message #396569] Mon, 24 August 2009 20:19 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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A game is dead when you log online and see three or four servers with either little to no players in them.

You can go into Renegade and play a 24+ player game at any time of the day.

Renegade is far from dead.
Re: Renegade X - July Update! [message #399611 is a reply to message #396569] Mon, 24 August 2009 23:10 Go to previous messageGo to next message
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Well in terms of improvements over Renegade, the mod will be released in three major stages.

1. Less content than C&C Renegade. First couple releases won't have all the units or maps, but will have the basic C&C mode with all ground vehicles and most infantry. They'll be updated with patches as more gets done.

2. As much content as C&C Renegade. The same vehicles, infantry, and maps as the original games, with some original ideas and levels, features, and the general Renegade X experience.

3. More content. Includes more games modes (C&C/CTF hybrid, objective-based mode, World Domination), more server side options and features, options to allow more beacons and/or vehicles, additional features and much more.

We'll be talking about all of this in detail before the end of the month. If things go as plan, we will get through stage 1 and most of stage 2 this year.


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Re: Renegade X - July Update! [message #399620 is a reply to message #399543] Tue, 25 August 2009 00:07 Go to previous messageGo to next message
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Renx wrote on Mon, 24 August 2009 17:53

C&C Mode was a last minute, unfinished addition to the game. These people have the opportunity to actually finish it, polish it off, then add to it. If it's made to be exactly like Renegade, then imo it will be a waste of time. Renegade is dead for a reason, without proper support it was unable to evolve like any other good game does over time. These guys have 6 years worth of "evolving" to do if they want to make a real game out of Renegade X.
I know it was forced/rushed near the end, but it still turned out pretty damn well regardless. Yeah, the game has alot of bugs, and even the simple yet great gameplay could have been made better, but my point was things like the C&C style target box, the Engineer gun not auto-targeting, and so on, aren't things that are wrong with Renegade or things that are killing it.

In any case, even these changes aren't game breaking, and the MOD is great. I was just making a list of things that I noticed. Change for it's own sake because something is flawed isn't a solution in itself. They need to consider the changes they make (and I'm sure they are). Feedback like this helps the team. I'm sure it's part of the reason they're making posts like these.


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Re: Renegade X - July Update! [message #399727 is a reply to message #399611] Tue, 25 August 2009 12:58 Go to previous messageGo to next message
Renx is currently offline  Renx
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[NE

Fobby[GEN] wrote on Tue, 25 August 2009 03:10]Well in terms of improvements over Renegade, the mod will be released in three major stages.

1. Less content than C&C Renegade. First couple releases won't have all the units or maps, but will have the basic C&C mode with all ground vehicles and most infantry. They'll be updated with patches as more gets done.

2. As much content as C&C Renegade. The same vehicles, infantry, and maps as the original games, with some original ideas and levels, features, and the general Renegade X experience.

3. More content. Includes more games modes (C&C/CTF hybrid, objective-based mode, World Domination), more server side options and features, options to allow more beacons and/or vehicles, additional features and much more.

We'll be talking about all of this in detail before the end of the month. If things go as plan, we will get through stage 1 and most of stage 2 this year.


It's not really content I was referring to, but more so elements that effect how the game is played. Not necessarily changing the gameplay, but enhancing it. Simple things you take for granted in other games that you might not think of changing in Renegade. Like an overlay for the scores instead of sticking them in the top corner, an autorun button like in most MMOs so you can run and check stats or type at the same time... thinking along this line is the type of enhancements I'm referring to. Venture out and play some of the top games around, look for the little things that make the game more comfortable. MMOs are full of crazy inovations that would work well in typical shooters.


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Re: Renegade X - July Update! [message #399745 is a reply to message #399727] Tue, 25 August 2009 14:04 Go to previous messageGo to next message
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Renx wrote on Tue, 25 August 2009 14:58


an autorun button like in most MMOs so you can run and check stats or type at the same time...


if you had autorun in ren game itself it would fail and end that you keep runing into walls and stuff, if you wanna type, hide, or use team speak. As for the stats theres not much you need to autorun for, cause if they use the same stat stuff as renegade did, its in the corner for you to just look, change to more detailed mode, or just to show ''you'' for easy stat(s) viewing


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Re: Renegade X - July Update! [message #399750 is a reply to message #396569] Tue, 25 August 2009 14:36 Go to previous messageGo to next message
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I don't think it was possible to miss the point anymore than you just did

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Re: Renegade X - July Update! [message #399754 is a reply to message #399750] Tue, 25 August 2009 14:59 Go to previous messageGo to next message
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autorun would be ftw
Re: Renegade X - July Update! [message #399755 is a reply to message #396569] Tue, 25 August 2009 15:01 Go to previous messageGo to next message
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I think more like FAIL Tell Me

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Re: Renegade X - July Update! [message #399758 is a reply to message #399568] Tue, 25 August 2009 15:22 Go to previous messageGo to next message
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infusi0n wrote on Mon, 24 August 2009 19:45

its dead? how many games are there that are 7+ years old with 10,000+ player base? Only a hand full, and the others had HUGE advertising budgets, extensive reviews, now imagine if renegade did? It could have been like WoW...

10,000+ player base? Dude, have you PLAYED Renegade lately? There's maybe 500 at any given time and I think that's pushing it...


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Renegade X - July Update! [message #399768 is a reply to message #396569] Tue, 25 August 2009 16:06 Go to previous messageGo to next message
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Definitely more than that. But that is well more than needed to have a good match with a lot of people.
Re: Renegade X - July Update! [message #399779 is a reply to message #399768] Tue, 25 August 2009 17:18 Go to previous messageGo to next message
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R315r4z0r wrote on Tue, 25 August 2009 18:06

Definitely more than that. But that is well more than needed to have a good match with a lot of people.

Definitely more? I sure as hell don't see that...


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Renegade X - July Update! [message #399785 is a reply to message #399758] Tue, 25 August 2009 18:16 Go to previous messageGo to next message
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Ethenal wrote on Tue, 25 August 2009 18:22

infusi0n wrote on Mon, 24 August 2009 19:45

its dead? how many games are there that are 7+ years old with 10,000+ player base? Only a hand full, and the others had HUGE advertising budgets, extensive reviews, now imagine if renegade did? It could have been like WoW...

10,000+ player base? Dude, have you PLAYED Renegade lately? There's maybe 500 at any given time and I think that's pushing it...


If there's 500 at a given time, to say only 500 people play the game would mean all 500 would have to be playing 24/7. There's definitely a lot more players than that if you take into account people who aren't playing at that given moment, people in other timezones, people who play once a while, etc.

As for autorun, it really isn't necessary. Renegade's maps weren't especially big as it usually takes about 10-20 seconds to get from your base to the field. It's not an MMO where you would literally be running forever. You will get to where you want to go or get to an enemy very quickly in C&C Renegade.


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[Updated on: Tue, 25 August 2009 18:19]

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Re: Renegade X - July Update! [message #399791 is a reply to message #399587] Tue, 25 August 2009 19:07 Go to previous messageGo to next message
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Renx wrote on Mon, 24 August 2009 22:08

Just because it could have been big doesn't make it any less dead...


I don't think you ever played renegade seriously. Im sure you don't now, and who knows the last time you played? I agree alot of players were in your same case, and couldnt see past small glitches to understand the revolutionary game mode, and thats exactly why this game lost support by its publiser and got only decent reviews from people who played it for 30min max.
Re: Renegade X - July Update! [message #399819 is a reply to message #399750] Wed, 26 August 2009 01:17 Go to previous messageGo to next message
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Renx wrote on Tue, 25 August 2009 16:36

I don't think it was possible to miss the point anymore than you just did

i even seen this in the MMOs...


What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
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Re: Renegade X - July Update! [message #399852 is a reply to message #399755] Wed, 26 August 2009 06:35 Go to previous messageGo to next message
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Omar007 wrote on Tue, 25 August 2009 17:01

I think more like FAIL Tell Me



yeah cos holding down "w" for 10mins to get to where your going is fun
Re: Renegade X - July Update! [message #399853 is a reply to message #399852] Wed, 26 August 2009 06:48 Go to previous messageGo to next message
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jimmyny wrote on Wed, 26 August 2009 08:35

Omar007 wrote on Tue, 25 August 2009 17:01

I think more like FAIL Tell Me



yeah cos holding down "w" for 10mins to get to where your going is fun

within 10min your outside the map, or stuck in the wall, or dead, or just walking on water/air


What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
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Re: Renegade X - July Update! [message #399866 is a reply to message #399853] Wed, 26 August 2009 09:37 Go to previous messageGo to next message
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HavocWars wrote on Wed, 26 August 2009 15:48

jimmyny wrote on Wed, 26 August 2009 08:35

Omar007 wrote on Tue, 25 August 2009 17:01

I think more like FAIL Tell Me



yeah cos holding down "w" for 10mins to get to where your going is fun

within 10min your outside the map, or stuck in the wall, or dead, or just walking on water/air


do you even know what autorun is? why would I end up in a wall or walking on water?
Re: Renegade X - July Update! [message #399870 is a reply to message #399866] Wed, 26 August 2009 10:21 Go to previous messageGo to next message
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jimmyny wrote on Wed, 26 August 2009 11:37

HavocWars wrote on Wed, 26 August 2009 15:48

jimmyny wrote on Wed, 26 August 2009 08:35

Omar007 wrote on Tue, 25 August 2009 17:01

I think more like FAIL Tell Me



yeah cos holding down "w" for 10mins to get to where your going is fun

within 10min your outside the map, or stuck in the wall, or dead, or just walking on water/air


do you even know what autorun is? why would I end up in a wall or walking on water?

if you keep runing in the same line you'll end up somewhere xD

3d1t: And autorun on a action game like that would just be anoying..
It works on MMO's bacause if you gota run for 30min to do a quest, but on a game like this you'll almost neeeever use it


What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58

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[Updated on: Wed, 26 August 2009 10:25]

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Re: Renegade X - July Update! [message #399887 is a reply to message #399852] Wed, 26 August 2009 12:19 Go to previous messageGo to next message
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jimmyny wrote on Wed, 26 August 2009 09:35

Omar007 wrote on Tue, 25 August 2009 17:01

I think more like FAIL Tell Me



yeah cos holding down "w" for 10mins to get to where your going is fun


I don't even think there's a single Renegade map that would have you running straight for ten minutes without encountering either the enemy or the end of the map 5 times over.


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Re: Renegade X - July Update! [message #399892 is a reply to message #396569] Wed, 26 August 2009 13:13 Go to previous messageGo to next message
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Re: Renegade X - July Update! [message #399902 is a reply to message #399887] Wed, 26 August 2009 13:50 Go to previous messageGo to next message
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[NE

Fobby[GEN] wrote on Wed, 26 August 2009 14:19]
jimmyny wrote on Wed, 26 August 2009 09:35

Omar007 wrote on Tue, 25 August 2009 17:01

I think more like FAIL Tell Me



yeah cos holding down "w" for 10mins to get to where your going is fun


I don't even think there's a single Renegade map that would have you running straight for ten minutes without encountering either the enemy or the end of the map 5 times over.


ok let me rephrase

"yeah cos holding down "w" for what seems like 10mins to get to where your going is fun"
Re: Renegade X - July Update! [message #399914 is a reply to message #399902] Wed, 26 August 2009 14:21 Go to previous messageGo to next message
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jimmyny wrote on Wed, 26 August 2009 16:50

[NE

Fobby[GEN] wrote on Wed, 26 August 2009 14:19]
jimmyny wrote on Wed, 26 August 2009 09:35

Omar007 wrote on Tue, 25 August 2009 17:01

I think more like FAIL Tell Me



yeah cos holding down "w" for 10mins to get to where your going is fun


I don't even think there's a single Renegade map that would have you running straight for ten minutes without encountering either the enemy or the end of the map 5 times over.


ok let me rephrase

"yeah cos holding down "w" for what seems like 10mins to get to where your going is fun"


About 20 seconds to get to either the field, tunnels, or enemy seems a lot more accurate Big Grin


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Re: Renegade X - July Update! [message #399940 is a reply to message #399902] Wed, 26 August 2009 17:32 Go to previous messageGo to next message
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jimmyny wrote on Wed, 26 August 2009 15:50

[NE

Fobby[GEN] wrote on Wed, 26 August 2009 14:19]
jimmyny wrote on Wed, 26 August 2009 09:35

Omar007 wrote on Tue, 25 August 2009 17:01

I think more like FAIL Tell Me



yeah cos holding down "w" for 10mins to get to where your going is fun


I don't even think there's a single Renegade map that would have you running straight for ten minutes without encountering either the enemy or the end of the map 5 times over.


ok let me rephrase

"yeah cos holding down "w" for what seems like 10mins to get to where your going is fun"


We're not adding a feature to compensate for you ADHD.


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this is not a real renegade forums ,some one made it up

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Re: Renegade X - July Update! [message #399943 is a reply to message #399785] Wed, 26 August 2009 18:02 Go to previous messageGo to previous message
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[NE

Fobby[GEN] wrote on Tue, 25 August 2009 20:16]
Ethenal wrote on Tue, 25 August 2009 18:22

infusi0n wrote on Mon, 24 August 2009 19:45

its dead? how many games are there that are 7+ years old with 10,000+ player base? Only a hand full, and the others had HUGE advertising budgets, extensive reviews, now imagine if renegade did? It could have been like WoW...

10,000+ player base? Dude, have you PLAYED Renegade lately? There's maybe 500 at any given time and I think that's pushing it...


If there's 500 at a given time, to say only 500 people play the game would mean all 500 would have to be playing 24/7. There's definitely a lot more players than that if you take into account people who aren't playing at that given moment, people in other timezones, people who play once a while, etc.

As for autorun, it really isn't necessary. Renegade's maps weren't especially big as it usually takes about 10-20 seconds to get from your base to the field. It's not an MMO where you would literally be running forever. You will get to where you want to go or get to an enemy very quickly in C&C Renegade.

Well I said that because I don't even really believe there's 500 a day, but many people still seem to think there's plenty of players around. One needs only to take a look at the servers on XWIS to see the truth to that.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

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