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SCRIPT_ZONE_STAR vs SCRIPT_ZONE_ALL [message #397038] Tue, 04 August 2009 17:03 Go to next message
Nightma12 is currently offline  Nightma12
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General (2 Stars)
Category Moderator
whats the difference?
Re: SCRIPT_ZONE_STAR vs SCRIPT_ZONE_ALL [message #397039 is a reply to message #397038] Tue, 04 August 2009 17:09 Go to previous messageGo to next message
kill is currently offline  kill
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Recruit
one is star and the other is a script Very Happy
tbh idfk


http://i283.photobucket.com/albums/kk307/100ivan/siggy.png
Re: SCRIPT_ZONE_STAR vs SCRIPT_ZONE_ALL [message #397041 is a reply to message #397038] Tue, 04 August 2009 17:33 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
I believe the scriptzone start is a triggerlike function. If you walk in it for the first time the trigger will fire. But if you enter a second time it wont.

Scriptzone all will work any time you walk through it / a permanente effect.

I think it is something like that.

[Updated on: Tue, 04 August 2009 17:34]

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Re: SCRIPT_ZONE_STAR vs SCRIPT_ZONE_ALL [message #397045 is a reply to message #397038] Tue, 04 August 2009 18:27 Go to previous message
jonwil is currently offline  jonwil
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General (3 Stars)

Script_Zone_Star only triggers for player objects, Script_Zone_All triggers for all objects


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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