Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » gmax scene importing error in level edit (problem occuring when importing a gmax scene in to the commando level editor)
gmax scene importing error in level edit [message #385935] Thu, 14 May 2009 02:26 Go to next message
EKT-Repair is currently offline  EKT-Repair
Messages: 14
Registered: March 2008
Location: Belgium
Karma: 0
Recruit
Hello all,

Finally decided to make a map of my own. Epicly late, but hey, thats hardly the point.

The map will be a mission map and not a multiplayer map.

Now, I have made other small maps to test things out, and I never encountered the following problem.

I created a basic stage 1 map in gmax. The map is kinda large though ( over 2000 m x 1000 m ) ( see picture below)

Now I wanted to test if it wasnt to big ( large) in leveledit.
So I import the map in to leveledit, it seems to load fine, but when i start looking around with the numpad keys, i get constant errors. Level Edit crashes to desktop.

Does anyone have an idea why this is?

I was gonna look around in the other posts, but let's face it, 273 pages with an average 20 threads on each page, is just too much to look in to, so I ask the question directly.

Im not entirely new to modding/map making,been creating maps since 1998, only new to renegade map making.

So i really hope someone can point me in the right direction.

If more information is required, pls let me know.


Thanks for reading.

Looking forward for any reply.


Regards



Repair.



Attached picture :

http://www.xxlimg.com/images/cv4xhezol21eku55g59n.bmp
Re: gmax scene importing error in level edit [message #385944 is a reply to message #385935] Thu, 14 May 2009 06:34 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
woot! that looks really nice, can't help you tho Sad did u try the walk threw mode ? (F8)
Re: gmax scene importing error in level edit [message #385970 is a reply to message #385935] Thu, 14 May 2009 10:20 Go to previous messageGo to next message
EKT-Repair is currently offline  EKT-Repair
Messages: 14
Registered: March 2008
Location: Belgium
Karma: 0
Recruit
Well, personally i dont think that one looked good, it was more a test to see how large I should make the volcano on the island and done it 5 minutes or so.

Reinstalled Leveledit and made a new map from scratch and the problem doesn't occur anymore. As to why it crashed in the first place, I'm not sure. Maybe the map was to big.


http://i49.photobucket.com/albums/f267/EKT-Repair/Renegade/Islands14.jpg
&
http://i49.photobucket.com/albums/f267/EKT-Repair/Renegade/Islands15inLevel.jpg

Now that I got it working , 'm off to make a realistic map.


Thanks anyway



Re: gmax scene importing error in level edit [message #386196 is a reply to message #385970] Fri, 15 May 2009 08:28 Go to previous messageGo to next message
The Party is currently offline  The Party
Messages: 546
Registered: February 2009
Location: Chapel Hill, NC
Karma: 0
Colonel
Too many polys?

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: gmax scene importing error in level edit [message #386201 is a reply to message #385935] Fri, 15 May 2009 08:33 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
Messages: 1273
Registered: December 2006
Location: Netherlands
Karma: 0
General (1 Star)
Yea I guess these are way to much polys. LE (or your pc while running LE) can't handle that.

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: gmax scene importing error in level edit [message #386202 is a reply to message #386201] Fri, 15 May 2009 08:36 Go to previous messageGo to next message
The Party is currently offline  The Party
Messages: 546
Registered: February 2009
Location: Chapel Hill, NC
Karma: 0
Colonel
Only way to fix is add more RAM.

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: gmax scene importing error in level edit [message #386206 is a reply to message #385935] Fri, 15 May 2009 08:41 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
break the map up in separate parts so le wont have to load so many polys for one mesh.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: gmax scene importing error in level edit [message #386209 is a reply to message #385935] Fri, 15 May 2009 08:54 Go to previous messageGo to next message
The Party is currently offline  The Party
Messages: 546
Registered: February 2009
Location: Chapel Hill, NC
Karma: 0
Colonel
I guess if you where making a real map it would already be broken up into good sized meshes.

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: gmax scene importing error in level edit [message #386316 is a reply to message #386201] Fri, 15 May 2009 20:13 Go to previous messageGo to next message
EKT-Repair is currently offline  EKT-Repair
Messages: 14
Registered: March 2008
Location: Belgium
Karma: 0
Recruit
Di3HardNL wrote on Fri, 15 May 2009 10:33

Yea I guess these are way to much polys. LE (or your pc while running LE) can't handle that.



Exactly. I just wanted to test how large I could make the volcano. Waaaaaaaaaaaayyyyyyyy toooo large Sarcasm and a computer that can't handle such large objects. Was gonna break it up in separate objects afterwards to add more detail, but since it was a test, couldnt be bothered.

Thanks anyway for your replies guys.

Regards






Re: gmax scene importing error in level edit [message #386317 is a reply to message #386206] Fri, 15 May 2009 20:21 Go to previous message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
The W3D engine can handle tonnes of polygons, but a single mesh cannot have too many.

Gen_Blacky wrote on Sat, 16 May 2009 01:41

break the map up in separate parts so le wont have to load so many polys for one mesh.
Seconded


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Previous Topic: [Request] Tutorial for Bloom
Next Topic: [3DS MAX] Unwrap UVW Tutorial is up
Goto Forum:
  


Current Time: Fri May 31 16:49:11 MST 2024

Total time taken to generate the page: 0.01235 seconds