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Havoc model crashing ren [message #393731] Fri, 03 July 2009 19:51 Go to next message
nope.avi is currently offline  nope.avi
Messages: 601
Registered: December 2007
Location: Canada
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Colonel
Ok, So I got my character boned and everything and followed this tutorial to the very last detail in exporting and the like, but everytime I load up multiplayer internet and start my own server when I would normally see a havoc (eg: out in field or when I buy one), it would crash my game and in multiplayer practice it just crashes completely on loading the map. Has this happened to anyone before? help Dont Get It

http://i.imgur.com/APEYl.gif
Re: Havoc model crashing ren [message #393739 is a reply to message #393731] Fri, 03 July 2009 23:28 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Registered: December 2006
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General (1 Star)
You did something wrong with the exporting or it has to many poly's.

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: Havoc model crashing ren [message #393766 is a reply to message #393731] Sat, 04 July 2009 02:29 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Registered: April 2007
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Colonel
I think it is overpolyied. You should have around 5000 triangles max! (Triangles are editable meshes, Renegade doesnt use editable polys)

[Updated on: Sat, 04 July 2009 02:29]

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Re: Havoc model crashing ren [message #393832 is a reply to message #393731] Sat, 04 July 2009 09:41 Go to previous message
nope.avi is currently offline  nope.avi
Messages: 601
Registered: December 2007
Location: Canada
Karma: 0
Colonel
So is there a way to remove some triangles or is my guy screwed?

Here's is the character if that helps
  • Attachment: character.rar
    (Size: 139.86KB, Downloaded 37 times)


http://i.imgur.com/APEYl.gif
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